Health
The first hero to lose their health loses the fight.
Every stat, buff, and debuff in Backpack Brawl, explained the same way the in-game stats screen does. Looking for specific items and hero builds instead? The community wiki goes deep.
The first hero to lose their health loses the fight.
The maximum amount you can heal up to.
Gaining max health also increases health.
Absorbs 1 damage.
The time between item activations.
Used by weapons to attack.
You regain 1 stamina per second.
Accuracy determines if an attack hits or misses.
The amount that will be deducted from health.
A critical hit adds critical damage on top of the normal damage.
Additional damage added to critical hits.
Resource that is used by items.
Shows remaining ammo on Bolts.
Shows remaining Uses on Potions.
Buffs are positive effects.
Weapon damage +1 ( ).
All items 1% faster per stack.
Heals for 1 when hitting with .
Only heals as much as damage dealt.
Accuracy +3% per stack.
Critical Hit Chance +1% per stack.
Gain 1 health point every 2 seconds.
Deals 1 damage back to attacker.
Deals 1 extra damage on critical hits.
The next attack misses and consumes 1 Dodge charge.
Debuffs are negative effects.
After 30 seconds, heroes begin suffering from fatigue. This deals increasing damage over time.
Deals 1 damage every 2 seconds.
Increases critical damage taken by 1%.
Deals 1 damage every 3 seconds.
Ignores armor.
Deals 1 damage every second.
1 burn is removed when it deals damage.
All items 1% slower per stack.
Accuracy -3% per stack.
Healing and max health gains -1%.
Critical Hit Chance -1%.
Removes 1 every 3 seconds.
Increases damage taken by 1%.
Not prevented by .
Freeze the cooldown of all non- items.
Freeze the cooldown of an item.
Melee attacks trigger damage.
Ranged attacks don't trigger damage.
They tend to have lower .
Pets attack for you at no stamina cost.
Shows Souls trapped by an item.
Shows Static charges on an item.
Discharge clears charges and has an effect each time.
Shows remaining debuffs an item can Resist.
An item type that can contain other items.
An item type.
An item type.
An item type.
An item type.
An item type.
An item type.
An item type.
An item type.
An item type.
Ingredients can be absorbed and apply their effect to the absorber item.
Charms can be absorbed and apply their effect to the absorber item.
An item type.
Some items get stronger (or weaker) at certain times of the fight.
Starts at 0 seconds
Starts at 10 seconds
Starts at 20 seconds
Starts at 30 seconds