Update 0.11
Balance changes0.11 adds item levels to all Weapons, and Chests to gain Item Cards.
Level your weapons up to 15 by using Cards and Coins.
Leveling up other item types will be possible in later updates.
To give players more access to item cards, 0.11 also contains more ways to gain them and currencies. After each Gauntlet, a bronze, silver, or gold chest is rewarded that opens over time in the main menu.
The Free Chest in the shop has also been upgraded, so it pays out quite a bit more, and Hero Chests have been rebalanced, so they are more consistent in giving out different item cards.
We’ve chosen to reroll all hero chests you have received so far. A bug appeared that would cause some elder players from before hero levels, to lose item cards they had earned pre-discovering the card. This will ensure that no items are lost and you all have a fair and good roll. The loot table for Hero Chests have been buffed, so enjoy your new hero cards. The reroll will happen automatically when you open Backpack Brawl 0.11.
We should also have improved the connection issues we’ve seen periodically and consistently in some regions.
Added Items
- Large Water Potion
- Steel Bar
- Bloodthorn
- Fur Boots
This update ships with balance changes — see the full 0.11 balance breakdown.
Balance changes
Changes
Ancient Grog
- Added: On Potion use: Gain 3 .
Blazing Rod
- Cooldown 2.4s → 2.7s
- Use 7 → 8 to inflict 4
Cinder Staff
- Stamina Cost 1.7 → 2.1
- Use 9 → 10 Mana to inflict 6→5
Conflagration Staff
- Stamina Cost 1.8 → 2.2
- Effect Chance 30% → 20%
Corrupted Mushroom
- No longer consumes stacks
Critical Focus
- Weapons and Pets gain +3 → +1% Crit Chance per on Opponent
Errant Lance
- Cactus bonus +2 → +3
- Added 2 extra
Fire Vortex
- Now counts gained rather than needing accumulated .
Flaming Sword
- Gain +3 →+1 per : on opponent.
- Accuracy 95% → 90%
Frost Tome
- Use 12 to inflict 5 → Every 2 seconds: Use 12 to inflict 5
Hungry Wand
- Cooldown 2.7s → 2.9s
- Use 3 → 4 to inflict 2 :
Mana Potion
- Removed from the store, only craftable.
- Removed “Use 1 ” trigger
Mars Flytrap
- Chance 25% → 20% (we forgot it last patch, oops)
Night Dahlia
- Added: Start of Combat: Gain 2
Piercing Lance
- Added: Per 10 :Armor; on Opponent: This and Weapons gain +1 Damage
Reptile Stalker
- Removed 2
Soulstealer
- Changed per → on opponent.
Wand of Backdraft
- When Weapons hit → When this or Weapons hit
Wildfire Essence
- Items are 3% → 1% faster
- Removed 2
Wizard Robe
- Reworked
- New Combo to craft it
Fixes
- Fixed ‘Gold Next turn’ floating text showing wrong values
- Fixed Conflagration Staff stars not showing correct interaction
- Fixed misc. UI titles not updating correctly
- Fixed area progress bar not updating correctly
- Fixed crit damage in tooltips not considering hero levels (note: hero level values are still not included in the shop; working on it)
- Fixed layering issue when dragging item in shop too fast
- Fixed layering issue when opening tooltip of another item while animating back to shop
- Fixed Fury Edge only triggering one ability
- Fixed issue when going back to main menu after watching an ad, causing a run to be conceded
- Fixed Ancient Grog behavior not following the tooltip behavior
- Fixed ‘ignore armor’ effect being applied inconsistently
- Fixed Berserker Sack not applying the correct invulnerable duration
- Fixed Unique Selection persisting when backing out to main menu
- Fixed broken Unique Selection when resuming from a saved run
- Fix stun text lingering between matche


























