Patch notes

v0.37June 18, 2025

Update 0.37

Balance changes
  • A fight is now divided into 4 times of day: Dawn Dawn, Day Day, Dusk Dusk, and Night Night.
  • Type Potion Potions now have a 0.4 Cooldown that starts when they trigger.
  • Check your inbox in the coming days for a new colorful banner
  • Item level overhaul

Time of Day

Each Time of day lasts for 10 seconds, and is not affected by haste or chill.
Dawn Dawn is from 0-10 seconds
Day Day is from 10-20 seconds
Dusk Dusk is from 20-30 seconds
Night Night is from 30 seconds and onwards.
Items will refer to these as Start of Dawn or During Day and similar.
If an item refers to a Time of day change it means when the time of day transitions from one to another, for instance Dawn to Day, or Dusk to Night.
Notable is that starting the fight does not count as a Time of Day change.

New Item

  • Added Frost Dagger

Item levels overhaul

The item level system has been overhauled, and now all items have levels 1 to 15. In the previous system, items started on different levels to indicate power levels, but in retrospect this was a mistake. The new system simplifies the setup and understanding of levels.
There has been a conversion, since the card / coin requirements from the old system to the new are not identical, so if you check your inbox, you will likely have a significant coin payout. We’ve tried as best we can to level your items to their equivalent, and any left over cards and coins have been paid out to you. Spend them wisely.
As a quality of life change to the item levels change, we’ve also added a Quick Upgrade which can upgrade your items multiple levels in one tap.

Quality of Life

  • Floating text for Lifesteal healing is now green
  • Combat log now shows when items gain Resist
  • Item filters for stun Stun, Buff, and Debuff
  • Added exclude option to item Buff and Debuff filters
  • Access fight stats from the shop
  • Improved sound mix
  • Added unlock requirements to locked items in recipes
  • Each fight now rewards extra hero experience based on remaining lives
  • Certain Hero items have gotten new unique sounds
  • Relic mining notification remembers your last used multiplier
  • Mark items as favorite so they appear at the top of the list in the item collection

Fixes

  • Pebbles the Golem Lord - added mining depth information to tooltip
  • Rat Lich - tooltip now correctly displays the value of 0.5 for stamina drain effect
  • Sage Crossbows - tooltip now displays the correct amount of Damage gain
  • Cleansomatic’s tooltip now reflects its ability
  • Resist now removes 1 stack per second of stun (rounded up)
  • Buckets of other things

Balance Changes Summary

Major System Changes

Armor System Overhaul

All armor pieces now provide damage reduction instead of just armor points:

  • Helmets: Now reduce Critical Damage Crit Damage taken by 25-50% for 10 seconds
  • Chestplates: Now reduce all damage Damage taken by 10-30%
  • Boots: Standardized armor values (most doubled)
  • Hats/Crowns: Added base armor to most pieces

Key Philosophy: Shift from raw armor stacking to percentage-based damage reduction with time limits, and give each armor type a specific role.

Timing & Activation Changes

Many items that previously activated on Start of Combat now trigger on the three Time of Day changes:
Dawn → Day
Day → Dusk
Dusk → Night.
Other items have changing behavior based on the time of day.
We have eliminated most of our After X second triggers as well, and put them on time of day triggers.
Examples:

Golden Tail:

Start of combat → When time of day changes:

  • Gain 2 Empower and 2 Luck

Lantern:

Every 3.1 seconds:

  • During Dawn:
    • Gain 2 Resist
  • During Dusk:
    • Inflict 2 Blind

Gourd Grimace

After 19 seconds → Start of Dusk:

  • Gain 3 Regeneration per Star Pumpkin

Character-Specific Changes

Type Rat Rat Synergy Overhaul

Star Pattern Changes: Most rats received new star patterns
Power Level Increase: Rat synergy items generally buffed

  • Ratbone: Now has 3 stars (was 0)
  • Rat Romancer, Mystic Rat, Sorcerat, Rat Lich: All increased from 4 → 6 stars
  • Ratuman the White: Reduced from “a lot” → 6 stars (standardization)

Celeste Celeste (Static/Overload) Rework

Damage Removal: Most Static items no longer deal direct damage
Focus Shift: Emphasis moved to stunning and utility effects

  • Thunderbolt, Chain Lightning Codex: Removed damage components
  • Elementium items: Reworked to focus on armor/resist generation
  • Liquid Electricity: Complete rework around potion synergy

Chana Chana (Mana/Burn) Adjustments

Mana Cost Reductions: Several items now cost less mana to activate

Morrow Morrow (Insanity) Refinements

Resist Mechanics: New “Resist ignores Insanity” property added to several items
** Accuracy Accuracy Tweaks:** As Accuracy bonuses have converted from Start of Combat to Time of Day changes, they’ve been adjusted accordingly

  • Bosun’s Monocular: 50% → 20% Accuracy
  • Seafarer’s Telescope: 100% → 30% Accuracy

Item Rarity Changes

  • Magic Belt: Epic → Legendary
  • Giant’s Belt: Rare → Epic
  • Cursed Clover: Rare → Epic

Demoted to Lower Rarity

  • Potion of Botulinum: Legendary → Epic
  • Endurance Potion: Epic → Rare
  • Prickly Potion: Epic → Rare

Major Item Reworks

Complete Redesigns

  • Doomsday Oarfish: Now has different effects based on time of day
  • Lantern/Jack-o-Lantern/Scarecrow/Cat-o-Lantern/Crowbane: All reworked around time-of-day mechanics
  • Forest Spirit & Ancestral Spirit: Streamlined to damage buffs + chill
  • Liquid Electricity: Complete overhaul around potion synergy

Recipe Changes

  • Golden Skull: Weathered Skull + Gold Bar → Weathered Skull + Golden Clover

Shared Items (Cross-Character)

Quality of Life Improvements

We have generally done a simplification pass, where we have made items more straightforward and understandable. We are also in a general sense trying to limit the RNG elements on everything.

  • Cheese items: Added debuff cleansing
  • Spice: Simplified to consistent buff generation
  • Bat: 50% → 100% chance for effects (more reliable)

Power Level Adjustments

  • Emerald Scarab: Rebalanced buff/debuff mechanics
  • Vampire Bat: Reduced healing (14 → 10) but kept utility
  • Red Widow: Simplified to poison-only

Storage Container Buffs

Certain Heroes have a far stronger economic game, so we have given the other heroes an item generator as part of their loadout
All character-specific storage containers now provide bonus items:

  • Recharge Rucksack (Celeste): Provides Spark
  • Wizard’s Pouch (Chana): Provides Starbloom
  • Pumpkin Patch (Enoch): Provides Harvest Pumpkin
  • Berserker Sack (Harkon): Provides Fury Fungus
  • Ranger’s Satchel (Nymphedora): Provides Dragonleaf
  • Warrior Backpack (Ronan): Provides Cactus

Star Pattern Philosophy

Standardization Efforts

Many items received updated star patterns for better consistency and balance. The changes generally:

  • Reduce extremely high star counts
  • Increase very low star counts
  • Create more meaningful synergy requirements
  • Balance power level with accessibility

Notable Pattern Changes

  • Infinity Sight: 14 → 9 stars
  • Everdrift Anchor: 3 → 1 star
  • Snake Oil: 2 → 1 star
  • Rustjaw Shredder: 9 → 4 stars

Overall Design Philosophy

  1. Reduce RNG Frustration: Many percentage-based effects increased to 100% chance\
  2. Time-Based Gameplay: Shift toward time-of-day mechanics for more strategic planning\
  3. Armor Roles: Each type of armor now fulfills their own role and give consistent effects\
  4. Simplified Items: Complex conditional effects streamlined\
  5. Storage Value: All starting storage containers now provide additional economic value

Balance changes in detail

A separate thread will be posted with the balance changes

This update ships with balance changes — see the full 0.37 balance breakdown.

Balance changes

This update revamps level bonuses for all items.
It also has extensive balancing changes for all heroes.
Lots of reading. 🙂

Relics

Fortress Ring

Every 4.1 seconds → When hit (MeleeRanged):

  • (Removed) Gain 10 Armor per StarType Armor
  • (Added) 50% chance to gain 2 Armor per Star Type Armor

Level Bonus
When hit (MeleeRanged) → Every 4.1 seconds:

  • 10% chance (per level) to gain 1 → 6 Armor per StarType Armor

Power Stone

On Star MeleeRangedPet hit:

  • 40% chance for that Star MeleeRangedPet to gain +1 → 2 Damage

Exhaustion Stone

Every 3.3 seconds:

  • (Removed) Gain 5 Armor
  • Gain 5 → 7 Armor per Star Ranged

Level Bonus
Every 3.3 seconds:

  • 10% chance (per level) to gain 5 → 4 Armor per Star Ranged

Frostbite Ring

Reworked
Every 4.8 seconds:

  • Inflict 2 Chill per Star MeleeRangedPet

Health below 20%:

  • Inflict 2 Chill per MeleeRangedPet per second for 5 seconds

Level Bonus
Per 10 Chill inflicted on opponent:

  • 10% chance (per level) to deal 15 Damage

Arcane Crystal

(Added) Every 3 seconds:

  • Gain 1 Mana and 5 Armor per Star Type Accessory

Per 10 Mana gained by this and Star items → by this

  • (Removed) Gain 8 Armor per Star Type Accessory

Infernal Ashes

After 12 seconds:

  • Star MeleeRanged gains +0.25 → 1 Damage per 1 → 5 Burn on opponent

Level Bonus
On Star MeleeRanged hit → critical hit:

  • 10% chance (per level) to inflict 1 Burn

Siphoning Chalice

(Removed) Start of Dawn: Gain 2 Lifesteal
On Star MeleeRangedPet hit:

  • 100 → 50% chance to steal 1 → 4 Max Health

Level Bonus
Every 2 → 4 seconds:

  • 10% chance (per level) to steal 2 Max Health per Star MeleeRangedPet

Spirit Biscuit

Every 4 → 3 Soul trapped:

  • Gain 4 → 3 Empower

Level Bonus
On Star MeleeRanged critical hit → Every Soul trapped:

  • 10% chance (per level) to trap 1 Soul → to steal 2 Max Health per Star Type Food

Blood Moon Berry

Every 3.1 → 6 seconds:

  • Inflict 1 → 2 Bleed per empty Star bag slot

After 15 seconds → Start of Dusk:

  • Bleed on your opponent triggers every 2 seconds

After 30 seconds → Start of Night:

  • Bleed on your opponent triggers every second

Level Bonus:
Every 3.1 → 6 seconds:

  • 10% chance (per level) to inflict 1 Bleed per empty Star bag slot

Spinegrowth Signet

6 → 5 Star and new pattern
(Removed) Start of Dawn: Gain 25 Max Health
Every 2.8 → 7 seconds:

  • Gain 2 Thorns → Gain 1 Thorns per Star Type ArmorType Plant

(Added) Per 5 Thorns gained by you:

  • Gain 15 Max Health

Level Bonus
On Thorns activation → Per 5 Thorns gained by you:
10% chance (per level) to heal for 4 Health per Star Type ArmorType Plant

Venomous Pincer

On Star MeleeRangedPet hit:

  • 25 → 40% chance to inflict 1 Poison

After 27 seconds → When time of day changes:

  • Double Poison on opponent → Activate Poison on opponent

Level Bonus
Every 7 seconds:
10% chance (per level) to activate Poison on opponent → to inflict 1 Poison per Star MeleeRangedPet

Gladiator’s Emblem

Changed Star pattern
When hit (MeleeRangedPet):

  • 25% chance to gain 4 → 5 Max Health per Star MeleeRangedPet

Level Bonus
Every 2.5 seconds:

  • 10% chance (per level) to gain 2 → 3 Max Health per Star MeleeRangedPet

Fire Lord’s Brand

Level Bonus
Every 2 seconds:

  • 10% chance (per level) to inflict 2-3 → 2 Burn

Sniper’s Monocle

Changed Star pattern
Start of Dawn:

  • Star: MeleeRangedPet gains +10 → 15% Crit Chance

Velocity Ring

Every 3.3 seconds:

  • Star MeleeRangedPet gains +1 → 3% faster attacks

On Star MeleeRangedPet hit:

  • 50% chance attacking → all Star MeleeRangedPet gains +1% faster attacks

Level Bonus
Every 3.3 seconds:

  • 10% chance (per level) for Star MeleeRangedPet to gain +1 → 2% faster attacks

Pet Trainer’s Whistle

Start of combat → When time of day changes:

  • Gain 1 Luck per Star Pet

On Star MeleeRangedPet hit:

  • 10% chance a random Star Pet gains a free attack → all Star Pet gain +1 Damage

Level Bonus
On Star Pet hit → critical hit:

  • 10% chance (per level) that Star Pet gains +2 Damage

Plaguebringer’s Pendant

(Removed) When Star items gain 2+ Mana:

  • Inflict 3 Poison

(Added) Per 5 Poison inflicted on opponent by Star items:

  • Gain 3 Mana

Per 25 Mana gained by Star items → Every 4 seconds:

  • Trigger Poison on opponent → USe 10 Mana to trigger Poison on opponent
  • (Removed) Next trigger requires +25 Mana

Temporal Stone

Per Haste on opponent → Per 3 Haste gained by opponent:

  • (Added) Inflict 1 Chill
  • Star MeleeRangedPet gains +1 → 2% faster attacks

Merman’s Delight

Every 6.2 seconds:

  • (Removed) Heal for 5 Health per Star Type Fish

(Added) On Star Type Fish activation:

  • 60% chance to gain 1 Buff

Level Bonus
On Star Type Fish activation → Every 6.2 seconds:
10% chance (per level) to gain 1 Buff → to heal for 6 Health per Star Type Fish

Hag’s Hatred

Every 4.5 seconds:

  • (Remove) Inflict 2 Curse
  • (Add) Inflict 1 Curse per Star PetType Accessory
  • Use 6 → 3 :Mana to steal 1 Health per Curse on opponent

Shared Shared

Magic Belt

  • Rarity: Epic → Legendary

Potion of Botulinum

  • Rarity: Legendary → Epic

Endurance Potion

  • Rarity: Epic → Rare

Broom

Cooldown 1.7 → 2.1s

Succulent Cheese

Every 4.1 seconds:

  • (Added) Cleanse 2 Debuff

Blue Chilly Cheese

Every 4 seconds:

  • (Added) Cleanse 3 Debuff

Spice

Changed: 6 → 4 Star
On Star item activation → Every 4.3 seconds:

  • Heal for 15 Health → Gain 1 Buff per Star Type Food
  • (Added) Heal for 3 Health per Buff type on you

Doomsday Oarfish

Reworked
On hit:

  • During Dawn:
    • Remove 50 Max Health
  • During Day:
    • Inflict 10 Curse
  • During Dusk:
    • Steal 10 Buff
  • During Night:
    • Gain +50 Damage

Bat

On hit:

  • 50% → 100% chance to:
    • Steal 12 → 6 Health
    • Cleanse 2 Bleed

Red Widow

On hit:

  • Inflict 3 Debuff → Poison

Vampire Bat

On hit:

  • Steal 14 → 10 Health
  • Cleanse 4 Bleed
  • Gain 2 Lifesteal

Emerald Scarab

On hit:

  • Steal 1 → 2 Buff
  • (Removed) Inflict 1 Debuff

On critical hit:

  • Steal 2 → 1 Buff
  • (Added) Inflict 2 Debuff

Lava Golem

On hit:

  • Inflict 8 → 6 Burn

Brown Rat, Muck Rat, Ratomelon, Lucky Ratomelon

Changed Star pattern

Ratbone

0 → 3 Star
On hit:

  • (Removed) Drain 0.5 Stamina to gain +3 Damage
  • (Added) Drain 0.2 Stamina per Star Type Rat
  • (Added) Inflict 1 Curse

Rat Romancer

  • Stars: 4 → 6

Start of Dawn:

  • Gain 1 Luck per Star Type Rat → Pet

On hit:

  • Weaken a random opponent Pet
    • (Remove) Repeat if the opponent has a Type Rat

Aristorat

On hit:

  • (Remove) Gain +1 Damage
  • Weaken 1 → 2 random opponent Pet
    • (Remove) Repeat if the opponent has a Type Rat

Mystic Rat, Sorcerat, Rat Lich

  • Stars: 4 → 6

Sorcerat

On hit:

  • Gain 2 Mana per Star Type Rat
  • (Add) Use 3 Mana to gain 3 Buff

(Remove) On Star Type Rat hit:

  • 50% chance to use 2 Mana to gain 2 Buff

Rat Lich

(Remove) Start of Dawn:

  • Gain 1 Mana per Star Type Rat every 4 seconds (5 times)

On hit:

  • Use 2 Mana to:
    • This and Star Type Rat gain +1 → +2 Damage

Level Bonus
On hit:

  • % chance to gain 2 Mana or → and inflict 1 Curse

Fang the Rattleslang

When hit (MeleeRangedPet):

  • 10 → 20% chance to:
    • (Added) Trigger an extra attack
    • Trigger an extra attack for this and Star Type Rat → for 1 random Star Type Rat

Ratuman the White

Changed Star pattern and Star count from a lot → 6
On hit:

  • Gain 2 → 4 Mana
  • Use 10 → 6 Mana to make Star Type Rat attack → to make 3 random Star Type Rat attack

On Star Type Rat hit:

  • Gain 5 Health → Gain 1 Buff or inflict 1 Debuff

River Rat

Changed Star pattern
On hit:

  • Gain 6 → 3 Max Health per Star Type FishType Rat

Tidal Clam

After 8 seconds → Start of Day

  • 50% → 40% chance to Stun for 1 second

(Added) Start of Night

  • 40% chance to Stun for 1 second

Weathered Skull

Every 4.2 → 4.5 seconds:

  • Drain 1 → 0.5 Stamina
  • Inflict 1 Curse on yourself → Inflict 1 Curse

Golden Skull

Recipe changed: Weathered Skull +Gold Bar → Weathered Skull + Golden Clover
Every 3.5 seconds:

  • Drain 1 → 0.5 Stamina
  • Inflict 1 Curse on yourself → Inflict 1 Curse

(Removed) On shop entered (won)
(Removed) On shop entered (lost)
(Added) While equipped:

  • +50% chance to increase the rarity on a shop item when it rerolls

(Added) On shop entered:

  • Gain 0-3 Gold

Golden Tail

2 → 0 Star
Start of combat → When time of day changes:

  • Gain 2 Empower and 2 Luck

Every 4.2 seconds:

  • (Removed) This and Star items gain 3 Static

(Removed) Overload-effect

Werewolf Paw

On Star MeleeRangedPet hit → critical hit:

  • 50 → 100% chance to inflict 1 → 2 Curse

Magic Essence, Life Essence, Death Essence, Holy Essence, Speed Essence, Infinity Essence

(Removed) Start of combat-effect

Holy Libram

After 8 seconds → Start of Dawn

Book of Everlasting Flame

Start of combat → When time of day changes:

  • Gain 2 Mana → Gain 2 Regeneration

Burning Water

(Removed) Use 7 Regeneration (once)-effect
(Added) When time of day changes:

  • Use 4 Regeneration to:
    • Gain 40 Max Health
    • Inflict 4 Burn

Rune of R’lyeh

Start of combat → When time of day changes:

  • (Removed) Gain 6 Buff
  • Inflict 6 Insanity → Call of the Void on both players

(Added) Call of the Void:

  • Gain → Suffer 5 Insanity for 3 → 5 seconds

Wooden Buckler

When hit (Melee → MeleeRanged)

Heater Shield

When hit (MeleeRanged):

  • 40% chance to:
    • Block 5 → 6 Damage

Skull Cap

Start of Dawn:

  • Reduce Damage taken by 20% for 5 → 6 seconds

Spiked Shield

Start of Dawn:

  • Gain 15 Armor and 6 → 5 Thorns

When hit (Melee → MeleeRanged)

Wizard Robe

Start of Dawn:

  • Gain 38 Armor → 14 Resist and 5 Mana

Berserker Helmet

(Added) Start of Dawn:

  • Reduce Damage taken by 30% for 7 seconds

Traveler’s Hat

Start of Dawn:

  • (Add) Gain 8 Armor

Hag’s Hat

Start of Dawn:

  • Gain 0 → 25 Armor and 2 Resist

Stunbreaker Shield

Start of Dawn:

  • Reduce Stun duration by 30 → 40%

When hit (MeleeRanged):

  • 50% chance to block 6 → 8 Damage

Ethereal Cloak

Every 13 seconds → When time of day changes:

  • (Removed) Increase its own Cooldown by 2 seconds

Leather Boots

Start of Dawn:

  • Gain 10 → 20 Armor

Fur Boots

Start of Dawn:

  • Gain 18 → 35 Armor

Every 3.7 seconds:

  • (Removed) This and Star items gain 3 Static
  • (Added) Gain 1 Empower or 1 Luck

(Removed) Overload-effect

Frost Barrier

When hit (MeleeRangedPet):

  • 50% chance to block 10 → 16 Damage

Gothic Shield

When hit (MeleeRangedPet):

  • 50% chance to block 14 → 20 Damage

Skull Cap

Start of Dawn:

  • Gain 25 → 40 Armor
  • Reduce Damage → Crit Damage taken by 20% for 6 → 10 seconds

Berserker Helm

Start of Dawn:

  • (Add) Gain 35 Armor
  • (Add) Reduce stun duration by 30%
  • Reduce Damage → Crit Damage taken by 30% for 7 → 10 seconds

Man-o-lorian Helmet

Start of Dawn:

  • Gain 26 → 55 Armor
  • (Add) Reduce stun duration by 50%
  • Reduce Damage → Crit Damage taken by 50% → 40% for 8 → 10 seconds
  • Gain 2 → 1 Empower per Star MeleeRanged for 5 → 10 seconds

Wrath Potion

Out of stamina:

  • Gain 2 Stamina and 2 → 1 Empower

Cursed Clover

  • Rarity: Rare → Epic

Start of combat → Every 3.7 seconds:

  • Inflict 2 Poison and 3 Curse

Level Bonus
Start of combat → Every 3.7 seconds:

  • % chance to inflict 3 Curse

Polyphemus’ Bane

On hit:

  • (Remove) Gain 2 Static
  • Use 20 Blind from opponent (once):
    • Inflict Stun for 5 seconds
    • (Add) Gain +30% Crit Chance

(Remove) Overload (25 Static):

Neptune’s Wrath

On critical hit:

  • (Remove) Gain 5 Static

(Remove) Overload (30 Static):
(Add) When this has inflicted 18 Bleed:

  • Gain +30% Crit Chance

Vampire’s Scepter

On Star MeleeRangedPet hit:

  • 50% → 100% chance to:
    • Trap 1 Soul
    • (Remove) Gain 2 Mana
    • (Remove) Steal 4 Health

On hit:

  • (Add) Gain 4 Mana
  • (Add) Steal 8 Health
  • (Remove) Use 8 Mana to trap 4 Soul

Corruptor’s Wisdom

  • Stars: 4 → 0

(Remove) Start of Dawn:
On hit:

  • (Remove) Inflict 1 Debuff per Star Cursed Clover
  • (Add) Inflict 2 Curse and 2 Poison

Infernal Tide

  • Stars 8 → 0

(Remove) Start of Dawn:
(Add) Per Regeneration on you:

  • Gain +1% Crit Chance

Night Angler

(Remove) On hit:

  • Inflict 1 Blind on both players

(Add) Every 3.3 seconds:

  • Inflict 1 Blind

(Remove) Per Blind on you:
Per Blind on opponent:

  • (Add) Gain +1 Damage

Dragon’s Tail Jelly

On hit:

  • Gain +1% → +3% Crit Chance
  • When hit (MeleeRangedPet):
  • 40% → 33% chance to trigger an extra attack

Wizard Robe

Start of Dawn:

  • Gain 38 Armor → 14 Resist and 5 Mana
  • (Add) Reduce Damage taken by 5%

(Remove) When hit (MeleeRanged):

  • 40% chance to gain 1 Mana

(Add) Every 4.1 seconds:

  • Gain 4 Mana

Leather Armor

  • Star pattern: 4 → 2

Start of Dawn:

  • (Remove) Gain 2 Resist per Star item
  • (Add) Reduce Damage taken by 10%

(Remove) When hit (MeleeRangedPet):

  • 40% chance to reduce Damage taken by 5% for 2 seconds

(Add) Every 5.6 seconds:

  • Gain 3 Resist per Star item

Scalemail

Start of Dawn:

  • (Remove) Gain 3 Resist per Star item
  • (Add) Reduce Damage taken by 20%

(Add) Every 5.8 seconds:

  • Gain 3 Resist per Star item

Gloves of Power

Start of Dawn:

  • (Add) Gain 25 Armor

Buzz Buzz

Level Bonus

Level 10/16: +2/+4 → +1/+2 Thorns

Wildflower Seeds

Start of combat → When time of day changes:

  • Gain 10 → 5 Max Health

Poppy

Start of combat → When time of day changes:

  • Gain 2 Buff

On shop entered:

  • 20 → 10% chance to get 1 insect

Sunflower

After 7 seconds → Every 3.1 seconds during Day

  • Heal for 20 Health → Heal for 6 Health

On shop entered:

  • 20 → 10% chance to get 1 insect

Tulip

Start of combat → When time of day changes:

  • Gain 3 Resist

On shop entered:

  • 25 → 20% chance to get 1 insect

Snapdragon

Start of combat → Every 3.1 seconds during Dawn

  • Gain 3 Mana per second for 5 seconds → Gain 5 Mana

Manuka Honey

Every 4 seconds:

  • Star Bees gain +2 → 1 Damage

Gold Elixir

Every 4 seconds:

  • Star Bees gain +10 → 5% Crit Chance

Champion Syrup

Every 4 seconds:

  • Star Bees gain +40 → 20% Crit Damage

Royal Nectar

Every 4 seconds:

  • Star Bees gain +25 → 15% faster attacks

Stingtrap

(Added) Start of Dawn:

  • Gain 5 Thorns

Starwing

(Removed) On hit: Use all your Mana-effect
(Added) On hit:

  • Use 5 Mana to cleanse 8 Debuff
  • Use 4 Mana to heal for 48 Health
  • Use 3 Mana to gain 26 Max Health and 3 Buff

When you have over 1250 Max Health → When this has used 48 Mana:

  • Gain +20 Damage and attack 50% faster → Gain +50% faster attacks

When you have over 1750 Max Health → When this has cleansed 64 Debuff:

  • This benefits from Empower and Lifesteal

Briarthorn

When hit (MeleeRanged):

  • 10 → 20% chance to inflict 2 → 1 Poison

(Added) When time of day changes:

  • Gain 1 Thorns

Thorned Crown

When hit (MeleeRangedPet):

  • 20% chance to inflict 3 → 2 Poison

(Added) When time of day changes:

  • Gain 2 Thorns

Pollen Pallace

Start of combat → When time of day changes:

  • Star Bees gain +3 Damage per Star Honey

On shop entered:

  • Star Bees have 5% chance to get 1 Manuka Honey → 5% chance per Star Bee to get 1 Manuka Honey

Razorvine

Start of Dawn:

  • (Removed) Gain 3 Thorns

Level Bonus
When hit (Pet) → Every 3.3 seconds:

  • 10% chance Star Pet gains +5% Crit Damage → Gain 1 Thorns and 1 Luck

Smokeweaver

Every 4.2 seconds:

  • 50 → 100% chance to gain 2 → 1 Haste per Star Pet

Bumble Rat

On hit:

  • Star Type Rat and Star Bees gain +5% Crit Chance

Lily Pad Prince

12 → 6 Star
Cooldown 4.4 → 3.6
(Remove) Start of Combat effect
After 11 seconds → When time of day changes::

  • Gain 1 Empower per Star Honey → Pet

(Add) On hit:

  • Stun a random enemy Pet for 10 seconds

(Add) This and StarPet are affected by Empower

Celeste Celeste

Recharge Rucksack

Item inside gains Static → Per 10 Static gained by items inside:

  • Heal for 1 → 10 Health

(Added) On shop entered:

  • If there is a Spark or Power Cluster inside:
    • Get 1 Spark

Lightning in a Bottle

Out of stamina:

  • (Removed) Deal 1-25 Damage

Flashy Boots

Start of Dawn:

  • (Removed) Gain 3 Luck
  • Gain 28 → 44 Armor

Every 3.5 seconds:

  • Cleanse 10 Chill → Gain 3 Haste

Overload (32Static):

  • (Removed) Star items are +10% faster

Electrostatic Scroll

Every 5 → 5.1 seconds:

  • This and Star items gain 4 Static
  • Use 2 Mana to:
    • Stun an enemy item for 1 → 1.5 seconds
    • (Removed) Deal 1-15 Damage

Overload (25Static):

  • Stun an enemy item for 2 → 3 seconds
  • (Removed) Deal 1-25 Damage

Chain Lightning Codex

Every 5 seconds:

  • Use 5 → 4 Mana to:
    • Stun 3 enemy items for 1 → 1.5 seconds
    • (Removed) Deal 1-15 Damage (3 times)

Overload (28Static):

  • Stun 3 enemy items for 2 → 3 seconds
  • (Removed) Deal 1-50 Damage (3 times)

Thunderbolt

(Removed) Start of combat-effect
Every 4.1 seconds:

  • Star items gain 5 → 7 Static
  • (Removed) Per Star item with Static-effect
  • (Added) Deal 1-33 Damage
  • (Added) 10% chance to Stun for 0.5 second

Rolling Thunder Tablet

Changed Star pattern
Every 4.9 seconds:

  • Use 8 → 6 Mana to:
    • Stun opponent for 0.5 second
    • Stun an enemy item for 0.05 seconds per Static → for 5 seconds
    • Deal 1-50 Damage (5 times) → Deal 1-99 Damage

Overload (45Static):

  • Stun 5 enemy items for 2 → 3 seconds
  • (Removed) Deal 1-50 Damage (5 times)

Elementium Ore

When this gains Static → Per 5 Static gained by this:

  • Gain 3 Armor per Static → Gain 15 Armor

Elementium Bulwark

(Removed) Start of Dawn: Gain 45 Armor
When this gains Static → Per 5 Static gained by this:

  • Gain 3 Armor per Static → Gain 15 Armor

When hit (MeleeRanged → MeleeRangedPet):

  • 40% chance to:
    • Block 8 → 10 Damage
    • Stun an enemy item for 1 second → Drain 0.5 Stamina from opponent

Galvanic Armor

Start of Dawn:

  • (Add) Reduce Damage taken by 15%

When hit (MeleeRangedPet):

  • 40% chance to:
    • (Remove) 40% chance to reduce Damage taken by 5% for 2 seconds

Overload (36Static):

  • Gain 26 Resist → Cleanse 26 Debuff

Stormbreaker Armor

2 → 4 Star
Start of combat → Dawn:

  • Gain 5 → 4 Resist per Star item
  • (Add) Reduce Damage taken by 30%

(Removed) When this gains static-effect
When hit (MeleeRangedPet):

  • 40% chance to:
    • (Remove) Reduce Damage taken by 15% for 2 seconds
    • (Remove) Remove 1 Haste from opponent

Overload (44 Static)

  • Gain 44 Resist → Cleanse 44 Debuff
  • (Add) Inflict Stun for 1 second

Charged Tesseract

After 12 seconds → When time of day changes:

  • Star items gain 20 → 12 Static

Stormbound Tranquility

(Removed) Start of Dawn: Star items gain 4 Static
Every 3.8 seconds:

  • Star items gain 3 → 4 Static

After 30 seconds → Start of Night

  • Activate Overload effects on Star items

Liquid Electricity

Reworked
On Star Type Potion use:

  • Gain 1 Buff per second for 3 seconds
  • Stun an enemy item for 3 seconds

Overload (33Static):

  • Star Type Potion gains +1 more use

On shop entered:

  • Get 1 Type Potion

Electric Crown

When hit (MeleeRangedPet):

  • 100% → 25% chance to:
    • (Add) Gain 1 Static per Star Type Armor
    • Inflict 0.25 → 1 Damage per Static on this

Glaring Bulb

On Star item activation:

  • Gain 1 Static → 50% chance to gain 2 Static

When this gains Static → Per 5 Static gained by this:

  • Heal for 2 → 8 Health

Thunderfork

While overloaded → Overload (14 Static):

  • Gain 1% Crit Chance per Static on this → Gain 20% Crit Chance

Voltaic Shiv

While overloaded (21 Static):

  • Gain +1% Crit Chance and 2% →0% Crit Damage per Static on this

Thunder Sword

While overloaded (30 Static):

  • Gain +1% Crit Chance and 2% →1% Crit Damage per Static on this

Stormcloud Staff

(Remove) Per Static on this:

  • Gain +1% Crit Chance

Shock Gloves

Start of Dawn:

  • (Add) Gain 35 Armor

Overload (24 → 28 Static)

Chana Chana

Wizard’s Pouch

(Added) On shop entered:

  • If there is a Starbloom inside:
    • Get 1 Starbloom

Starlight Potion

Health below 75%:

  • (Removed) Cleanse 1 Debuff per second for 5 seconds

Mana Strudel

Every 8 → 12 Mana gained by Star items

Belt of Firethrowing

Start of Dawn:

  • (Added) Gain 3 Mana

(Removed) Use 10 Mana to inflict 5 Burn (once)
(Added) On Star Type Potion activation:

  • Inflict 1 Burn

Conflagration Staff

On Star item activation:

  • 30% chance to use 1 → 0 Mana to inflict 3 → 1 Burn

Wizard Hat

Every 18 → 15 Mana gained:

  • (Add) Gain 1 Resist per Star MeleeRangedPet

Wildfire Essence

Per 6 → 7 Burn inflicted by Star items:

  • Gain 3 Haste

Flame Cloak

(Add) Start of Dawn:

  • Gain 20 Armor

When hit (Melee):

  • 25% chance to:
    • Inflict 2 Burn
    • (Remove) Cleanse 2 Chill

On Star MeleeRanged hit:

  • 50% chance to:
    • (Add) Cleanse 2 Chill
    • Inflict 1 Burn

Dorf Dorf

Iron Forge Hammer

On critical hit:

  • Star Melee gains +1 → 2 Damage

Steel Forge Hammer

On critical hit:

  • Star Melee gains +1 → 2 Damage

Lumps of Coal

On hit:

  • 25 → 50% chance to inflict 1 Blind

Iron Ore

On hit:

  • Gain 3 → 5 Armor

Adamantite Ore

On hit:

  • Gain 15 → 20 Armor

Quartz Sprite

Cooldown 4.4 → 4.8
On hit:

  • (Removed) Remove 1 Buff
  • Cleanse 1 → 2 Debuff

On critical hit:

  • Use 1 Mana to:
    • Remove 1 Buff → Steal 2 Buff
    • (Removed) Cleanse 1 Debuff

Per Buff on opponent:

  • Gain +1% faster attacks → +1% Crit Chance

Per Debuff on you:

  • Gain +1% Crit Chance → +1% faster attacks

Molten Core Creeper

Cost: 16 → 11 Gold
On hit:

  • Inflict 6 → 4 Burn
  • Inflict 1 → 2 Burn per Star Lava Rock

When hit (MeleeRangedPet):

  • 40 → 20% chance to inflict 1 → 2 Burn

On shop entered:

  • (Removed) Destroy all Star Lava Rocks

Amethyst

Every 5.5 → 4.4 seconds:

  • Gain 1 Regeneration

Relative Safety Goggles

Start of Dawn:

  • Gain 2 Luck and 1 → 2 Regeneration

Every 4.8 → 4.2 seconds

Danger Candle

After 12 seconds:

  • Deal 12-24 Damage → Inflict 4 Burn and 1 Blind

On shop entered:

  • 40 → 50% chance to Go Mining (Surface)

Boom Barrel

After 12 seconds:

  • Deal 24-36 Damage → Inflict 8 Burn and 3 Blind

On shop entered:

  • 60 → 100% chance to Go Mining (Underground)

Mining Helmet

Start of Dawn:

  • Gain 30 → 55 Armor
  • Reduce Damage → Crit Damage taken by 30% → 25% for 6 → 10 seconds

Darkvision Faceguard

Start of Dawn:

  • Gain 50 → 85 Armor
  • Reduce Damage → Crit Damage taken by 40 → 35% for 7 → 10 seconds

Every 3.6 seconds:

  • Gain 2 Luck and 1 → 2 Regeneration

Emerald

Every 6.6 → 5.5 seconds:

  • Gain 1 Haste

Gemforged Warpick

On hit:

  • 50 → 100% chance to gain 1 Empower

Sapphire

Every 4.4 → 6.6 seconds:

  • Gain 2 → 3 Mana

Gem-Studded Forgeplate

Start of Dawn:

  • (Removed) Gain 4 Mana and 1 Empower
  • Gain 100 Armor
  • Gain 4 Resist per Star item
  • (Add) Reduce Damage taken by 30%

(Removed) When hit (MeleeRangedPet):
Every 7.2 → 7.0 seconds:

  • (Removed) Use 3 Mana to gain 1 Empower
  • Gain 1 Empower → Gain 40 Armor, 5 Mana, 2 Empower
  • (Add) Use 10 Mana to reduce Damage taken by 10% for 7 seconds

Gemstone Forge Hammer

On hit:

  • Gain 2 → 3 Mana and 10 Armor
  • Use 5 Mana to:
    • Gain 10 Armor and 2 Resist
    • (Removed) Inflict 2 Chill

On critical hit:

  • Inflict 3 Burn → Inflict 3 Burn and 3 Chill
  • Star MeleeRangedPet → Melee gains +2 → +3 Damage

Dark Iron Anvil

On Star Melee hit:

  • 50% chance Star Melee gain +1 → 2 Damage

Adamantite Forge Hammer

On critical hit:

  • Star MeleeRanged → Melee gains +2 Damage

Gemfused Workboots

Start of Dawn:

  • Gain 15 → 30 Armor
  • Gain +10% faster activations per Star MeleeRanged → Melee

Diamond-covered Toecaps

  • Rename: Diamond Covered Toecaps → Diamond-covered Toecaps

Start of Dawn:

  • Gain 30 → 40 Armor
  • Gain +10% faster activations per Star MeleeRanged → Melee

Enoch Enoch

Pumpkin Patch

On MeleeRangedPet inside hit:

  • 25 → 20% chance to gain 1 Regeneration

(Added) On shop entered:

  • If there is a Pumpkin inside:
    • 50% chance to get 1 Harvest Pumpkin

Harvest Pumpkin

Every 3.9 → 5.2 seconds:

  • Gain 1 Regeneration → Gain 1 Regeneration or inflict 1 Curse
  • (Removed) If you have 6 Regeneration: Inflict 1 Curse instead

Lantern (rework)

Every 3.1 seconds:

  • During Dawn:
    • Gain 2 Resist
  • During Dusk:
    • Inflict 2 Blind

Jack-o-Lantern (rework)

Every 3.1 seconds:

  • During Dawn:
    • Gain 2 Resist and 2 Regeneration
  • During Dusk:
    • Inflict 2 Blind and 2 Curse

Scarecrow (rework)

Every 3.1 seconds:

  • During Dawn:
    • Gain 4 Resist and 4 Regeneration
  • During Day:
    • Stun an enemy Pet for 3 seconds
  • During Dusk:
    • Inflict 4 Blind and 4 Curse

Cat-o-Lantern (rework)

Every 3.1 seconds:

  • During Dawn:
    • Steal 9 Max Health and 3 Buff
  • During Dusk:
    • Inflict 6 Poison and 4 Curse
  • During Night:
    • Steal 9 Max Health and 3 Buff

Crowbane (rework)

Every 3.1 seconds:

  • During Dawn:
    • Gain 5 Resist and 5 Regeneration
  • During Day:
    • Stun 3 enemy Pet for 3 seconds
  • During Dusk:
    • Inflict 4 Blind, 6 Poison, and 8 Curse
  • During Night:
    • Steal 12 Max Health and 4 Buff

Eyeball

Every 2.9 seconds:

  • Cleanse 2 Blind → Cleanse 2 Blind or gain 1 Luck
  • (Removed) If you have no Blind:Gain 1 Luck instead

Eye Ball Vessel

Health below 50% or 15 Blind on you:

  • Gain 10 Max Health → Gain 18 Max Health and 2 Luck
  • (Removed) Inflict 2 Blind and 2 Curse

Candy Corn

Every 3.6 → 5 seconds:

  • Inflict 1 Curse → Inflict 1 Curse or 1 Chill
  • (Removed) 50% chance to inflict 1 Chill on yourself

Grim Scythe

Cooldown 3.1 → 2.8
Damage 6-10 → 7-11

Duskreaver

Damage 7-12 → 8-12

Soulharvester

Damage 10-14 → 10-16

Rebirth Mask

When hit (Melee):

  • 25% chance to gain 6 Max Health → to gain 3 Max Health per Star Type Armor

When hit (Ranged):

  • 25% chance to gain 1 Regeneration → to heal for 6 Health per Star Type Armor

When hit (Pet):

  • 25% chance to Stun that Pet for 0.5 seconds per Star Type Armor

Health below 25%:

  • Stun opponent → both players for 2 seconds → for 0.5 seconds per Star Type Armor

Gourd Grimace

Type: Type Armor → Type Armor, Pumpkin
After 19 seconds → Start of Dusk:

  • Gain 3 Regeneration per Star Pumpkin

Purrfect Mask - Rework

Every 4.3 seconds:

  • Gain 1 Luck per Star Black Cat, Cat-o-Lantern, or Crowbane

Per Luck on you:

  • Star Pet gains +0.5 Damage and +1% Crit Damage

On shop entered:

  • Transform 1 Star Brown Rat into a Black Cat

Harkon Harkon

Giant’s Belt

  • Rarity: Rare → Epic

Berserker Sack

Health below 20%:

  • Become invulnerable for 0.4 → 0.3 seconds per Melee → MeleeType Food inside

(Added) On shop entered:

  • If there is a Fury Fungus inside:
    • Get 1 Fury Fungus

Fury Fungus

Reworked
Type: Type Food
Health below 50%:

  • Gain 1 Empower per Star Melee

Berserker Potion

Health below 30%:

  • Increase Stamina Recovery by 0.5 → 1 for 5 → 3 seconds

Snow Pear

Every 4.2 seconds:

  • 20% chance per Star Type Food → MeleeType Food to:
    • Gain 1.5 Stamina
    • Gain 2 Buff → Inflict 2 Chill

Rusty Sword

(Removed) Start of Dawn: Inflict 2 Chill on yourself
On hit:

  • 50% chance to inflict 1 Debuff → Chill

Tomahawk

(Removed) Start of Dawn: Inflict 3 Bleed on yourself

Bear Visage

Start of Dawn:

  • Gain 35 → 90 Armor
  • (Added) ReduceCrit Damage taken by 40% for 10 seconds

Health below 50%:

  • Reduce Damage taken by 25% for 5 seconds
  • (Remove) Gain 4 Regeneration and 2 Empower

Every 4.8 seconds:

  • 25% chance for Star MeleeRanged → Melee to trigger a free attack
  • (Add) If health is below 50% gain 4 Regeneration and 2 Empower

Forest Spirit

Reworked
Every 4.2 seconds:

  • Star MeleeRanged gains +1 Damage
  • Inflict 2 Chill

Ancestral Spirit

Reworked
Every 3.9 seconds:

  • Star MeleeRanged gains +1 Damage
  • Gain 1.5 Stamina
  • Inflict 3 Chill

Lost Runeword

Start of Dawn:

  • Gain 13 Max Health per second for 13 → 19 seconds

(Removed) Every 4.2 seconds: Gain 1 Regeneration per Star Rune
(Removed) After 13 seconds: Gain 3 Empower per Star Rune
(Removed) Health below 20%: Heal for 28 per Star Rune
(Added) When time of day changes:

  • Gain 3 Regeneration and 1 Empower per Star Rune

(Added) On shop entered:

  • Turn 1 Star Rock into a Lost Symbol

Bloodrage Axe

On hit:

  • Inflict 1 Bleed and 1 Poison → 1 Bleed and 1 Insanity on yourself

Per Poison → Insanity on you:

  • Gain +5% faster attacks

Stonehide Mask

Start of Dawn:

  • Reduce Damage → Crit Damage taken by 25 → 35% for 12 → 10 seconds

After 12 seconds:

  • Removed: Heal for 3 Health per Debuff on you

Doombringer

On hit:

  • 35% chance to:
    • Inflict 2 Debuff → 2 Bleed

World’s End

On hit:

  • Inflict 3 Debuff → 3 Bleed

Pet Rock

On hit:

  • Gain 1 Luck per Star MeleeRanged → MeleeType Mineral

Corrupted Shroom

  • New star pattern (7 stars)
  • Type: Type Plant → Type Food

Every 4.3 → 5.3 seconds:

  • Activate Regeneration
  • (Remove) Inflict 10 Poison if below X%
  • (Remove) Inflict 10 Chill if below X%

(Add) On every Regeneration activation:

  • Inflict 2 Poison and 2 Chill per Star Type Accessory

(Add) 10% faster for every Star Type Food of a another type

Morrow Morrow

Three Eyed Crab

On hit:

  • (Removed) Inflict 1 Chill or 1 Bleed
  • 25 → 100% chance to inflict 1 Insanity on both players

Slithering Lobster

On hit:

  • Inflict 1 Chill and 1 Bleed → Inflict 2 Chill
  • 50 → 100% chance to inflict 2 Insanity on both players

Length of Rope

Start of Dawn:

  • Star MeleeRanged gains +3 → 4% faster attacks

Reef Knot

Start of Dawn:

  • Star MeleeRanged gains +8 → 10% faster attacks

Broken Oar

Damage 4-8 → 4-6

Makeshift Oar

Damage 7-12 → 6-11

Cast Iron Anchor

Damage 11-18 → 11-16
(Removed) Start of Dawn:

  • Per Star Length of Rope or Reef Knot:
    • Reduce Cooldown by 0.2 seconds

On hit:
(Added) During Dawn:

  • Gain 2 Haste per Star Reef Knot

Admiralty Anchor

Damage 15-20 → 17-22
(Removed) Start of Dawn:

  • Per Star Length of Rope or Reef Knot:
    • Reduce Cooldown by 0.3 seconds

On hit:
(Added) During Dawn:

  • Gain 3 Haste per Star Reef Knot

Everdrift Anchor

3 → 1 Star
(Removed) Start of Dawn:

  • Per Star Length of Rope or Reef Knot:
    • Reduce Cooldown by 0.2 seconds

On hit:

  • (Added) Inflict 3 Insanity on both players

    (Added) During Dawn and Night:

    • Gain 2 Haste per Star Reef Knot

Seafoam Pipe

Every 4.2 seconds:

  • Gain 0.5 Stamina → Gain 0.5 Stamina and 2 Resist
  • (Removed) Cleanse 4 Chill and 4 Curse

(Added) Resist on this ignores Insanity

Nor’easter Hat

Start of Dawn:

  • Reduce Damage taken by 20% for 6 → 7 seconds

Every 4 seconds:

  • Gain 0.5 Stamina → Gain 0.5 Stamina and 3 Resist
  • (Removed) Cleanse 4 Chill, 4 Curse, and 4 Poison

(Added) Resist on this ignores Insanity

Leaky Prototype

(Add) Start of Dawn:

  • Reduce Stun duration by 90%

Oilskin Slicker

Start of Dawn:

  • (Remove) Gain 50 Armor
  • Gain 15 → 35 Max Health per :Star
  • (Add) Reduce damage taken by 10%

Every 3.9 seconds:

  • (Remove) Reduce Damage taken by 5% for 2 seconds
  • Gain 1 → 0 Stamina and 8 Resist
  • (Removed) Cleanse 4 Chill, 4 Curse, 4 Poison, 4 Burn

(Added) Resist on this ignores Insanity

Abyssal Embrace

  • Star pattern: 4 → 6

Start of Dawn:

  • (Remove) Gain 60 Armor
  • Gain 15 → 35 Max Health per Star
  • (Add) Reduce damage taken by 15%

(Removed) When hit (MeleeRangedPet):
Every 3.8 seconds:

  • Gain 1 → 0 Stamina, 12 :MaxHealth, → 8 Resist:
  • (Removed) Cleanse 4 Chill, 4 Curse, 4 Poison, 4 Burn, 4 Bleed
  • (Added) Inflict 2 Chill

(Added) Resist on this ignores Insanity

Faulty Compass

Every 4.5 seconds:

  • Gain 1 Haste, 1 Luck, 1 Regeneration, or 1 Mana → Gain 2 Haste, 2 Luck, 2 Regeneration, or 2 Mana
  • Inflict 1 → 2 Insanity on yourself per Star Type Fish
  • (Removed) Inflict 2 Insanity on yourself per Star Pet

Nor’easter Hat

Start of Dawn:

  • Gain 20 → 35 Max Health

Captain’s Cap

Start of Dawn:

  • (Removed) Reduce Damage taken by 30% for 7 seconds
  • Gain 40 → 65 Max Health

Call of the Void:

  • Suffer 5 Insanity for 3 → 5 seconds

Squirming Bicorne

Start of combat → Dawn:

  • Gain 55 → 115 Max Health
  • (Removed) Inflict 3 Insanity on yourself
  • (Removed) Reduce Damage taken by 50% for 8 seconds

Call of the Void:

  • Suffer 5 Insanity for 3 → 5 seconds

Bosun’s Monocular

Start of combat → When time of day changes:

  • Star Melee gains +50 → 20% Accuracy and +25 → 20% Crit Damage
  • Star Ranged gains +50 → 20% Accuracy and +10% Crit Chance
  • Star Pet gains +50 → 20% Accuracy and +2 Damage

Seafarer’s Telescope

Start of combat → When time of day changes:

  • Star Melee gains +100 → 30% Accuracy and +40 → 30% Crit Damage
  • Star Ranged gains +100 → 30% Accuracy and +15% Crit Chance
  • Star Pet gains +100 → 30% Accuracy and +3 Damage

Writhing Tentacle

(Removed) Start of Dawn: Gain 13 Max Health
On hit:

  • (Added) Gain 2 Max Health

Whispering Conch

(Removed) Start of Dawn: Gain 55 Armor
Every 3.5 seconds:

  • (Added) Gain 8 Armor

Call of the Void:

  • Suffer 5 Insanity for 3 → 5 seconds

The Voidcaller

Start of Dawn:

  • (Removed) Gain 4 Max Health every second

On hit:

  • (Added) Gain 15 Max Health

Call of the Void:

  • Suffer 5 Insanity for 3 → 5 seconds

Six-Spoke Ship’s Wheel

On Star MeleeRanged hit:

  • 60 → 33% chance to inflict 1 → 2 Chill per Star Pet

On Star Pet hit:

  • 30 → 33% chance to gain 1 Haste per Star MeleeRanged

Worn-out Lifebuoy

Reworked
No Star pattern
Every 3.7 seconds:

  • Cleanse 7 different Debuff
  • Inflict 3 Insanity on yourself

Health below 40%:

  • Gain 5 Max Health and 1 Regeneration per Insanity on you

Nymphedora Nymphedora

Ranger’s Satchel

(Added) On shop entered:

  • If there is a Dragonleaf inside:
    • Get 1 Dragonleaf

Dragonleaf

Start of Dawn:

  • Gain 3 Haste per Star MeleeRanged → MeleeRanged:Pet

Level bonus
When time of day changes:

  • 50% chance to gain 2 Haste per Star MeleeRanged → MeleeRanged:Pet

Wilderness Potion

Health below 50%:

  • Heal for 13 → 15 Health
  • Gain 1 → 2 Haste and 1 Empower
  • (Removed) Cleanse 2 Debuff

This counts as 2 → 1 Dragonleaf

Dragonleaf Sapling

This counts as 3 → 2 Dragonleaf

Snake Oil

2 → 1 Star
Every 4.2 seconds:

  • (Added) * Gain 1 Haste per Star → Dragonleaf
  • (Removed) 50% chance to:
    • Gain 1 Haste per Star Type Armor
    • Gain 1 Haste per Type Accessory

Simple Quiver

  • Unlock: Level 0 → Level 3

Dragonleaf Acorn

  • Unlock: Level 3 → Level 8

Shadow Cloak

When hit (MeleeRangedPet):

  • (Remove) 0.5% chance per Haste to inflict 1 Blind
  • (Add) 40% chance to use 1 Haste to inflict 1 Blind

Elven Blade

On hit:

  • Added: Inflict 1 Bleed

Removed: On critical hit: Inflict 2 Bleed
Added: This counts as 1 Dragonleaf

Stalker’s Shiv

Start of Dawn:

  • Gain +10% Crit Chance and +20 → 15% Crit Damage per Star Dragonleaf

On hit:

  • Added: Inflict 3 Bleed

Removed: On critical hit: Inflict 3 Bleed
Added: This counts as 1 Dragonleaf

Infinity Sight

14 → 9 Star
Added: On Star MeleeRanged critical hit:

  • Star MeleeRanged gains +5% Crit Damage

Fiery Quiver

Removed: Start of combat-effect
On Star Ranged: hit:

  • 25 → 50% chance to inflict 8 → 4 Burn

Leafbound Striders

  • Stars: 4 → 2

Start of Dawn:

  • (Remove) Gain 3 Haste and 9 Armor per Star Type Plant
  • (Add) Gain 30 Armor and 5 Haste
  • Gain +10% → 15% faster activations per Star MeleeRanged → MeleeRangedPet

Every 3.9 seconds:

  • Star MeleeRanged gain +5% per Star Dragonleaf → +20% Crit Damage

Shadow Armor

  • Recipe: (None) → Snake Oil + Leather Armor
  • Unlock: Level 8 → 5 (Snake Oil)
  • Removed from the shop
  • Star pattern: 4 → 2

Start of Dawn:

  • Gain 15 → 55 Armor and 2 → 4 Haste → Resist
  • (Add) Reduce Damage taken by 15%

Every 7.3 seconds:

  • (Remove) Use 5 Haste to gain 12 Armor: per Star Dragonleaf
  • (Add) Gain 6 Armor and 1 Haste per Star Dragonleaf

Predator Scales

  • Star pattern: 6 → 4

Start of Dawn:

  • Gain 65 → 95 Armor and 4 → 8 Haste → Resist
  • (Add) Reduce Damage taken by 30%

Every 7.2 seconds:

  • (Remove) Use 6 Haste to gain 15 Armor per Star Dragonleaf and reduce Damage taken by 30% for 2 seconds
  • (Add) Gain 7 Armor, 1 Haste 1 Resist per Star Dragonleaf

Ronan Ronan

Warrior Backpack

(Added) On shop entered:

  • If there is a Cactus inside:
    • Get 1 Cactus

Item inside activates:

  • 40% chance to gain 3 → 2 Armor

Cactus

1 → 0 Star
Start of combat → When time of day changes:

  • Gain 1 Thorns
  • (Removed) Gain 1 Thorns per Star Cactus

Prickly Potion

Rarity: Epic → Rare

Knight’s Aegis

Start of Dawn:

  • (Removed) Gain 2 Mana

When hit (MeleeRanged):

  • 20% chance to gain 1 Empower 1 Thorns, or 1 Mana → Regeneration

Vanguard Belt

(Added) On Star Type Potion use:

  • Gain 5 Armor

Bolstered Helmet

Start of Dawn:

  • Gain 20 → 55 Armor and 5 Thorns
  • Reduce Damage → Crit Damage taken by 50% → 30% for 5 → 10 seconds

(Add) Every 4.2 seconds:

  • Gain 15 Armor

Defender’s Shield

When hit (MeleeRanged):

  • 20 → 30% chance to gain Armor equal to the Damage taken → to gain 10 Armor

Unbreakable Wall

Start of combat → Dawn:

  • Gain 95 → 100 Armor
  • (Removed) Gain 2 Empower

When hit (MeleeRangedPet):

  • 20 → 30% chance to gain Armor equal to Damage taken → to gain 20 Armor
  • 20% chance to gain 1 → 2 Empower 2 Thorns, or 2 Mana → Regeneration

Winged Thorns

Every 3 → 3.3 seconds:

  • Gain 1 Thorns → Gain 1 Thorns and 1 Haste

Knight’s Blessing

Every 3.7 seconds:

  • Gain 5 Armor → 1 Buff per Star Type Armor

Shield Spikes

Per 14 → 18 Armor gained by Star items:

Ironwill Banner

On every Fatigue activation:

  • Heal for 2 → 4 Health per Star Type Armor

Hungering Ward

Every 12 seconds → When time of day changes:

  • Stun an enemy item for 12 → 10 seconds

When critically hit (MeleeRangedPet):

  • (Removed) Deal 1 Damage per block
  • (Removed) Heal 1 Health per block
  • (Added) Steal 3 Health per Star Type Armor

Steadfast Boots

Every 4.1 seconds:

  • Reduce Damage taken by 5% for 3 second → Gain 10 Armor

Sage Sage

Iron Bolt

  • 50 → 100% chance to inflict 2 → 1 Bleed

Gleaming Kunai, Moonlit Blade, Zephyr’s Edge, Astral Reaver

  • Hit counter now tracks free attacks (Dagger, etc) except for other weapons in this set

Timeless Hourglass

(Removed) Start of Dawn:

  • Star MeleeRanged gains +1% Crit Damage per second for 60 seconds

(Added) Every 1 second:

  • Star MeleeRanged gains +1% Crit Damage

(Added) When time of day changes:

  • Gain +12% faster activations

Ironwood Boltcaster

On hit:

  • Use 5 → 2 Mana to gain +2 Damage for 3 seconds → no duration

Titanwood Repeater

On hit:

  • Use 5 → 4 Mana to gain +4 Damage for 3 seconds → no duration

Arcane Bolt Blaster

On hit:

  • Use 5 → 6 Mana to gain +6 Damage for 3 seconds → no duration

Shadow Satchel

For every Debuff inflicted on opponent by items inside → When MeleeRangedPet inside hits:

  • Gain 1 Mana

Kitsune Spirit Mask

(Add) Start of Dawn:

  • Reduce Stun duration by 30%

Every 4.2 seconds:

  • (Remove) Gain 2 Mana per Star Type Accessory
  • Star MeleeRanged gains +2 → +3 Damage and +10% Crit Chance

Astral Gloves

(Add) Start of Dawn:

  • Gain 35 Armor

Tink Tink

Runesmith Goniometer

On hit:

  • 60 → 100% chance to gain 4 → 3 Armor per Star Part
  • (Remove) 45% chance to gain 1 Empower, 1 Regeneration and 1 Luck
  • (Remove) 30% chance to gain 2 Haste
  • (Add) Use 3 Mana to gain 1 Empower, 2 Regeneration and 2 Luck

Cleansomatic

Every 4 seconds:

  • Cleanse 4 Debuff and gain 1 Buff

    If you have 40+ Debuff

    • (Remove) Cleanse 8 Debuff and gain 2 Buff instead
    • (Add) Use 2 Mana to double this effect

Arcane Core

(Remove) Start of Dawn:

  • Gain 6 Mana

Every 4.6 → 4.2 seconds:

  • Gain 3 Mana → Gain 1 Mana per Star MeleeRangedPet
  • Star MeleeRangedPet gain +5% faster attacks

(Add) On Star MeleeRangedPet hit:

  • 50% chance to gain 2 Mana

Infernal Cog

On Star MeleeRangedPet hit:

  • 33% chance to inflict 1 Burn → to use 1 Mana to inflict 2 Burn

Frost Bolts

On Star MeleeRanged hit:

  • (Add) Gain 1 Mana
  • Inflict 1 Chill

Elemental Core

On Star MeleeRangedPet hit:

  • (Remove) 50% chance to inflict 1 Burn, 1 Chill, or 1 Poison
  • (Add) Use 2 Mana to inflict 1 Burn, 1 Chill, and 1 Poison

Deathdart Dispenser

When hit (MeleeRangedPet):

  • (Remove) 40% chance to inflict 1 Burn, 1 Chill, or 1 Poison per Star Part
  • (Add) 25% chance to use 1 Mana to inflict 1 Burn, 1 Chill, and 1 Poison per Star Part

Rustjaw Shredder

Stars: 9 → 4
Every 3.8 seconds:

  • (Remove) Star MeleeRangedPet gains 5% faster attacks per Star Part
  • (Add) Star Type Tool gains +5% Crit Chance and +5% faster attacks

On shop entered:

  • Destroy 2 random Star Parts
  • Get 1 part → 2 common parts for each part destroyed

Forest Mower

On critical hit:

  • Inflict 3 Bleed and 3 → 0 Burn
  • (Add) Use 3 Mana to inflict 3 Burn

Welding Torch

On hit:

  • Inflict 6 Burn
  • 75 → 100% chance to gain 5 → 4 Armor per Star Part
  • (Remove) 50% chance to gain 3 Haste
  • (Remove) 25% chance to inflict 2 Blind
  • (Add) Use 5 Mana to gain 3 Haste and inflict 3 Blind

Sprint Bot

(Remove) Start of Dawn:

  • Gain 2 Haste per Star Part

On hit:

  • Gain 1 → 4 Haste
  • Reduce Damage taken by 5% per Star Part for 2 seconds

(Remove) When hit (MeleeRangedPet):

  • 20% chance to:
    • Cleanse 4 Burn
    • Reduce Damage taken by 40% for 2 seconds

Portable Siege Engine

(Add) Start of Dawn:

  • This goes +15% faster per Star Part

Every 6.2 → 6.0 seconds:

  • Star Type Mineral triggers an extra attack
  • (Remove) Star Type Mineral gains +2 Damage
  • (Remove) Deal 3-7 Damage and inflict 2 Bleed per Star Part
  • (Remove) This gains +8% faster activations

Core Reactor

(Add) Start of Dawn:

  • This goes 20% faster per Star Type Tool

Every 8 seconds:

  • Gain 2 Regeneration
  • Gain 5 Empower per Star Type Tool for 2 seconds → Gain 10 Empower for 2 seconds

(Remove) On shop entered:

  • Get 2 Parts

Big Clockwork Bomb

Reworked
(Added)When time of day changes:

  • Reduce Cooldown by 0.5 second per Star Boomer

Every 10.2 seconds → 12 seconds:

  • (Removed) Deal 42 Damage
  • Inflict 6 Burn per Star Clockwork → Inflict 24 Burn
  • (Added) Use 2 Mana to inflict 8 Burn
  • (Added) Use 3 Mana to inflict 6 Burn
  • (Added) Use 4 Mana to inflict 4 Burn

(Removed) On shop entered:

  • 25% chance to get 1 Clockwork

Mechanized Armor

(Add) Start of Dawn:

  • Reduce Damage taken by 2% per Star Part

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