Update 0.27
Balance changesNew features
Google play cloud save
We’ve added a platform specific cloud save. We recommend you use this, as it should be more stable than the Epic solution, however if you want to save across platforms from android to/from iOS, you will need to keep the epic connection.
Item Discovery Rewards
We’ve added the item discovery rewards back into the game with an improved format, and when you open the new version you open the app, there’s a compensation package of and for you for missing the feature in previous updates.
Seasonal Music theme
In keeping with the season we’ve added a new musical theme.
2x Gem bonus on all first gem purchases
Everybody likes gems, here’s more of them.
Daily Deals
- Daily deal rerolls added
- Confirmation when buying daily deal
Quality of Life
- Volume slider for Hero Voices
- Inventory saving improved
- One finger rotation
- Cooldown effect alternative
- Changed position of reroll and banishing stone buttons
- Buffs and Debuffs made into icons
- “Don’t ask again for this run” for fight warnings
- Added Resist debuff item indicator
- Trophy Icon made more golden
Quests
- Further reduced requirements for a lot of quests
- Changed Fishing quest to now count each activation of Go Fishing instead of Fish caught
Fixes
- Added missing curse level in UI for Enoch levels
- Fixed that GameMode selection could visually desync if logging into an account
- Fixed issue where Banishing overlay could interfere with tooltips
- Tall items could overlap with UI buttons in the shop
This update ships with balance changes — see the full 0.27 balance breakdown.
Balance changes
Shared
Poison Dagger
- On hit:
- Removed: 50% chance to: Inflict 2
- Added: Inflict 2
Hooked Dagger
- On hit:
- Removed: 50% chance to: Inflict 2
- Added: Inflict 2
Lava Dagger
- On hit:
- Removed: 50% chance to: Inflict 4
- Added: Inflict 3
Royal Seax
- On hit:
- Added: 50% chance to: Gain 1
Poison Potion
- When opponent heals:
- Inflict 4→5
Wing Clipper
- Added: Tool tag
- Stamina cost: 1.2→1.0
- On hit:
- Added: Inflict 2
- Use 4→5 from opponent to:
- Gain +2 → Inflict 2
- Gain +10% →Gain +10% faster attacks
- Level Bonus: On hit:
- 20% chance to gain 1 →inflict 2
Woodsman’s Axe
- Added: Tool tag
Ancient Vessel
- Renamed: Ancient Relic→Ancient Vessel
Speed Essence
- Removed: Use 15 and become Invulnerable for 3 seconds
- Added: Every 5 seconds:
- items gain 2
- Use 15 and become Invulnerable for 3 seconds (once)
Golden Tail
- Added: pattern
- Every 4.2 seconds:
- Added: This and items gain 3
- Added: Overload (24):
- Gain 2 and 2
Fur Boots
- Start of combat:
- Added: Gain 2
- Added: Gain 2
- Every 3.7 seconds:
- Added: This and items gain 3
- Added: Overload (27):
- Gain 3 and 3
Polyphemus’ Bane
- On hit:
- Added: Gain 2
- Added: Overload (25):
- Gain +30%
Neptune’s Wrath
- Added: Tool tag
- On hit:
- 50% chance to:
- Added: Gain 5
- 50% chance to:
- On critical hit:
- Added: Gain +30%
- Removed: Per on opponent: Gain +5%
- Added: Overload (30):
- Gain +30%
Iron Bar
- Added: Overload (9):
- items gain 1 every 2 seconds
Steel Bar
- Added: Overload (12):
- items gain 1 every 2 seconds
- Gain 1 every 2 seconds
Adamantite Bar
- Added: Overload (12):
- items gain 1 every 2 seconds
- Gain 1 every 2 seconds
- Cleanse 1 every 2 seconds
Bronze Bar
- Added: Pattern
- Added: Overload (9):
- items gain 1 every second
Gold Bar
- Added pattern
- Added: Overload (6):
- items gain 2 every second
Golden Skull
- Added: :Star pattern:
- Added: Overload (9):
- items gain 2 every second
- Gain 1 every second
Gothic Shield
- Added: :Star pattern:
- Added: Overload (15):
- items gain 1 every second
- Gain 1 every second
- On shop entered:
- Gain 2→5 extra Gold
Celestial Teapot
- Added: pattern
- Every 3.2 seconds:
- Added: This and items gain 3
- Added: Overload (33):
- Cleanse all
Celeste
Recharge Rucksack
- Removed: Start of combat: Items inside gain 1
- Added: Spark inside activates: Heal for 3
- Added: Power Cluster inside activates: Heal for 5
Power Cluster
- Changed recipe: Spark + Spark
Thunderfork
- Accuracy: 75→80%
- On hit: 50% chance to gain 1 →On hit: Gain 1
- Overload (12→14)
- Gain 40% and 80% →Gain 50% and 50%
Voltaic Shiv
- On hit: 50% chance to gain 1 →On hit: Gain 1
- On hit: Gain +2→1 max
- Added: Per : Gain +1%
- Overload (18→21)
- Gain 45→50% and 100→50%
Thunder Sword
- On hit:
- Gain +3→2 max
- Gain 1→2
- Removed: On critical hit: +3% chance per to gain 1
- Added: Per : Gain +1%
- Overload (22→30)
- Gain 50% and 120→50%
Stormcloud Staff
- On hit:
- Added: Gain 2
- On critical hit:
- Stun a random enemy weapon for 1 second→Gain 2
- Added: Per on this: Gain +1%
- Overload (24→33 ):
- Gain 24→12
- Removed: On stop entered: 50% chance to get 1 Spark
Thunderstorm Spear
- Changed weapon type: Melee→Ranged
- On hit:
- Gain +5→3 max
- Added: Gain 3
- Removed: On critical hit:
- Stun a random enemy Weapon for 2 seconds
- 3% chance per to gain 2
- Added: Per : Gain +1%
- Overload (30→50 )
- Gain 60→50% and 120→50%
- Inflict 38→30
- Gain 38→15
- Removed: On shop entered: 50% chance to get 1 Power Cluster
- Level bonus: 25% chance to gain +4→3 max and 4→3
Elementium Ore
- Removed: After 10 seconds: Gain 8
- Added: When this gains :
- Gain 1
Elementium Bulwark
- Added: When this gains
- Gain 1
- When hit (Weapons):
- 40% chance to:
- Added: Gain 1
- 40% chance to:
- Overload (24→36)
Fulmination Hammer
- Changed recipe: Brainsquasher + Elementium Ore→Mallet + Elementium Ore + Power Cluster
- Changed pattern
- On Hit:
- Remove 4 →Remove 3 per Weapon
- Added: Gain 1 per Weapon
- Removed: On Weapon hit: Gain 1
- Added: Per : Gain +3%
- Overload (36→33 ):
- Removed: Deal 1-200
- Added: Gain +50%
- Fixed: Lvl 15 Level Bonus now increases from 20%→40% chance on hit to stun a random enemy item for 1 second
Stormbreaker Armor
- Added: When this gains :
- Gain 1
Lightning in a Bottle
- Cost: 6→5 Gold
Flashy Boots
- Start of combat:
- Added: Gain 3 and 3
- Weapons gain +15 max and +50% for 8 seconds→
Weapons gain +50% and +50% for 8 seconds
- Every 3.5 seconds:
- items gain 2→This and items gain 4
- Overload (26→32)
Charged Tesseract
- Every 6→4 seconds: Gain 1 →Gain 1
*Level Bonus:
- Every 6→4 seconds: items gain 1→4
Stormbound Tranquility
-
Changed recipe:
Charged Tesseract + Power Cluster→Bronze Bar + Charged Tesseract + Power Cluster
-
Every 3.2 seconds:
- Removed: Gain 1
-
Added: On shop entered:
- Gain 3 extra Gold
Electrostatic Scroll
- Every 5 seconds:
- Added: Use 4 to gain 3
- Overload (25):
- Deal 1-25 →Gain 4
*Level Bonus:
- After 6 seconds: 4% chance (per level) to gain 3
Chain Lightning Tome
- Every 5 seconds:
- Added: Use 6 to:
- Stun 3 random enemy items for 1 second
- Deal 1-15 (3 times)
- Added: Use 6 to:
*Level Bonus:
- After 6 seconds: 8% chance (per level) to gain 12
Rolling Thunder Tablet
- Every 5 seconds:
- Removed: Stun a random enemy item for 1 second
- Added: Use 9 to:
- Stun for 1.5 second
- Stun a random enemy item for 0.1 second per
- Added: Use 9 to:
- Removed: After 12 seconds
- Deal 1-75
- Gain 9
- Overload (40→45):
- Stun 3→5 random enemy items for 1.5 seconds
- Deal 1-60→1-50 (3→5 times)
*Level Bonus:
- After 6 seconds: 8% chance (per level) to gain 18
Shock Gloves
- Overload (28→24 )
- Gain +2→6 max per second for 30 seconds
Cyclone Gem
- On item activation:
- 10% chance to:
- Added: Inflict 1
- 10% chance to:
- Overload (36→30 ):
- Removed: Gain 100
- Added: Gain 7 and inflict 3 per second for 30 seconds
Electric Crown
- When hit (any): 10%→25% chance to: Inflict 1 per 4
- Overload (32→50 ): Cleanse all
- Level Bonus: After 14 seconds: 40% chance to gain 20→28
Thunder Rat
- Damage: 1-14→1-25
- On Hit:
- Rats→This and Rats gain +1→3 max
- Added: Gain 1 per Rat (Rat Kings actually count for three now)
- Added: Stun a random enemy Item for 0.1 second per
- Removed: Every 2.5 seconds:
- Removed: Gain 1 per Rat (moved to On Hit)
- Removed: Rats are stunned for 1 second
- Overload (34→25 ):
- Removed: Rats gain +12 max and +50%
- Added: Stun 1 random enemy item per Rat for 2.5 seconds
- Added: On shop enter: Attract a Rat
- Level Bonus: On hit:
- 20% chance this and Rats gain +10% →+10 max
Thunderstrike Ring
- On Weapon hit:
- Added: Gain 1
- On Weapon critical hit:
- Added: Gain 1
- Overload (34→90)
Liquid Electricity
- Changed pattern:
- Added: On Potion activation: Gain 1 random buff per Potion
- When you get stunned: Gain 4→3 random buffs per Potion
- Overload (35→50 )
- Potions gain 15 → Potions gain +1 use
Glaring Bulb
- Added: When this gains :
- Heal for 2
- Overload (60):
- Added: Cleanse all
- Reworded: Inflict 4 per Item with a power→with a counter
- On Shop Entered:
- Increased chance of Sparks in the Shop→Get 1 Spark
Storm Lute
- Damage 1-12→1-11
- On hit:
- Added: Gain 2
- Reworded: On item Overload activation→When items Overload:
- Gain 10→11 random buffs
- Overload (40→44):
- Gain 70→11
- Items gain 10→11
Ronan
Tournament Lance
- Changed weapon type: Melee→Ranged
- Changed Star pattern
- Start of combat:
- Gain 1→2 per Cactus
- On hit:
- Added: Gain +1% per Cactus
- Added: Gain +2% per
Errant Lance
- Changed weapon type: Melee→Ranged
- Changed Star pattern
- On hit:
- Added: Gain +1% per Cactus
- Added: Gain +3% per
- Level Bonus: On critical hit: Deal 2/4→1/2 per
Piercing Lance
- Changed weapon type: Melee→Ranged
Ironwill Banner
- On Every Fatigue activation:
- Gain 5 →Gain 1 per Armor
- Gain 1 per Armor:→Heal for 2 per Armor
Chana
Chillbane
- Use 3 to inflict 5→4
Frostbite Wand
- Use 4 to inflict 7→6
Cryoblaze Staff
- Use 5 to inflict 10→8
Frost Tome
- On Weapon hit:
- 25% chance to: Inflict 4→3
- Every 4 seconds: Use 8→6 to inflict 6→5
Nymphedora
Ranger’s Satchel
- Item inside activates:
- 50→40% chance to gain 1
Light Bow
- Damage: 2-7→3-8
- Cooldown: 2.2→2.6
- Stamina cost: 1→1.2
- On hit:
- 20→25% chance to gain Hunter’s Mark
- Level Bonus: On critical hit:
- 50→25% chance to gain 1/2/3
Hunter’s Bow
- On hit:
- Use 3→2 to gain +2→1
Silverbark Bow
- On hit:
- Added: Gain 2
- Added: Use 3 to gain +2
- On critical hit:
- Gain +3 →Gain 1
- Gain +5% →Gain Hunter’s Mark
Evergreen Arc
- Added: Counts as 3 Dragonleaf
Hunting Knife
- On hit: 50% chance to:
- Gain 3→2
Stalker’s Shiv
- On hit: 50% chance to:
- Gain 3→4
Eagle Eye Amulet
- Per :
- items gain +2→1%
Snake Oil
- Every 4.2 seconds:
- Gain 2→1
Arrow Sheath
- Every 4 seconds:
- Gain 3→2
Shadow Armor
- Start of combat:
- Gain 3→2
- Removed: Use 10 : Become invulnerable for 2 seconds (once)
- Added: Every 7.3 seconds:
- Use 5 to become invulnerable for 1 second (twice)
Predator Scales
- Start of combat:
- Gain 5→4
- Added: When hit ():
- 50% chance to:
- Reduce taken by 10% for 2 seconds
- 50% chance to:
- Removed: Use 10 : Become invulnerable for 3 seconds (once)
- Added: Every 7.2 seconds:
- Use 7 to become invulnerable for 1.5 seconds (twice)
Reptile Stalker
- On critical hit:
- 50% chance to:
- Gain 3→2 per Dragonleaf
- 50% chance to:
Harkon
Stonehide Mask
- Reworked:
- Start of combat:
- Gain 65
- Reduce stun duration by 25%
- Reduce taken by 25% for 12 seconds
- After 12 seconds:
- Transfer all , and to the opponent
- Health below 20%:
- Heal for 6 per on you
Lost Runeword
- Changed pattern
- Added: Start of combat: Gain 13 per second for 13 seconds
- Added: After 13 seconds: Gain 3 per Lost Symbol
World’s End
- Damage: 13-22→18-28
- On hit:
- Inflict 2→3 random
- Removed: Gain 2 random buffs
- Added: Gain 2
- Added: Gain 1
- 40→50% chance to:
- Trigger a free attack
- Added: Gain 4
- Removed: Gain +3 for 5 seconds
Tink
Welding Torch
- On hit:
- Inflict 5→4
- Per on opponent: Gain +10→5%
Big Clockwork Bomb
- Cooldown 12.6→10.2 seconds
- Inflict 4→6 per Clockwork
Portable Siege Engine
- Added: Every 6.2 seconds: Gain +10% faster activation
- Added: Every 6.2 seconds: Rocks and Boulders gain +4
- Added: On shop entered: Get 1 Rock
Buzz
Lily Pad Prince
- Start of combat: Gain +3→+6 per Pet
Pollen Palace
- Start of combat: Bees gain +1→+3 per Honey
Razorvine
- Added: On Pet critical hit: Deal 1 per
Sage
Plague Ichor
- Inflict 1→3 per Plague Ichor
- Inflict 1→2 per Plague Ichor
Timeless Hourglass
- Both players cleanse 50 →All
- Changed:Both players heal for 500→1000
- Removed: Inflict 3 and 3 per Accessory
- Removed: Stun both players for 5 seconds
- Added: Health below 20%: Weapons gain +6 and +10% crit chance per second for 5 seconds
- Level Bonus: Start of combat: 10% chance (per level) to:
- Inflict 5 → Weapons gain +1% per second for 60 seconds
Noxious Lantern
- Every 2.2 seconds:
- Added: Inflict 2
Enoch
Soul Harvester
- Changed recipe: Duskreaver + Unholy Skull→Duskreaver + Weathered Skull
Reaper’s Judgement
- Changed recipe: Soul Harvester + Ancient Soul→Soul Harvest + Death Essence





























































































