Patch notes

v0.33.0March 20, 2025

Update 0.33.0

Balance changes

New features

Timed Chests → Victory Chests

Bronze, Silver, and Gold chests are soft renamed to Victory chests and have had their timers removed.
Earning victory chests is now based on the amount of wins you get

  • 0-4 wins: No chest
  • 5-9 wins: Bronze Chest
  • 10-14 wins: Silver Chest
  • 15 wins: Gold Chest

When you get them, they are put in the new chest screen where you can also earn extra bonus chests. This will make chest gains based on your results and be more direct. We hope you will like it.

Daily Trophies

We are changing the way Trophy Chests are awarded. It’s now a reward road where you can earn up to 6 sets of rewards per day.
This increases the gem earning for both members and f2p players.

Other new features

  • Added Inbox for support tickets and other messages
  • Added Hungarian localization
  • New Item: Tenacity Potion

Quality of Life

  • Improved item collection filtering and sorting, added information about when items unlock and which ones require a recipe to craft them
  • Added winner indicator in the Fight Statistics
  • Hero info window now scales health based on player level and round, as appropriate
  • Item info popup can now be triggered in Fight Statistics and Combat Log by tapping on item names
  • Improved experience on Google Play Games PC, including right-click and scroll to rotate items
  • Improved shortcuts for topbar to currency popups
  • Chillbane and Cinderstaff now craft towards the more appropriate item
  • Items with “After delay” now update their time in tooltips based on current effects (Haste, Chill, and other speedups)
  • Fight button added to opponent reroll screen for convenience
  • Improved Relics breadcrumbs and flow
  • Tweaked our randomness on item effects with Chances and Crit Chance to be more as you expect and less True Random
  • Bees now use accumulated chance will produce at most 1 honey per round, but at a more regular pace
  • Prevent items from combining during combat
  • Allowed landscape on Tablets and PC

Fixes

  • Shadow Armor no longer consumes Haste if there are no Star Dragonleaf
  • Piercing Lance no longer pierces armor, as intended
  • Hungering Ward tooltip now updates the block value
  • Items that generate or steal Buff will now highlight for star items looking for that stat
  • Combat log will now say whether potion charges were used or restored
  • Buzz level unlocks have been updated for recent crafting changes
  • Bolts will no longer light up stars on Morrow’s Rope and Nym’s Quivers
  • Fixed several UI layering issues
  • Shield Spikes level bonus now correctly (doesn’t) illuminate the star pattern
  • Ancestral Spirit ability when health is below 20% now triggers
  • Fixed an issue where saved starting inventories could contain more items than intended
  • Venomous Pincer now has a cooldown for its level bonus ability at level 1

This update ships with balance changes — see the full 0.33.0 balance breakdown.

Balance changes

  • Fatigue starting time 20 → 30 seconds.

We aim for fights that last between 30 and 60 seconds, and making the fatigue activate later will help with this.

Relics

Blood Moon Berry

Every 2.7 → 3.1 seconds:
After 12 → 15 seconds:
After 24 → 30 seconds:

Cursed Idol

When Curse is inflicted on opponent:

  • Remove 1 Max Health per Star Skull → 3 Max Health from opponent

Eternal Heart

Level Bonus

  • On Star Food activation:
    • % chance to gain 1 Max Health → cleanse 1 Debuff

Exhaustion Stone

Start of combat:

  • (add) Fatigue starts 2 seconds earlier per Star Rock

Every 3.3 seconds:

  • Gain 5 Armor per Star Rock → and 5 more
  • (remove) Drain 1 Stamina from opponent

Fortress Ring (redesign)

Every 4.1 seconds:

  • Gain 15 Armor per Star Armor

Per 30 Armor gained:

  • Reduce Damage taken by 5% for 3 seconds

Level Bonus:

  • When hit (MeleeRangedPet):
    • 10% chance to gain 3 Armor per Star Armor

Frostbite Ring

Every 6.6 → 3.3 seconds:

  • Deal 1 Damage per Chill on opponent

Health below 20%:

  • Stun opponent for 0.5 → 0.01 seconds per Star Armor → per Chill on them

Level bonus: (redesign)

  • Every 3.3 seconds:
    • % chance to Inflict 2 Chill per Star MeleeRangedPet

Healing Seed

  • Added type: Plant → Plant, Food
  • (Add) +10% faster for every Star Food of another type.

Infernal Ashes

Level bonus:

  • On Star MeleeRanged critical hit → hit:
    • % chance to inflict 3 → 1 Burn

Siphoning Chalice

Start of combat:

  • Gain 3 → 2 Lifesteal

Every 2 seconds:

  • Steal 1 Max Health per Star MeleeRanged → Steal 1 Lifesteal

(add) On Star MeleeRanged hit:

  • Steal 2 Max Health

Level Bonus

  • Every 2 seconds:
    • % chance to steal 2 Max Health per Star MeleeRanged

Spinegrowth Signet

Start of combat:

  • Gain 25 Max Health

Every 2.8s:

  • Gain 2 Thorns

Level Bonus:

  • When dealing Thorns damage: % chance to heal 1 Health per Star Armor

Venomous Pincer

After 20 → 27 seconds:

  • Double Poison on opponent

Level bonus:
Every 5 → 7 seconds:

  • % chance to activate Poison on opponent

Shared

Fisherman’s Hook

  • Stars 4 → 2

On hit:

  • 50% → 100% chance to inflict 1 Bleed per Star Fish

Weathered Skull

Level bonus

  • Start of combat → After 8 seconds:
    • % chance to drain 2 Stamina

Unholy Skull

Every 3.5 seconds:

  • Inflict 2 → 1 Curse

Heavenly Skull

  • (remove) Stars

Every 3.5 seconds:

  • Gain 1 Regeneration
  • Gain 1 Stamina per Star Skull → Gain 1.5 Stamina
  • (add) Cleanse 1 Curse and 1 Poison

Predator Teeth

On Star MeleeRanged hit:

  • 30% chance to gain 2 Thorns → 50% chance to inflict 1 Bleed

Mallet

On hit:

  • 50% → 100% chance to remove 10 → 5 Armor and 2 → 1 Thorns

Ginseng Root

  • Cost 3g → 2g

Strong Antivenom

At 50% health or 25 → 40 Poison on you:

Spiked Shield

Start of combat:

  • Gain 15 Armor and 2 → 6 Thorns

When hit (Melee):

  • 40% chance to:
    • Block 4
    • Gain 1 → 0 Thorns

Level Bonus

  • Every 4.5 seconds:
    • % chance to gain 3 → 2 Thorns

Soulstealer

On hit:

  • Trap 1 Soul
  • Inflict 1 → 2 Bleed and 1 Curse

On Star MeleeRanged hit:

  • Trap 1 Soul
  • (add) Gain 1 Lifesteal

Every 10 Soul trapped:

  • (remove) Gain 8 Lifesteal
  • (remove) Inflict 12 Bleed
  • (add) Activate Bleed

Torch

Level Bonus:
On hit:

  • 4/8/12% → 10/20/30% chance to inflict 1 Burn

Vampire’s Scepter

On this or Star MeleeRangedPet hit:

  • 50% chance to:
    • Gain 1 → 2 Mana
    • Trap 1 Soul
    • Steal 1 → 4 Health

On critical hit: → On hit:

  • Use 12 → 8 Mana to trap 8 → 4 Soul

Every 10 → 4 Soul trapped:

  • Increase Health steal by 1 → 4

Polyphemus’ Bane

  • Use 20 Blind from opponent (once): → part of On hit

Green Snapper

On hit:

  • Gain 1 Lifesteal or → and 3 Mana

Endurance Potion

  • Recipe: Water Potion + Banana + Apple → Water Potion + Banana
  • Gain 2 → 1 Stamina
  • Increase Stamina recovery by 1 for 5 → 4 seconds

Tenacity Potion (new item)

  • Recipe: Endurance Potion + Apple
  • Gain 2 Stamina
  • Increase Stamina recovery by 1 for 5 seconds

Wrath Potion

  • Recipe: Endurance Potion + Tender Sausage → Tenacity Potion + Tender Sausage

Buzz

Fluttercatcher

On hit:

  • Gain 1 Haste per Star Plant → Gain 2 Haste

On shop entered:

  • Catch 1 Insect → 25% chance to catch 1 Insect per Star Plant

Starwing (rework)

On hit:

  • Use all of your Mana. For every 3 Mana used:
    • Cleanse 3 Debuff
    • Gain 12 Max Health and 1 Buff

When you have over 1250 Max Health:

  • Gain +20 Damage and attack 50% faster

When you have over 1750 Max Health:

  • Starwing now benefits from Empower and Lifesteal

Celeste

Recharge Rucksack

(Remove) Spark inside activates: Heal for 3 Health
(Remove) Power Cluster inside activates: Heal for 5 Health
(New) Item inside gains Static:

  • Gain 3 Health

Elemental Whetstone

Start of combat:

  • Star MeleeRanged gain +3 → +9 max Damage

Level Bonus

  • After 8 seconds:
    • % chance for Star MeleeRanged to gain +5 → +15 max Damage

Electrostatic Scroll

Use 4 → 2 Mana

Elementium Ore

When this gains Static:

  • Gain 1 → 3 Armor → per Static

Chana

Blazing Rod

Per Burn on opponent:

  • Gain +0.5% Crit Chance → +0.5 Damage

Cinderstaff

Per Burn on opponent:

  • Gain +0.5 Damage and +0.5% → 0% Crit Chance

Conflagration Staff

Per Burn on opponent:

  • Gain +1 Damage and +1% → 0% Crit Chance

Enoch

Eye Ball Vessel

Health below 50% or 10 → 15 Blind on you:

  • Cleanse all → 15 Blind

Graveyard Soil

  • (add) Recipe: Eye Ball + Ginseng Root

When Star items trap a Soul:

  • 30% chance to trap an additional Soul

Haunted Bat

Types: Pet, Pumpkin → and Skull

Bucket of Nightmares

Start of combat:

  • Inflict 4 Blind → Curse

When opponent overheals: → overheals by more than 5:

  • Inflict 1 Curse → Blind

Unblinking Overwatch

  • Stars: 6 → 4

Every 4.3 seconds:

  • Cleanse 2 → 3 Debuff per Star Eyeball
  • Gain 2 → 1 Luck, Haste, and Regeneration per StarMeleePet

Harkon

Berserker Sack

Health below 20%:

  • Become invulnerable for 0.4 seconds per MeleeRanged → Melee inside

Lost Symbol

On StarMeleeRanged hit:

  • 15% → 30% chance to gain 1 Regeneration

Level bonus:

  • Start of combat:
    • % chance to gain 3 Regeneration → inflict 3 Insanity to yourself

World’s End

Health below 20%:

  • Heal for 142 Health → Gain 42 Regeneration

Morrow

Dull Oyster Shucker

  • Damage: 1-4 → 2-5 Damage
  • (remove) Gain 1 Max Health per Star Tidal Clam

Broken Oar

  • Damage: 3-5 → 4-8 Damage
  • Cooldown: 2.4 → 2.6

Makeshift Oar

  • Damage: 6-9 → 7-12 Damage

Cast Iron Anchor

Level bonus:

  • Chance to inflict 3 Bleed or 3 Chill → 3 Chill

Jetsam

(66% 1 item, 33% chance 2 items)

  • Remove Dagger
  • Reduce chance of Rat by 50%
  • Add Seafoam Pipe
  • Add Faulty Compass

Nymphedora

Eagle Eye Amulet

  • (add) Recipe: Dragonleaf + Whetstone

Wilderness Potion

Health below 50%:

  • Gain 2 → 1 Empower → and 1 Haste

Level Bonus:

  • When consumed:
    • % chance to heal 28 → 18 Health

Sniper Scope

Every 4.4 seconds:

  • Use 12 → 4 Mana:
    • StarRanged gains +5% Crit Damage per Luck → 40% Crit Damage

Reptile Stalker

On critical hit:

  • 50% → 100% chance to gain 2 → 1 Haste per Star Dragonleaf

Ronan

Shield Spikes

Level bonus:

  • (remove) Start of Combat effect
  • When hit (MeleeRanged):
    • % chance to deal 1 Damage per 3 Thorns

Young Squire

Stats:

  • (add) 4 Stars
  • Accuracy 40% → 80% Accuracy

(add) On hit:

  • Gain 1 Damage per Star Armor

Hungering Ward

When critically hit (MeleeRangedPet):

  • Steal 1 Max Health per Star Armor → per block value

Sage

Plague Ichor

(Remove) Start of combat effect
Every 3 seconds:

  • (Add) Inflict 1 Chill per Star Plague Ichor

Tink

Starting inventory

Spanner + Scrap Metal → Spanner + Scrap Metal + Scrap Metal

Pliers

  • (add) Recipe: Wooden Sword + Spring

Drillbot

  • Treasure chances updated to match Treasure Chest

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