Update 0.20
Balance changesHero Ranks
Each hero has its rank calculated based on its total XP in relation to your previous player rank.
Rank values
We have slightly evened out the amount of points needed for advance in each rank, so it has more of a gradual curve rather than the big jump that was at Diamond earlier. This may result in your rankings being slightly different than what it was in the previous patch, but aims for a better experience.
New Game Mode - Casual Play
Our first new Game Mode is Casual Play. It is intended as a more relaxed approach to playing. You can make wacky builds and experiment. Casual play does not reward any coins, chests, or progress for quests. You still earn Hero Experience and you will gain a every 5 wins, rather than every win. We hope you will enjoy it.
Buff Changes
- +5 → +3%
- -5 → -3%
- +2 → +1% Speed
- -2 → -1% Speed
Ronan hero level up buff
- Ronan’s level buff changed from 2 to 5
Item unlock order
Ancient Relic unlocking has been moved to Green Fields (Area 9) to fit with Bloodthorn.
UI changes
- Buff and debuff counters should handle big numbers better now.
- Added Hero Schedule popup (tap the free hero box).
- Added option for turning off in-game membership ribbon & icon
Settings UI improved
- Added resetting & completion of tutorial.
- Sound sliders.
Added new sounds
- Bleeps and Bloops
Fixes
- Fixed keeping quest resetting progress
- Fixed purchase titles
- Fixed issue where weapons dealing bonus damage wasn’t included in combat log
- Fixed issue where Holy Essence didn’t reset its cooldown
- Fixed Stonehide Mask having an unintended cooldown visualization
- Fixed issue where rank was displayed incorrectly on game over when getting the exact amount of points needed for rank up
- Fixed misc. issues with quests causing errors if they expired during a match
- Fixed issue where shop items could be visually overlapping in the shop
- Fixed behavior when minimizing the game while dragging an item
- Fixed crash when too many Boomslangs met each other
This update ships with balance changes — see the full 0.20 balance breakdown.
Balance changes
Item changes
Wooden Buckler
- Price 4 → 3
Fishing Rod
- Cooldown 2.8 → 3.8s
- Accuracy 80% → 75%
- Stamina cost: 1.4 → 1.9
- On hit: 50% chance to inflict 3 → 2
- 50% → 40% chance to Go fishing
Guppy
- Every 4.6 seconds: Gain 6 → 3 Max
Willowfin
- Cooldown 3.9 → 4.6
Potion of Botulinum
- Inflict 5 → 4
- After 5 → 7 seconds inflict 5 → 4
Book of Everlasting Flame
- Added: Per 8 inflicted to opponent: Gain 18 Max
Snake Oil
- No longer triggers other Snake Oils
Frost Tome
- Cooldown 2 → 4s
- Use 12 → 8 to inflict 5 → 6
Light Bow
- Damage 2-6 → 2-7
Hunter’s Bow
- Cooldown 3.1s → 2.8s
- Damage 2-9 → 3-10
Hunting Knife
- 30% → 50% chance to gain 2
Deathshot
- Cooldown 3.2s → 3.1s
- Damage 8-21 → 11-21
Sniper Scope
- Use 12 →
- Ranged Weapons Gain +5% critical damage per
Donut
- Every 6.2 seconds: Activate Foods → Foods are +5% faster
Piercing Lance
- Per 10 on opponent → Per 10 removed from the opponent
Knight’s Blessing
- Added 3 more
Mars Flytrap
- Changed Tooltip to better explain how it works
Bolstering Bag
- Gain 5 → 8 Max
Bat
- Added: On hit: 50% chance to steal 12
Vampire Bat
- Added: On hit: Steal 14
- Cooldown 3.2 → 2.8s
- Accuracy 75% → 80%
Wrath Potion
- Gain 3 → 2
Mana Strudel
- Per 16 → 14 gained: Gain 1 → 1 and heal for 12
Briarthorn
- Cost 5 → 6
- 10% → 15% chance to inflict 2
- Rarity: Rare → Epic
Thorned Crown
- New recipe: Briarthorn + Spiked Shield
- Cost 9 → 14
- 15% → 20% chance to inflict 2 → 3
- Rarity: Epic→ Legendary
Spiked Sickle
- Cost 8 → 10
Spiked Whip
- Cost 26 → 18
- Rarity: Legendary → Mythic
Goliathfly
- Added: On hit: 50% chance to Activate
Throwing Hatchet
- Added: On critical hit: Activate
Golden Tail
- Cleanse 2 → 4
Fur boots
- Cleanse 3 → 5
Stunbreaker Shield
- Level Bonus: 4% → 6% chance to reduce damage by 20% for 2 seconds




































