Update 0.28.0
Balance changesWe’re nearing yuletide and the snow is falling pure and white, and the bells are ringing.
Have a good holiday and happy brawling!
New features
- Added Game Center / iCloud for iOS.
- Added x-mas cheer.
- Improved rank gains for Diamond and above rankings.
- Trophy chests can now overload to 29 trophies in total, so you don’t lose out from a second run.
Fixes
- Fixed positioning of item charge indicators.
- Fixed issue where the Restore Purchase button in Settings could be missing.
- Fixed that cooldown for some items would not restart from 0%.
Balance Changes
On discord we have some of the reasons behind these changes. Check out the dev blog there.
Shared
Iron Bar
- Removed: Overload-effect
Steel Bar
- Removed: Overload-effect
Adamantite Bar
- Removed: Overload-effect
Bronze Bar
- Removed: pattern
- Removed: Overload-effect
Gold Bar
- Removed: pattern
- Removed: Overload-effect
Gothic Shield
- Removed: pattern
- Removed: Overload-effect
Speed Essence
- Start of combat:
- Removed: items are +10% faster
- Every 5 → 3 seconds:
- Removed: items gain 2
- Removed: Use 15 to become invulnerable for 3 seconds (once)
- Added: Use 4 to inflict 3
Level Bonus:
- Every 5 → 3 seconds:
- 6% chance (per level) to gain 3 → 2
Life Essence
- Start of combat:
- Removed: Gain 2
- When item activates:
- 25% chance to gain 1 → 1
- Added: Every 3 seconds:
- Use 4 to gain 2
Level Bonus:
- Every 5 → 3 seconds:
- 6% chance (per level) to heal for 30 → Gain 2
Magic Essence
- Added: Start of combat: Gain 4
- Every 5 → 3 seconds:
- Use 4 to gain 4
Level Bonus:
- Every 5 → 3 seconds
Holy Essence
- Added: Start of combat: Resist 2
- Every 5 → 3 seconds:
- Use 4 to resist 2
Level Bonus:
- Every 5 → 3 seconds:
- 6% chance (per level) to heal for 35 → 12 :Health
Death Essence
- Every 5 → 3 seconds:
- Use 4 to inflict 4
Level Bonus:
- Every 5 → 3 seconds:
- 6% chance (per level) to inflict 4 → 3
Infinity Essence
- Start of combat: Gain 6 → 5
- When item activates:
- 50% chance to:
- Removed: Heal for 12
- 50% chance to:
- Every 5.2 → 3.3 seconds:
- Removed: Use 15 to become invulnerable for 3 seconds (once)
- Use 22 → 8 to:
- Heal for 106 → Inflict 4
Level Bonus:
- Every 5 → 3.3 seconds:
- 10% chance (per level) to heal for 42 → 25
Green Snapper
- Start of combat:
- Gain 50 → 30 and 50 → 30
- Added: On hit:
- Gain 1 or 3
Royal Seax
- On hit:
- Removed: 50% chance to gain 1
Soulstealer
- Removed: Per on opponent: Gain +1
Leviathan
- Removed: On critical hit: Gain +10 max
Neptune’s Wrath
- On hit:
- 50% chance to:
- Inflict 2 → 3 , 2 → 3 and 2 → 3
- Removed: Gain 5
- 50% chance to:
- On critical hit:
- Removed: Inflict 3
- Added: Gain 5
Weathered Skull
- Every 3 → 4.2 seconds:
- Added: Inflict 1 to yourself
Golden Skull
- Removed: pattern
- Removed: Overload-effect
- Every 3.5 seconds:
- Added: Inflict 1 to yourself
Unholy Skull
- Every 3.5 seconds:
- Added: Inflict 2 to yourself
Discordant Harp
- Every 3.9 seconds:
- Removed: Inflict 2 per Accessory
- Added: When attacks:
- 50% chance to inflict 2
Wing Clipper
- Stamina cost: 1.0 → 1.2
- On hit:
- Inflict 2 → 1
- Use 5 → 4 from opponent to inflict 2 → 1
Celeste
Elemental Whetstone
- New recipe: (Regular) Whetstone + Spark
- Can still also be bought from the shop
Charged Tesseract
- Fixed cooldown effect to actually work even if you hadn’t upgraded the item
Cyclone Gem
- Overload (30 → 33):
- Gain 7 → 5 per second for 30 seconds
- Inflict 3 → 2 per second for 30 seconds
Thunder Rat
- On hit:
- This and Rats gain +2 → +1 max
- Stun a random enemy item for 0.02 → 0.03 seconds per
- Overload (25):
- No longer stuns ALL stunnable enemy items (but good job Thunder Rat, we’re proud of you)
Electrostatic Scroll
- Every 5 seconds:
- Use 4 to:
- Stun a random enemy , , or → Stun an enemy item for 1 second
- Added: Deal 1-15
- Use 4 to:
- Overload (25):
- Stun a random enemy , , or → Stun an enemy item for 2 seconds
- Removed: items gain 4
- Added: Deal 1-25
Elementium Bulwark
- Removed: Drain 0.5
Fulmination Hammer
- On hit:
- 50% chance to:
- Stun for 1.5 → 1 second
- 50% chance to:
- Per on this:
- Gain +3% → +2%
- Overload: (33 → 40)
Stormcloud Staff
- On hit: Gain 2 → 3
- Removed: On critical hit: Gain 1
Liquid Electricity
- On Potion activation:
- Gain 1 per Potion → Gain 2
- On stun:
- Gain 2 → 1 per Potion
This update ships with balance changes — see the full 0.28.0 balance breakdown.
Balance changes
Ronan
Tournament Lance
- Now actually gains +2 per Cactus at Start of combat like last patch notes said it would
Errant Lance
- Now actually only gains +1% per Cactus on hit
Chana
Sigil of Eternal Frost
- Updated tooltip wording to make effect (hopefully) easier to understand
Wildfire Essence
- Updated tooltip wording to make effect (hopefully) easier to understand
- Also changed item logic so the leftover from odd numbered inflictions are no longer wasted, but instead count towards the next 2 needed for activation
Nymphedora
Ranger’s Satchel
- Item → Weapon inside activates:
- 40% → 60% chance to gain 1
Light Bow
- Damage: 3-8 → 3-9
- 25 → 30% chance to gain Hunter’s mark
- Level Bonus:
- 25 → 30% chance to gain 1/2/3
Hunter’s Bow
- On hit:
- 50 → 60% chance to gain Hunter’s mark
- Added: Gain 1
Silverbark Bow
- On critical hit:
- Gain 1 → 2
- Removed: Gain Hunter’s Mark
Deathshot
- On hit:
- Gain 4 → 3
- On critical hit:
- Gain +30% → +20%
- Gain 2 Hunter’s marks → Gain Hunter’s mark
Quiver of speed
- Every 3.7 seconds:
- Changed: Gain 6 → 5
Harkon
Lost Runeword
- After 13 seconds:
- Fixed: Gain 3 :Empower; per Lost Symbol (now actually requires Lost Symbols on )
World’s End
- On hit:
- Added: Gain 2
- 50% chance to:
- Removed: Gain 4
Tink
Runesmith Goniometer
- On hit:
- 45% → 30% chance to gain 2
- 30% → 45% chance to gain 1 , 2 → 1 and 3 → 1
Welding Torch
- Removed: Per on opponent: Gain +5%
- Level Bonus: On hit: 10/20% chance to inflict 4 → 3
Buzz
Pollen Palace
- bees will now generate the type of honey that corresponds to the bee’s rarity
Sage
Zephyr’s Edge
- On hit:
- Removed: 50% chance to inflict 6
- Added: Inflict 3
Astral Reaver
- On hit:
- Inflict 6 → 8
- Removed: 50% chance to inflict 8
- Added: Inflict 10
- Added: Gain +10%
- Removed: On critical hit:
- Inflict 6 and 8
- Gain +20%
Enoch
Grim Scythe
- On hit:
- 50% chance to steal 3 → Steal 2
- Removed: Per on opponent: Gain +1%
Harvest Skull
- Every 4.8 seconds
- Steal 1 → Drain 1
Purrfect Mask
- No longer consumes if there are no Black Cats to benefit from the effect
Rebirth Mask
- Level Bonus: Start of combat → After 5 seconds
Haunted Bat
- Every 4 stolen:
- Removed: Steal 4
All-Seeing Bat
- On critical hit:
- Removed: Steal 2



























































