Mechanics

Every stat, buff, and debuff in Backpack Brawl, explained the same way the in-game stats screen does. Looking for specific items and hero builds instead? The community wiki goes deep.

Stats

HealthHealth

The first hero to lose their health loses the fight.

Max HealthMax Health

The maximum amount you can heal up to.

Gaining max health also increases health.

ArmorArmor

Absorbs 1 damage.

CooldownCooldown

The time between item activations.

StaminaStamina

Used by weapons to attack.

You regain 1 stamina per second.

AccuracyAccuracy

Accuracy determines if an attack hits or misses.

DamageDamage

The amount that will be deducted from health.

Crit ChanceCritical Hit Chance

A critical hit adds critical damage on top of the normal damage.

Crit DamageCritical Damage

Additional damage added to critical hits.

ManaMana

Resource that is used by items.

BoltBolts

Shows remaining ammo on Bolts.

PotionPotion Capacity

Shows remaining Uses on Potions.

Buffs

BuffBuffs

Buffs are positive effects.

EmpowerEmpower

Weapon damage +1 (Melee Weapon Ranged Weapon).

HasteHaste

All items 1% faster per stack.

LifestealLifesteal

Heals for 1 when hitting with Melee Weapon Ranged Weapon.

Only heals as much as damage dealt.

LuckLuck

Accuracy +3% per stack.

Critical Hit Chance +1% per stack.

RegenerationRegeneration

Gain 1 health point every 2 seconds.

ThornsThorns

Deals 1 damage back to Melee Weapon attacker.

Deals 1 extra damage on critical hits.

DodgeDodge

The next attack misses and consumes 1 Dodge charge.

Debuffs

DebuffDebuffs

Debuffs are negative effects.

FatigueFatigue

After 30 seconds, heroes begin suffering from fatigue. This deals increasing damage over time.

PoisonPoison

Deals 1 damage every 2 seconds.

BleedBleed

Increases critical damage taken by 1%.

Deals 1 damage every 3 seconds.

Ignores armor.

BurnBurn

Deals 1 damage every second.

1 burn is removed when it deals damage.

ChillChill

All items 1% slower per stack.

BlindBlind

Accuracy -3% per stack.

CurseCurse

Healing and max health gains -1%.

Critical Hit Chance -1%.

InsanityInsanity

Removes 1 Max Health every 3 seconds.

Increases damage taken by 1%.

Not prevented by Resist.

StunStun

Freeze the cooldown of all non-Pet items.

DisableDisable

Freeze the cooldown of an item.

Combat & item mechanics

Melee WeaponMelee Weapon

Melee attacks trigger Thorns damage.

Ranged WeaponRanged Weapon

Ranged attacks don't trigger Thorns damage.

They tend to have lower Accuracy.

PetPet

Pets attack for you at no stamina cost.

SoulSouls

Shows Souls trapped by an item.

StaticStatic

Shows Static charges on an item.

Discharge clears charges and has an effect each time.

ResistResist Debuff

Shows remaining debuffs an item can Resist.

Item types

Type BagBag

An item type that can contain other items.

Type AccessoryAccessory

An item type.

Type ArmorArmor

An item type.

Type FoodFood

An item type.

Type FishFish

An item type.

Type MineralMineral

An item type.

Type PlantPlant

An item type.

Type PotionPotion

An item type.

Type ToolTool

An item type.

Type RatRat

An item type.

Type IngredientIngredient

Ingredients can be absorbed and apply their effect to the absorber item.

Type CharmCharm

Charms can be absorbed and apply their effect to the absorber item.

Type SkullSkull

An item type.

Time of day

Some items get stronger (or weaker) at certain times of the fight.

DawnDawn

Starts at 0 seconds

DayDay

Starts at 10 seconds

DuskDusk

Starts at 20 seconds

NightNight

Starts at 30 seconds

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