Update 0.13
Balance changesAdded:
- Added Levels for all items.
- Added Purchasable Chests
- Added Double Hero XP for a rewarded ad.
- Added Upgradeable filter for items.
- Added Localization for Polish, Turkish, Ukrainian, and Chinese.
- Allow clicking opponent in combat to see their Hero stats
Changes:
- Buying the hero level 10 bundle after leveling up the character now refunds any exp & coins spent on the earlier levels
- Removed the time recharge time on Trophy Chests. Play and claim all you like.
- New Settings UI
- Accuracy now clamps to both 0% and 100% in the tooltip.
- Shop Rarities have been reworked to show more rares mid and late game.
- Updated the embedded offline builds and added more variety
Fixes:
- Fixed match over screen displaying incorrect values
- Fixed Dagger, Boulder, Rock level 13 not working correctly (cooldown reduction)
- Fixed tooltips expanding width too much
- Fixed a bunch of localization issues (probably more to come)
- Fixed Sniper Scope overwriting the buffed value
- Fixed UI state where IAP system couldn’t get initialized (eg. due to no connection)
- Fixed issue where items could be duplicated between sessions
- Fixed issue where non-hero-specific chests did not pay out the intended rarities
- Fixed Soulstealer getting buffed by instead of
Items removed from the shop.
They are now only craftable.
- Ironsword (Rare)
- Leather Belt (Rare)
- Mallet (Rare)
- Willow Wand (Rare)
- Health Potion (Rare)
- Poison Potion (Epic)
- Mana Potion (Epic)
This update ships with balance changes — see the full 0.13 balance breakdown.
Balance changes
Amethyst Blade
- On hit 2 → 1
- On critical hit 3 → 2
Ancestral Spirit
- Cooldown 4.6s → 4.1s
Axe of Abraxas
- Damage 10-15 → 12-17
- Remove 2→3 on hit
Berserker Potion
- below 20% → 30%
Blazing Rod
- Cooldown 2.7s → 3.1s
Burning Water
- Use 9 → 7
- Gain 100 max (once) → Gain 100 max and Heal for 100 (once)
Champion’s Ripper
- Damage: 7-10 → 9-14
- Rarity Epic → Legendary
Cinderstaff
- Cooldown 3s → 3.3s
Conflagration Staff
- Cooldown 3.2s → 3.4s
- Inflict 8 → 7
Dagger
- : 90% → 80%
Defender’s Shield
- 20% → 100% chance to prevent 8 → 6
Double-ender
- Damage: 4-6 → 5-7
Dusty Book
- Add: On shop entered: 25% to get an Essence
Fine Sword
- : 95% → 85%
- On critical hit: Gain 1 → 3
Fire Vortex
- Inflict 1 → 2 per Ranged Weapon
Giants Belt
- 50% → 100% chance to get 1 on potion use.
Gloves of Power
- On Weapon hit: 20% → 15% chance to gain 1
- weapon gain: +5 → +3
Hag’s Cauldron
- Added Poison Apple to the Ingredient List
Hooked Dagger
- : 90% → 85%
Ice Burn Scepter
- Stamina Cost 2 → 1.2
Knights Aegis
- 25% → 100% chance to prevent 5 → 4
Magic Dagger
- : 90% → 85%
Mana Stew
- Cooldown 27s → 26s
- Gain 6 → 8
- Gain 2 → 62
Nightshade
- Cost: 4 → 3
- Rarity: Epic → Common
Poison Apple
- Accessory → Plant
Poison Dagger
- : 95% → 85%
Royal Seax
- : 90% → 85%
Rune of R’lyeh
- Damage: +10 → +5
- Critical Hit Chance +50% → 25%
- Critical Damage +200% → 100%
Serpent’s Tongue
- 30% → 40% chance to inflict 2 random Debuffs
- Heal for 42 → 64
Shield Spikes
- On 22 → 16 gained by Armor: Gain 3 .
Skull Cap
- Stun Prevention: 20% → 30%
- Reduce Damage by 20% → 30% for 5s
- Gain 10→25
Staff of Wisdom
- On critical hit: Gain 3→12
- Crafting Recipe: Broom + Magic Essence → Willow Wand + Magic Essence
Stonehide Mask
- Gain 40→65
Throwing Hatchet
- Stamina Cost 1.8 → 1.4
- Damage 5-8 → 6-9
Tournament Lance
- Damage 5-7 → 7-9
Unbreakable Wall
- 20% → 100% chance to prevent 20 → 12
Willow Wand
- On hit: Gain 1 → 50% chance to gain 3
Wildfire Essence
- When Items inflict , Gain 1 for every 1 → 2 Inflicted.
Woodman’s Axe
- On hit: 50% chance to inflict 2 → 3





















































