Patch notes

v0.27December 11, 2024

Update 0.27

Balance changes

New features

Google play cloud save

We’ve added a platform specific cloud save. We recommend you use this, as it should be more stable than the Epic solution, however if you want to save across platforms from android to/from iOS, you will need to keep the epic connection.

Item Discovery Rewards

We’ve added the item discovery rewards back into the game with an improved format, and when you open the new version you open the app, there’s a compensation package of Gem and Coin for you for missing the feature in previous updates.

Seasonal Music theme

In keeping with the season we’ve added a new musical theme.

2x Gem bonus on all first gem purchases

Everybody likes gems, here’s more of them.

Daily Deals

  • Daily deal rerolls added
  • Confirmation when buying daily deal

Quality of Life

  • Volume slider for Hero Voices
  • Inventory saving improved
  • One finger rotation
  • Cooldown effect alternative
  • Changed position of reroll and banishing stone buttons
  • Buffs Buff and Debuffs Debuff made into icons
  • “Don’t ask again for this run” for fight warnings
  • Added Resist debuff item indicator
  • Trophy Icon made more golden

Quests

  • Further reduced requirements for a lot of quests
  • Changed Fishing quest to now count each activation of Go Fishing instead of Fish caught

Fixes

  • Added missing curse level in UI for Enoch levels
  • Fixed that GameMode selection could visually desync if logging into an account
  • Fixed issue where Banishing overlay could interfere with tooltips
  • Tall items could overlap with UI buttons in the shop

This update ships with balance changes — see the full 0.27 balance breakdown.

Balance changes

Shared

Poison Dagger

  • On hit:
    • Removed: 50% chance to: Inflict 2 Poison
    • Added: Inflict 2 Poison

Hooked Dagger

  • On hit:
    • Removed: 50% chance to: Inflict 2 Bleed
    • Added: Inflict 2 Bleed

Lava Dagger

  • On hit:
    • Removed: 50% chance to: Inflict 4 Burn
    • Added: Inflict 3 Burn

Royal Seax

  • On hit:
    • Added: 50% chance to: Gain 1 Lifesteal

Poison Potion

  • When opponent heals:
    • Inflict 4→5 Poison

Wing Clipper

  • Added: Tool tag
  • Stamina cost: 1.2→1.0
  • On hit:
    • Added: Inflict 2 Bleed
    • Use 4→5 Haste from opponent to:
      • Gain +2 Damage→ Inflict 2 Bleed
      • Gain +10% Crit Damage→Gain +10% faster attacks
  • Level Bonus: On hit:
    • 20% chance to gain 1 Haste→inflict 2 Bleed

Woodsman’s Axe

  • Added: Tool tag

Ancient Vessel

  • Renamed: Ancient Relic→Ancient Vessel

Speed Essence

  • Removed: Use 15 Haste and become Invulnerable for 3 seconds
  • Added: Every 5 seconds:
    • Star items gain 2 Static
    • Use 15 Haste and become Invulnerable for 3 seconds (once)

Golden Tail

  • Added: Star pattern
  • Every 4.2 seconds:
    • Added: This and Star items gain 3 Static
  • Added: Overload (24Static):
    • Gain 2 Luck and 2 Empower

Fur Boots

  • Start of combat:
    • Added: Gain 2 Empower
    • Added: Gain 2 Luck
  • Every 3.7 seconds:
    • Added: This and Star items gain 3 Static
  • Added: Overload (27Static):
    • Gain 3 Luck and 3 Empower

Polyphemus’ Bane

  • On hit:
    • Added: Gain 2 Static
  • Added: Overload (25Static):
    • Gain +30% Crit Chance

Neptune’s Wrath

  • Added: Tool tag
  • On hit:
    • 50% chance to:
      • Added: Gain 5 Static
  • On critical hit:
    • Added: Gain +30% Crit Damage
  • Removed: Per Blind on opponent: Gain +5% Crit Damage
  • Added: Overload (30Static):
    • Gain +30% Crit Chance

Iron Bar

  • Added: Overload (9Static):
    • Star items gain 1 Static every 2 seconds

Steel Bar

  • Added: Overload (12Static):
    • Star items gain 1 Static every 2 seconds
    • Gain 1 Thorns every 2 seconds

Adamantite Bar

  • Added: Overload (12Static):
    • Star items gain 1 Static every 2 seconds
    • Gain 1 Thorns every 2 seconds
    • Cleanse 1 Debuff every 2 seconds

Bronze Bar

  • Added: Star Pattern
  • Added: Overload (9Static):
    • Star items gain 1 Static every second

Gold Bar

  • Added Star pattern
  • Added: Overload (6Static):
    • Star items gain 2 Static every second

Golden Skull

  • Added: :Star pattern:
  • Added: Overload (9Static):
    • Star items gain 2 Static every second
    • Gain 1 Luck every second

Gothic Shield

  • Added: :Star pattern:
  • Added: Overload (15Static):
    • Star items gain 1 Static every second
    • Gain 1 Thorns every second
  • On shop entered:
    • Gain 2→5 extra Gold

Celestial Teapot

  • Added: Star pattern
  • Every 3.2 seconds:
    • Added: This and Star items gain 3 Static
  • Added: Overload (33Static):
    • Cleanse all Blind

Celeste

Recharge Rucksack

  • Removed: Start of combat: Items inside gain 1 Static
  • Added: Spark inside activates: Heal for 3 Health
  • Added: Power Cluster inside activates: Heal for 5 Health

Power Cluster

  • Changed recipe: Spark + Spark

Thunderfork

  • Accuracy: 75→80%
  • On hit: 50% chance to gain 1 Static→On hit: Gain 1 Static
  • Overload (12→14Static)
    • Gain 40% Crit Chance and 80% Crit Damage→Gain 50% Crit Chance and 50% Crit Damage

Voltaic Shiv

  • On hit: 50% chance to gain 1 Static→On hit: Gain 1 Static
  • On hit: Gain +2→1 max Damage
  • Added: Per Static: Gain +1% Crit Damage
  • Overload (18→21Static)
    • Gain 45→50% Crit Chance and 100→50% Crit Damage

Thunder Sword

  • On hit:
    • Gain +3→2 max Damage
    • Gain 1→2 Static
  • Removed: On critical hit: +3% chance per Static to gain 1 Empower
  • Added: Per Static: Gain +1% Crit Damage
  • Overload (22→30Static)
    • Gain 50% Crit Chance and 120→50% Crit Damage

Stormcloud Staff

  • On hit:
    • Added: Gain 2 Mana
  • On critical hit:
    • Stun a random enemy weapon for 1 second→Gain 2 Mana
  • Added: Per Static on this: Gain +1% Crit Chance
  • Overload (24→33 Static):
    • Gain 24→12 Haste
  • Removed: On stop entered: 50% chance to get 1 Spark

Thunderstorm Spear

  • Changed weapon type: Melee→Ranged
  • On hit:
    • Gain +5→3 max Damage
    • Added: Gain 3 Mana
  • Removed: On critical hit:
    • Stun a random enemy Weapon for 2 seconds
    • 3% chance per Static to gain 2 Empower
  • Added: Per Static: Gain +1% Crit Damage
  • Overload (30→50 Static)
    • Gain 60→50% Crit Chance and 120→50% Crit Damage
    • Inflict 38→30 Chill
    • Gain 38→15 Haste
  • Removed: On shop entered: 50% chance to get 1 Power Cluster
  • Level bonus: 25% chance to gain +4→3 max Damage and 4→3 Static

Elementium Ore

  • Removed: After 10 seconds: Gain 8 Static
  • Added: When this gains Static:
    • Gain 1 Armor

Elementium Bulwark

  • Added: When this gains Static
    • Gain 1 Armor
  • When hit (Weapons):
    • 40% chance to:
      • Added: Gain 1 Static
  • Overload (24→36Static)

Fulmination Hammer

  • Changed recipe: Brainsquasher + Elementium Ore→Mallet + Elementium Ore + Power Cluster
  • Changed Star pattern
  • On Hit:
    • Remove 4 Thorns→Remove 3 Thorns per Star Weapon
    • Added: Gain 1 Static per Star Weapon
  • Removed: On Star Weapon hit: Gain 1 Static
  • Added: Per Static: Gain +3% Crit Damage
  • Overload (36→33 Static):
    • Removed: Deal 1-200 Damage
    • Added: Gain +50% Crit Chance
  • Fixed: Lvl 15 Level Bonus now increases from 20%→40% chance on hit to stun a random enemy item for 1 second

Stormbreaker Armor

  • Added: When this gains Static:
    • Gain 1 Armor

Lightning in a Bottle

  • Cost: 6→5 Gold

Flashy Boots

  • Start of combat:
    • Added: Gain 3 Luck and 3 Empower
    • Star Weapons gain +15 max Damage and +50% Crit Chance for 8 seconds→

Star Weapons gain +50% Crit Chance and +50% Crit Damage for 8 seconds

  • Every 3.5 seconds:
    • Star items gain 2→This and Star items gain 4 Static
  • Overload (26→32Static)

Charged Tesseract

  • Every 6→4 seconds: Gain 1 Stamina→Gain 1 Empower

*Level Bonus:

  • Every 6→4 seconds: Star items gain 1→4 Static

Stormbound Tranquility

  • Changed recipe:

    Charged Tesseract + Power Cluster→Bronze Bar + Charged Tesseract + Power Cluster

  • Every 3.2 seconds:

    • Removed: Gain 1 Stamina
  • Added: On shop entered:

    • Gain 3 extra Gold

Electrostatic Scroll

  • Every 5 seconds:
    • Added: Use 4 Mana to gain 3 Thorns
  • Overload (25Static):
    • Deal 1-25 Damage→Gain 4 Thorns

*Level Bonus:

  • After 6 seconds: 4% chance (per level) to gain 3 Thorns

Chain Lightning Tome

  • Every 5 seconds:
    • Added: Use 6 Mana to:
      • Stun 3 random enemy items for 1 second
      • Deal 1-15 Damage (3 times)

*Level Bonus:

  • After 6 seconds: 8% chance (per level) to gain 12 Mana

Rolling Thunder Tablet

  • Every 5 seconds:
  • Removed: Stun a random enemy item for 1 second
    • Added: Use 9 Mana to:
      • Stun for 1.5 second
      • Stun a random enemy item for 0.1 second per Static
  • Removed: After 12 seconds
    • Deal 1-75 Damage
    • Gain 9 Static
  • Overload (40→45Static):
    • Stun 3→5 random enemy items for 1.5 seconds
    • Deal 1-60→1-50 Damage (3→5 times)

*Level Bonus:

  • After 6 seconds: 8% chance (per level) to gain 18 Mana

Shock Gloves

  • Overload (28→24 Static)
    • Gain +2→6 max Damage per second for 30 seconds

Cyclone Gem

  • On Star item activation:
    • 10% chance to:
      • Added: Inflict 1 Chill
  • Overload (36→30 Static):
    • Removed: Gain 100 Haste
    • Added: Gain 7 Haste and inflict 3 Chill per second for 30 seconds

Electric Crown

  • When hit (any): 10%→25% chance to: Inflict 1 Damage per 4 Static
  • Overload (32→50 Static): Cleanse all Debuff
  • Level Bonus: After 14 seconds: 40% chance to gain 20→28 Static

Thunder Rat

  • Damage: 1-14→1-25
  • On Hit:
    • Star Rats→This and Star Rats gain +1→3 max Damage
    • Added: Gain 1 Static per Star Rat (Rat Kings actually count for three now)
    • Added: Stun a random enemy Item for 0.1 second per Static
  • Removed: Every 2.5 seconds:
    • Removed: Gain 1 Static per Star Rat (moved to On Hit)
    • Removed: Star Rats are stunned for 1 second
  • Overload (34→25 Static):
    • Removed: Star Rats gain +12 max Damage and +50% Crit Chance
    • Added: Stun 1 random enemy item per Star Rat for 2.5 seconds
  • Added: On shop enter: Attract a Rat
  • Level Bonus: On hit:
    • 20% chance this and Star Rats gain +10% Crit Damage→+10 max Damage

Thunderstrike Ring

  • On Star Weapon hit:
    • Added: Gain 1 Static
  • On Star Weapon critical hit:
    • Added: Gain 1 Static
  • Overload (34→90Static)

Liquid Electricity

  • Changed Star pattern:
  • Added: On Star Potion activation: Gain 1 random buff per Star Potion
  • When you get stunned: Gain 4→3 random buffs per Star Potion
  • Overload (35→50 Static )
    • Star Potions gain 15 Static→Star Potions gain +1 use

Glaring Bulb

  • Added: When this gains Static:
    • Heal for 2 Health
  • Overload (60Static):
    • Added: Cleanse all Blind
    • Reworded: Inflict 4 Blind per Star Item with a Static power→with a Static counter
  • On Shop Entered:
    • Increased chance of Sparks in the Shop→Get 1 Spark

Storm Lute

  • Damage 1-12→1-11
  • On hit:
    • Added: Gain 2 Static
  • Reworded: On Star item Overload activation→When Star items Overload:
    • Gain 10→11 random buffs
  • Overload (40→44Static):
    • Gain 70→11 Haste
    • Star Items gain 10→11 Static

Ronan

Tournament Lance

  • Changed weapon type: Melee→Ranged
  • Changed Star pattern
  • Start of combat:
    • Gain 1→2 Damage per Star Cactus
  • On hit:
    • Added: Gain +1% Crit Chance per Star Cactus
  • Added: Gain +2% Crit Damage per Thorns

Errant Lance

  • Changed weapon type: Melee→Ranged
  • Changed Star pattern
  • On hit:
    • Added: Gain +1% Crit Chance per Star Cactus
  • Added: Gain +3% Crit Damage per Thorns
  • Level Bonus: On critical hit: Deal 2/4→1/2 Damage per Thorns

Piercing Lance

  • Changed weapon type: Melee→Ranged

Ironwill Banner

  • On Every Fatigue activation:
    • Gain 5 Thorns→Gain 1 Thorns per Star Armor
    • Gain 1 Empower per Star Armor:→Heal for 2 Health per Star Armor

Chana

Chillbane

  • Use 3 Mana to inflict 5→4 Chill

Frostbite Wand

  • Use 4 Mana to inflict 7→6 Chill

Cryoblaze Staff

  • Use 5 Mana to inflict 10→8 Chill

Frost Tome

  • On Star Ranged Weapon hit:
    • 25% chance to: Inflict 4→3 Chill
  • Every 4 seconds: Use 8→6 Mana to inflict 6→5 Chill

Nymphedora

Ranger’s Satchel

  • Item inside activates:
    • 50→40% chance to gain 1 Haste

Light Bow

  • Damage: 2-7→3-8 Damage
  • Cooldown: 2.2→2.6 Cooldown
  • Stamina cost: 1→1.2 Stamina
  • On hit:
    • 20→25% chance to gain Hunter’s Mark
  • Level Bonus: On critical hit:
    • 50→25% chance to gain 1/2/3 Haste

Hunter’s Bow

  • On hit:
    • Use 3→2 Haste to gain +2→1 Damage

Silverbark Bow

  • On hit:
    • Added: Gain 2 Haste
    • Added: Use 3 Haste to gain +2 Damage
  • On critical hit:
    • Gain +3 Damage→Gain 1 Haste
    • Gain +5% Crit Chance→Gain Hunter’s Mark

Evergreen Arc

  • Added: Counts as 3 Dragonleaf

Hunting Knife

  • On hit: 50% chance to:
    • Gain 3→2 Haste

Stalker’s Shiv

  • On hit: 50% chance to:
    • Gain 3→4 Haste

Eagle Eye Amulet

  • Per Luck:
    • Star items gain +2→1% Crit Chance

Snake Oil

  • Every 4.2 seconds:
    • Gain 2→1 Haste

Arrow Sheath

  • Every 4 seconds:
    • Gain 3→2 Haste

Shadow Armor

  • Start of combat:
    • Gain 3→2 Haste
  • Removed: Use 10 Haste: Become invulnerable for 2 seconds (once)
  • Added: Every 7.3 seconds:
    • Use 5 Haste to become invulnerable for 1 second (twice)

Predator Scales

  • Start of combat:
    • Gain 5→4 Haste
  • Added: When hit (MeleeRangedPet):
    • 50% chance to:
      • Reduce Damage taken by 10% for 2 seconds
  • Removed: Use 10 Haste: Become invulnerable for 3 seconds (once)
  • Added: Every 7.2 seconds:
    • Use 7 Haste to become invulnerable for 1.5 seconds (twice)

Reptile Stalker

  • On critical hit:
    • 50% chance to:
      • Gain 3→2 Haste per Star Dragonleaf

Harkon

Stonehide Mask

  • Reworked:
  • Start of combat:
    • Gain 65 Armor
    • Reduce stun duration by 25%
    • Reduce Damage taken by 25% for 12 seconds
  • After 12 seconds:
    • Transfer all Poison, Bleed and Burn to the opponent
  • Health below 20%:
    • Heal for 6 Health per Debuff on you

Lost Runeword

  • Changed Star pattern
  • Added: Start of combat: Gain 13 Max Health per second for 13 seconds
  • Added: After 13 seconds: Gain 3 Empower per Star Lost Symbol

World’s End

  • Damage: 13-22→18-28 Damage
  • On hit:
    • Inflict 2→3 random Debuff
    • Removed: Gain 2 random buffs
    • Added: Gain 2 Empower
    • Added: Gain 1 Regeneration
    • 40→50% chance to:
      • Trigger a free attack
      • Added: Gain 4 Lifesteal
      • Removed: Gain +3 Damage for 5 seconds

Tink

Welding Torch

  • On hit:
    • Inflict 5→4 Burn
  • Per Burn on opponent: Gain +10→5% Crit Damage

Big Clockwork Bomb

  • Cooldown 12.6→10.2 Cooldown seconds
  • Inflict 4→6 Burn per Star Clockwork

Portable Siege Engine

  • Added: Every 6.2 seconds: Gain +10% faster activation
  • Added: Every 6.2 seconds: Star Rocks and Boulders gain +4 Damage
  • Added: On shop entered: Get 1 Rock

Buzz

Lily Pad Prince

  • Start of combat: Gain +3→+6 Damage per Star Pet

Pollen Palace

  • Start of combat: Star Bees gain +1→+3 Damage per Star Honey

Razorvine

  • Added: On Star Pet critical hit: Deal 1 Damage per Thorns

Sage

Plague Ichor

  • Inflict 1→3 Chill per Star Plague Ichor
  • Inflict 1→2 Poison per Star Plague Ichor

Timeless Hourglass

  • Both players cleanse 50 Debuff→All Debuff
  • Changed:Both players heal for 500→1000 Health
  • Removed: Inflict 3 Poison and 3 Bleed per Star Accessory
  • Removed: Stun both players for 5 seconds
  • Added: Health below 20%: Star Weapons gain +6 Damage and +10% crit chance per second for 5 seconds
  • Level Bonus: Start of combat: 10% chance (per level) to:
    • Inflict 5 Poison→Star Weapons gain +1% Crit Damage per second for 60 seconds

Noxious Lantern

  • Every 2.2 seconds:
    • Added: Inflict 2 Poison

Enoch

Soul Harvester

  • Changed recipe: Duskreaver + Unholy Skull→Duskreaver + Weathered Skull

Reaper’s Judgement

  • Changed recipe: Soul Harvester + Ancient Soul→Soul Harvest + Death Essence

Stay connected