Patch notes

v1.0.0September 11, 2025

Update 1.0.0

Balance changes

Backpack Brawl 1.0 launches with Season 1: Harvest Festival

Harvest Festival brings changes to ranked play, season mechanics, and a new Chef Hero.
The Harvest Festival opens on Monday the 15th of September. The festival will last for approximately 50 days and ends in November.

New features

  • Season 1: Harvest Festival

    • Complete seasonal ranking system with rewards and progression
    • Season Pass with tiered rewards including exclusive heroes and cosmetics
    • Season-specific challenges
    • Season points earned through ranked matches
    • New seasonal music theme
  • New hero: Pepper Pepper the Purrisian Chef

    • The Chef brings new Ingredient, Charm, and Absorb mechanics with her and is sure to spice up your game
    • Pepper is initially exclusive to season pass holders, becoming available for purchase and in free rotation later in the season
  • Boons

    • New seasonal progression system with permanently upgradeable passive abilities
    • 20 Boons to discover and upgrade
    • Choose between three random Boons in the shop on round 3, 7, and 11
  • Rank overhaul

    • Ranks are reset, but each hero gets a head start based on its progression.
    • Each rank has 0-500 points
    • Point gain is significantly more substantial
    • Are now ratcheted so you can’t drop down a rank but will stick at 0 points on your current rank
    • If you have played Backpack Brawl before this update, your highest ranked hero will grant you an exclusive Legacy Badge. We congratulate you on your achievement, and thank you for being with us
  • Victory Chests

    • Victory Chests now provide significantly better rewards that scale with your progression
  • New: Enchanted Chests & Coin Chests

    • Enchanted Chests have four chances to upgrade its content when opened.
  • Victory Chest, Daily Trophy Chest, Hero Chest

    • Updated graphics

Quality of Life & Bug Fixes

  • Added more achievements
  • Ads on Google Play Games PC are now possible again
  • Items now visually activate their stars and bounce when you place an item that activates it
  • Fight Stats now track armor removal effect changes as damage
  • Completed Quests can now be claimed and rerolled from the popup in the in-game Shop
  • Advanced setting: Item vertical offset can now be toggled off
  • Advanced setting: Unlimited FPS option added
  • Main screen has been redesigned
  • Achievement badges now only display the highest tier earned
  • Endless riches popup has been redesigned
  • Stealing Health shows up in the combat log now

Technical improvements

  • Various crash fixes and stability improvements
  • Improved performance of combination effects.
  • Save system improvements
  • UI Performance optimizations

This update ships with balance changes — see the full 1.0.0 balance breakdown.

Balance changes

Since it has been a while since 0.38, there has been extensive testing and rebalancing of the game, we are hoping that the season will be more balanced than the last period. Do still give us feedback, so we can adjust as we go.

Index

Gameplay Changes

  • Fatigue is no longer affected by Insanity
  • Random Item Stun can no longer target items with full cooldowns (eg: Type Potion)
  • Hero Stun is no longer prevented by Resist
  • Extra attacks no longer trigger on items that are inflicted by Stun (Eg: A stunned Boomslang won’t counter attack)
  • We are testing a new “pity” mechanic for some “chance to get items” abilities
    • Every time it fails to grant you an item, the chance to get a new item will be increased slightly. This will make it less common to have dry spells
    • You can test this on Fisherman’s Hook, Fishing Rod, Fishing Harpoon, and Tidal Staff. It might be added to more items in the future.

Item changes

Crafted item price corrections

  • Brainsquasher: 9 Gold (was: 15)
  • Corruptor’s Wisdom: 14 Gold (was: 21)
  • Cursed Clover: 5 Gold (was: 6)
  • Frost Barrier: 17 Gold (was: 20)
  • Gold Bar: 11 Gold (was: 8)
  • Gothic Shield: 18 Gold (was: 21)
  • Green Snapper: 10 Gold (was: 8)
  • Hag’s Hat: 6 Gold (was: 7)
  • Hooked Dagger: 5 Gold (was: 8)
  • Infernal Tide: 20 Gold (was: 17)
  • Lava Dagger: 11 Gold (was: 12)
  • Magic Dagger: 7 Gold (was: 9)
  • Mana Potion: 4 Gold (was: 8)
  • Mallet: 5 Gold (was: 8)
  • Plague Rat: 9 Gold (was: 6)
  • Predator Teeth: 5 Gold (was: 6)
  • Ratuman the White: 23 Gold (was: 24)
  • Reinforced Shield: 8 Gold (was: 11)
  • Spicy Sausage: 6 Gold (was: 10)
  • Spiked Sickle: 8 Gold (was: 10)
  • Staff of Wisdom: 10 Gold (was: 12)
  • Unholy Sword: 25 Gold (was: 18)
  • Vampire’s Scepter: 18 Gold (was: 16)
  • Willow Wand: 3 Gold (was: 5)
  • Wizard Robe: 6 Gold (was: 10)
  • Flying Broomstick: 14 Gold (was: 11)
  • Harvest Skull: 8 Gold (was: 10)
  • Jack-o-Lantern: 5 Gold (was: 7)
  • Nor’easter Hat: 8 Gold (was: 7)
  • Oilskin Slicker: 13 Gold (was: 10)
  • Abyssal Embrace: 24 Gold (was: 15)
  • Errant Lance: 15 Gold (was: 16)
  • Flame Bolt: 8 Gold (was: 12)
  • Midori Bolt: 8 Gold (was: 12)
  • Razor Bolt: 3 Gold (was: 6)
  • Scroll of Blood: 9 Gold (was: 12)
  • Scroll of Sharp Edges: 19 Gold (was: 20)
  • Soulpiercer: 16 Gold (was: 15)
  • Toxic Bolt: 4 Gold (was: 7)
  • Crowbar: 5 Gold (was: 8)
  • Drillbot 13 Gold (was: 16)
  • Enhanced Drillbot 23 Gold (was: 26)
  • Goblin Gizmo: 6 Gold (was: 8)
  • Ice Age Boomer: 20 Gold (was: 24)
  • Infernal Cog: 8 Gold (was: 14)
  • Power Vacuum: 19 Gold (was: 24)
  • Runesmith Goniometer: 9 Gold (was: 13)

Relics

Blood Moon Berry

  • Cooldown: 3.0s (was: 6.0)
  • Inflicts 1 Bleed per Star (was: 2)

Cursed Idol

  • Removes 7 Max Health per 3 Curse inflicted on opponent (was: 3 per application of any amount)

Five Leaf Clover

  • Can now sometimes convert Rocks into Coal or Jade Stone

Merman’s Delight

  • Star Type Fish activations are now 40% chance for 2 Buff (was: 60% for 1)

Pet Trainer’s Whistle

  • 15% chance to give +1 Damage (was: 10%)

Plaguebringer’s Pendant

  • Now requires 9 Mana (was: 10 Mana)

Temporal Stone

  • Both players gain 1 Haste per second for 60 seconds (was: for 15 seconds)
  • Star MeleeRangedPet now gain +3% faster attacks (was: 2%)

Venomous Pincer

  • Cooldown: 4.8s (was: 6.4)

Shared Shared

Water Potion

  • Level bonus heals 10 Health (was: cleanse 1 burn per second for 5 seconds)

Large Water Potion

  • Level bonus cleanses 2 Burn per second (was: cleanse 3 burn per second)

Mana Potion

  • Now triggers when you have insufficient Mana for an ability, or 50% health (was: only at 75%)
  • Consuming gives 10 Mana (was: 12)
  • Level bonus gives 2 Mana per second (was: 3 Mana per second)
  • Now an ingredient for Starlight Potion

Watermelon

  • Level bonus now gives 2 Mana and 1 Cleanse (was: 1 Mana and 2 Cleanse)

Carp

  • Also gives Luck if you have enough Mana (was: gave Luck instead of Mana)

Traveler’s Hat

  • Price: 3 Gold (was: 4)

Skull Cap

  • Crit Damage reduction now 15%, but permanent (was: 20% for Dawn)
  • Level bonus gives 20 Armor (was: 20% Crit Damage reduction)

Berserker Helm

  • Price: 8 Gold (was: 10)
  • Gain 6 Empower (was: 10)
  • Now triggers below 30% (was: 20%)
  • Crit Damage reduction now 20%, but permanent (was: 30% for Dawn)
  • Level bonus gives 20 Armor (was: 30% Crit Damage reduction)

Man-o-lorian Helmet

  • Crit Damage reduction now 30%, but permanent (was: 40% for Dawn)
  • Level bonus gives 30 Armor (was: 30% Crit Damage reduction)

Leather Cloak

  • No longer provides Damage Reduction (was: 4%)
  • Provides 24 Max Health, 12 Max Health in the level bonus (was: 18 and 9 Armor)

Wizard Robe

  • Gives 8 Resist at Dawn (was: 12)
  • Gives 30 Max Health (was: 6% Damage Reduction)
  • Cooldown gives 3 Mana and 3 Resist (was: 4 and 2)

Spiked Shield

  • Now blocks 5 Damage 30% of the time (was: 4 Damage 40% of the time)

Reinforced Shield

  • Blocking drains 0.4 Stamina (was: 0.5)

Fisherman’s Hook

  • +5% chance to Go Fishing for each round since the last time it went fishing

Fishing Rod

  • +10% chance to Go Fishing for each round since the last time it went fishing

Fishing Harpoon

  • Inflict 1 Bleed or 1 Chill (was: 20% for 2 Bleed, 30% for 2 Chill)
  • +10% chance to Go Fishing for each round since the last time it went fishing

Tidal Staff

  • +10% chance to Go Fishing for each round since the last time it went fishing

Nebula Jelly

  • Now caught with Abyssal fishing (was: Deep)

Struggling Marlin

  • Now gains 2 Haste instead of +2 Damage to Star Pet
  • 15% less chance to escape per Star Type FoodPet → Type FoodMeleeRanged

Bronze Bar

  • Level Bonus gives 4 Resist (was: 3)

Gold Bar

  • Level Bonus gives 10 Resist (was: 4)

Cursed Clover

  • Inflict 1 Poison and 1 Curse (was: 1 & 2)

Corruptor’s Wisdom

  • Recipe: Staff of Wisdom + Cursed Clover (was: Staff of Wisdom + Tainted Soulstone)

Ancient Vessel

  • Star: 5 (was: 4)
  • New Star pattern
  • Level bonus cleanses 1 Debuff per Star (was: 2)

Bite Trap

  • Now a 10% chance to Stun the attacking MeleeRanged for 1.0s (was: 5% chance to Stun opponent for 0.5s)

Mimic

  • Now a 10% chance to Stun the attacking MeleeRanged for 1.0s (was: 5% chance to Stun opponent for 0.5s)

Wooden Club

  • Stamina: 1.5 (was: 1.8)

Mallet

  • Cooldown: 2.7s (was: 2.5)
  • Stamina: 1.5 (was: 1.8)

Torch

  • Price: 4 Gold (was: 5)

Woodsman’s Axe

  • Price: 8 Gold (was: 10)

Frost Dagger

  • Cooldown: 2.4 (was: 3.5)
  • Inflicts 2 Chill (was: 3)

Axe of Abraxas

  • Price: 12 Gold (was: 14)

Bloodletter

Level Bonus

  • Chance to restore 0.5 Stamina (was: inflict 1 Bleed)

Bolstering Bag

  • Price: 2 Gold (was: 3)

Amethyst Blade (Streamline)

  • Streamlined abilities, with a larger mana cost focused on gaining Lifesteal and draining Empower and the main hit ability focused on charging Mana and Damage
  • Hits give +2 Damage and 2 Mana
  • Hits use 5 Mana to gain 3 Lifesteal and remove 3 Empower

Level Bonus
On hit:

  • % chance to gain +2 Damage and 2 Mana

Cheese

  • Star: 4 (was: 2)
  • Now gain speed for adjacent Type Food, like other Type Foods do

Succulent Cheese

  • Cooldown: 4.4s (was: 4.0)
  • Now gain speed for adjacent Type Food, like other Type Foods do

Blue Chilly Cheese

  • Cooldown: 4.6s (was: 4.0)
  • Now gain speed for adjacent Type Food, like other Type Foods do

Brown Rat

  • Price: 3 Gold (was: 4)
  • Cooldown: 4.1s (was: 3.7s)

Rat Bone

  • Now also counts as a Skull
  • Stars: 4 (was: 3)

Ratomelon

  • Cooldown: 3.6s (was: 3.3s)
  • Accuracy: 70% (was: 80%)

Lucky Ratomelon

  • Cooldown: 4.2s (was: 3.6s)
  • Accuracy: 70% (was: 80%)

Spice

  • Gain 1 Buff per Star Type Food of another type (was: any Star Type Food)

Book of Everlasting Flame

  • Per 8 Burn inflicted on opponent: Gain 18 → 16 Max Health

Hag’s Cauldron

  • Reworked

Seeds

  • Price: 8 Gold (was: 10)

Buzz Buzz

Stinger Collector

  • Now spawns a Sunflower if there is a Sunflower inside when entering shop
  • Level bonus now removes Buff instead of inflicting Poison

Honeys

(Manuka Honey, Gold Elixir, Champion’s Syrup, Royal Nectar)

  • Star patterns updated
  • Now gain speed for adjacent Type Food

Tulip

  • Gain 4 Resist at Dawn (new)
  • Gain 4 Resist when time of day changes (was: 3)
  • Level bonus gives 4 Resist (was: 3)

Caterpillar

  • Can be locked to prevent transforming into Cocoonling
  • Cooldown: 3.9s (was: 3.1s)
  • Damage: 2-3 (was: 1-3)

Cocoonling

  • Can be locked to prevent transforming into a butterfly

Starwing

  • Gains +50% faster attacks after using 36 Mana (was: 42)
  • Benefits from Lifesteal and Empower after using 60 Mana (was: 64)

Bag of Maggots

  • 40% chance to trigger an extra attack (was: 30%)

Frostwing

  • Star Bees cause it to inflict 2 Chill (was: 1)

Pollen Palace

  • 10% chance to gain 1 Manuka Honey per Star Bee (was: 5%)

Smokeweaver

  • Gain 1 Haste per ⭐ Pet (still there)
  • Inflict 1 Chill per Star Bee (new)
  • Inflict 1 Poison per Star Fly (also new)
  • Gain 1 Mana per Star Butterfly (also also new)

Celeste Celeste

Voltaic Shiv

  • Overload gives 40% Crit Chance (was: 1% per Static)

Thunder Sword

  • Overload gives 45% Crit Chance (was: 1% per Static)

Thunderstorm Spear

  • Overload gives 50% Crit Chance (was: 1% per Static)

Electrostatic Scroll

  • Overload stuns 1 item for 2s (was: 3s)
  • Level bonus stuns 1 item for 1s (was: 1.5s)

Chain Lightning Codex

  • Use 3 Mana (was: 4) to stun 3 enemy items for 1s (was: 1.5s)
  • Overload stuns 3 items for 2s (was: 3s)
  • Level bonus stuns 3 items for 1s (was: 1.5s)

Rolling Thunder Tablet

  • Use 5 Mana (was: 6) to stun an enemy items for 3s (was: 5s)
  • Overload stuns 3 items (was: 5 items) for 3s
  • Level bonus stuns 3 items for 1s (was: 1.5s)

Elementium Ore

  • Overload stuns 1 item for 4s (was: 6s)

Elementium Bulwark

  • Recipe: Reinforced Shield + Elementium Ore (was: Heater Shield + Elementium Ore)
  • Now blocks 16 Damage (was: 10)
  • Overload stuns 10 items for 1s (was: 8 items for 2s)
  • Level bonus now blocks 16 Damage (was: 10)

Fulmination Hammer

  • Star: 5 (was: 3)
  • Hits remove 5 Thorns (was: 3 per Star)
  • Overload stuns 1 item for 5s (was: 5 items for 3s)

Electric Crown

  • Triggers when hit by Melee or Ranged (was: MeleeRangedPet)

Storm Lute

  • Overload threshold increased to 55 Static (was: 44)

Chana Chana

Wicked Stick

  • Remove 1 Mana from opponent on hit (was: 2)

Hungry Wand

  • Steal 1 Mana on hit (was: 2)

Cinderstaff

  • Use 6 Mana to inflict 5 Burn (was: 7 for 5)
  • Steal 1 Mana on hit (was: 2)
  • Level bonus inflicts 2 Burn (was: 1)

Conflagration Staff

  • Use 7 Mana to inflict 7 Burn (was: 8 for 7)
  • Steal 1 Mana on hit (was: 2)
  • Level bonus inflicts 3 Burn (was: 2)

Frost Tome

  • Star ability now also works with Melee (was: RangedPet)
  • Level bonus inflicts 2 Chill when it activates (was: 3 Chill on Cooldown)

Frostflame Orb

  • Star ability now also works with Pet (was: MeleeRanged)
  • Main ability now requires 1 Mana to activate
  • Level bonus chains from this activating (was: on Star hit)

Mana Strudel

  • Heals after every 10 Mana (was: every 12)
  • Level bonus heals 12 Health (was: 8 health)

Starlight Potion

  • Recipe: Mana Potion + Starbloom + Starbloom (was: Large Water Potion + Starbloom)
  • Now triggers when you have insufficient Mana for an ability, or 50% health (was: only at 75%)
  • Consuming gives the first tick of Mana and Max Health immediately (was: it would wait 1 second)

Elemental Barrier

  • Blocks up to 12 Damage (was: 10)
  • Level bonus can block up to 12 Damage (was: 10)

Cosmos Ward

  • Blocks up to 16 Damage (was: 12)
  • Level bonus can block up to 16 Damage (was: 12)

Flame Cloak

  • Cooldown: 4.1s (new)
  • Gives 60 Max Health (was: 8% Damage Reduction)
  • Gain 3 Mana and inflicts 2 Burn every 4.1 seconds (new)
  • Star ability now also works with Pet (was: MeleeRanged)
  • Star ability now cleanses 2 Debuff and inflicts 2 Burn (was: 1 and 1)
  • No longer reacts to being hit (was: 25% chance when hit by Melee to inflict 2 Burn)
  • Level bonus gives 2 Resist and inflicts 2 Burn (was: 1 Chill and 1 Burn)

Spell Scroll

  • Deals 5 Damage per Star (was: 3)
  • After 15 seconds gains 12 Max Health per Star (was: 6)
  • Level bonus deals 5 Damage per Star (was: 3)

Frost Scroll

  • Cooldown inflicts 1-2 Chill per Star (was: 2)
  • Level bonus inflicts 1-2 Chill per Star (was: 1)

Phoenix Scroll

  • Cooldown inflicts 1-2 Burn per Star (was: 2)
  • Level bonus inflicts 1-2 Burn per Star (was: 1)

Arcane Scroll

  • Gains 1-2 Mana per Star every 5 seconds (was: 2)
  • Steals 1 Buff per 10 Mana gained after 25 seconds (was: gain 7 Regeneration per Star)
  • Level bonus gains 1-2 Mana per Star (was: 1)

Wild Magic Scroll

  • Level bonus is now 3 Burn and 3 Chill per Star RangedPet(was: 3 and 3 flat)

Wizard Hat

  • Now triggers for every 13 Mana gained (was: 15 Mana)

Sigil of Eternal Frost

  • Cooldown: 4.5s (new)
  • Inflicts 1 Chill per Star MeleeRangedPet on Cooldown (was: 20 Max Health per MeleeRanged at Dawn)
  • This Chill is counted towards the requirements for gaining Armor
  • Gains 20 Armor per 4 Chill inflicted (was: 45 Armor per 8 Chill)
  • No longer gives increased chance for Frost Emblem in the shop

Wildfire Essence

  • Gain 3 Haste per 10 Burn (was: 3 per 7)
  • Level bonus gives 3 Haste per 10 Burn (was: 2 per 7)

Dorf Dorf

Reinforced Mining Bag

  • Goes mining (surface) if there is a Type Tool inside (new)
  • Level Bonus now gains 4 Armor instead of 1 Luck

Steel Pickaxe

  • Critical hits inflict 2 Bleed (was: 3)

Adamantite Axepick

  • Hits gain 1 Haste (was: 2)

Gemforged Warpick

  • Hits gain 1 Regeneration, 1 Haste, 1 Empower (was: 2, 2, 1)

Iron Forge Hammer

  • Crit Chance: 5% (was: 10%)
  • Critical hits give +1 Damage to Star Melee (was: +2)

Steel Forge Hammer

  • Crit Chance: 10% (was: 15%)
  • Critical hits give +1 Damage to Star Melee (was: +2)

Adamantite Forge Hammer

  • Crit Chance: 15% (was: 20%)

Gemstone Forge Hammer

  • Crit Chance: 20% (was: 25%)

Mining Helmet

  • Crit Damage reduction now 20%, but permanent (was: 25% for Dawn)
  • Level bonus gives 30 Armor (was: 25% Crit Damage reduction)

Darkvision Faceguard

  • Crit Damage reduction now 25%, but permanent (was: 35% for Dawn)
  • Level bonus gives 40 Armor (was: 35% Crit Damage reduction)

Dark Iron Anvil

  • Hits have 40% chance to trigger (was: 50%)

Baby Core Creeper

  • Makes Star Molten Core Creepers +5% faster (was: +2%)

Enoch Enoch

Pumpkin Patch

  • Level Bonus now gains 4 Max Health instead of 1 Regeneration

Harvest Pumpkin

  • Gives 3 Max Health and 50% chance of 1 Curse (was: equal chance of 3 Max Health, 1 Regeneration, or 1 Curse)
  • Level bonus gives 6 Max Health or 1 Curse

Harvest Skull

  • No longer has an effect at the start of Dawn
  • Level bonus gives 2 Regeneration and 1 Curse (was: 1 & 2)

Spectral Sweet

  • Cooldown: 4.2s (was: 3.9s)

Bag of Lost Souls

  • Triggers when an item inside activates (was: when an item inside steals a Soul)

Simple Sickle

  • No longer gains faster attacks per Soul (was: 1%)

Grim Scythe

  • Steals 4 Max Health (was: 2)
  • No longer inflicts Curse (was: 1)
  • No longer gains faster attacks per Soul (was: 1%)

Duskreaver

  • Steals 6 Max Health (was: 3)
  • No longer gains faster attacks per Soul (was: 1%)
  • Level bonus steals 6 Max Health (was: 4)

Soulharvester

  • Steals 10 Max Health (was: 5)
  • No longer gains faster attacks per Soul (was: 1%)
  • Level bonus steals 10 Max Health (was: 5)

Reaper’s Judgment

  • Steals 16 Max Health (was: 8)
  • Inflicts 3 Curse and 3 Chill (was: 4 and 2)
  • No longer gains faster attacks per Soul (was: 2%)
  • Level bonus steals 16 Max Health (was: 6)

Flying Broomstick

  • Type: Melee (was: Ranged)
  • Critical hits use 5 Mana (was: 7)

Jelly Beans

(Vanilla Dream, Blueberry Bliss, Grape Burst, Blazing Berry)

  • Level bonuses now “when this activates” (was: on Star hit)
  • Grape Burst, Blazing Berry now have 50% chance on Star hit (was: 100% chance)

Rebirth Mask

  • New Star pattern

Unblinking Overwatch

  • No longer drops 1 Eyeball when entering the shop

Spiderweb

  • Inflicts Chill 40% of the time when hit (was: 50%)

Purrfect Mask

  • Star Pet gain +0.5 Damage and +1% Crit Chance per Luck (was: +0.5 Damage and +1% Crit Damage)

Harkon Harkon

  • Moved his hammers from “when this destroys Armor” to “when opponent has Armor”.
    • We did not list this out as a change to the specific items
    • This is mostly a readability change, but the underlying mechanic has been updated too
  • Two-handed Rage on his Mythic weapons has been moved in-line as part of “on hit” instead of its own ability line
  • Many of his axes are marked as “rework”. You may recognize them as mostly a return to their pre-hammer-update form, though retuned

Berserker Sack

  • Level Bonus now gains 4 Max Health instead of 1 Regeneration

Meat Cleaver (Rework)

  • Price: 4 Gold (was: 5)

Health below 50%:

  • Gain 2 Regeneration

Fury Edge (Rework)

On hit:

  • Gain 1 Empower

Tomahawk (Rework)

Health below 50%:

  • Cleanse 4 Debuff

Level bonus

  • 1 Bleed → 1 Regeneration

Ironhowl (Rework)

On hit:

  • Gain 1 Regeneration

On critical hit:

  • Gain 1 Regeneration

Health below 50%:

  • Cleanse 8 Debuff

Level bonus

  • 1 Bleed → 1 Regeneration

Warbringer (Rework)

  • Cooldown: 3.1 (was: 3.0)

On hit:

  • Gain 1 Regeneration and 1 Empower

Health below 50%:

  • Cleanse 14 Debuff

Level bonus

  • 1 Regeneration or 1 Lifesteal

Rusty Sword

  • Price: 3 Gold (was: 4)

Bonesaw (Rework)

On hit if opponent has no Armor:

  • Gain 1 Lifesteal

Level bonus

  • 1 Bleed → 1 Lifesteal

Dark Omen (Rework)

On hit:

  • 40% chance to trigger a free attack

Level bonus

  • 1 Lifesteal → 2 Bleed

Wolfstrike

On hit if opponent has no Armor:

  • 100% chance to: (was: 40%)
    • Gain 2 Lifesteal
    • Inflict 2 Bleed (was: 1)

Doombringer (Rework)

On hit:

  • 50% chance to trigger a free attack

On hit if opponent has no Armor:

  • Gain 2 Lifesteal
  • Inflict 3 Bleed

Sledgehammer

  • Price: 3 Gold (was: 4)

Bonecrusher

On hit if opponent has Armor:

  • Gain +1 Damage and +7% Crit Chance (was: +2 and +5%)

Skullsmasher

  • Stamina: 1.9 (was: 1.4)

On hit: (was: on hit if they had no Armor)

  • 33% chance to inflict Stun for 1 second

Deathbringer

  • Stamina: 2.1 (was: 1.9)

On hit:

  • 50% chance to stun for 1 second (was: 50% chance if opponent had no Armor)

Level bonus

  • +2 Damage (was: 1 Bleed)

World’s End (Rework)

On hit:

  • Use 1 Stamina to deal +50% Damage (was: +100%)
  • Gain 3 Regeneration and 2 Empower
  • 50% chance to trigger a free attack (was: 100% chance if opponent had no Armor)
  • If opponent has no Armor:
    • Inflict 6 Bleed

Health below 50%:

  • Gain 12 Lifesteal
  • Cleanse 24 Debuff

Level Bonus

  • Gain 1 Lifesteal and inflict 1 Bleed → Gain 1 Lifesteal and 1 Empower

Ragnarok

On hit:

  • Use 1 Stamina to deal +50% Damage (was: +100%)
  • Gain 4 Regeneration and 2 Empower (was: 4 and 3, if opponent had no Armor)
  • 50% chance to inflict Stun for 1 second (was: 50% chance for 1.5s if opponent had Armor)
  • If opponent has Armor:
    • Gain +4 Damage and +12% Crit Chance (was: +5 and +15%)

Health below 50%: (new)

  • Inflict Stun for 2.0 seconds
  • Cleanse 28 Debuff

Level Bonus

  • Gain +2 Damage and 1 Regeneration (was: 1 Regeneration and 1 Bleed)

Cataclysm

On hit:

  • Use 1 Stamina to deal +50% Damage (was: +100%)
  • 50% chance to:
    • Inflict Stun for 1 second (was: 50% chance if opponent has Armor)
    • Trigger a free attack (was: 100% chance if opponent has no Armor)

Level Bonus

  • Gain 1 Lifesteal and inflict 1 Bleed → Gain +2 Damage and 1 Lifesteal

Bear Visage

  • Crit Damage reduction now 30%, but permanent (was: 40% for Dawn)
  • Level bonus gives 45 Armor (was: 40% Crit Damage reduction)
  • Gain 4 Regeneration and 2 Empower every Cooldown (was: every Cooldown while below 50% Health)

Stonehide Mask

  • Crit Damage reduction now 25%, but permanent (was: 35% for Dawn)
  • Level bonus gives 35 Armor (was: 35% Crit Damage reduction)

Lost Runeword

  • New Star pattern

Morrow Morrow

Start of combat Hero Stat

  • Level 10: Inflict 3 Chill (was 2 Insanity on both players)
  • Level 16: Inflict 6 Chill (was 4 Insanity on both players)

Briny Fish Basket

  • 50% chance (was: 40%) to gain 3 Max Health when Type Fish inside activates
  • 25% chance (was: 20%) to inflict 1 Insanity on both players when Pet inside activates

Cast Net

  • Now +25% chance (up to 100%) to go fishing when empty (was: up to 4 chances at 20% chance each)

Drift Net

  • Type Fish, crabs, and lobsters inside are now 20% faster (was: Type Fish for 10%)

Bottom Trawl

  • Type Fish, crabs, and lobsters inside are now 30% faster (was: Type Fish for 15%)

Length of Rope

  • 4 Star (was: 2)

Reef Knot

  • 6 Star (was: 2)

Dull Oyster Shucker

  • Now also Type Tool

Broken Oar

  • Now also Type Tool

Sturdy Fly Gaff

  • Gives 1 Haste on hit per Star Type Fish
  • 50% chance to Go Fishing (Deep) (was 100% per Star Type Food)

Cast Iron Anchor

  • Cooldown 3.3 (was 3.4)
  • Stamina 2 (was: 2.1)
  • On hit: Gain 2 Haste per Star Reefknot (was: only During Dawn)
  • Now also Type Tool

Admiralty Anchor

  • Cooldown 3.3 (was 3.5)
  • Stamina 2 (was: 2.2)
  • On hit: Gain 3 Haste per Star Reefknot (was: only During Dawn)
  • On hit: Inflict 4 Bleed (was: 3)
  • Now also Type Tool

Everdrift Anchor

  • Cooldown 3.3 (was 3.6)
  • Stamina 2 (was: 2.3)
  • On hit: Gain 4 Haste per Star Reefknot (was: 3 Haste and only during Dawn and Night)
  • Now also Type Tool

Blasted Gull

  • Hits now give 2 Haste per Star (was: 1 Haste)

Three Eyed Crab

  • Hits now give 3 Max Health and 3 Armor (was: 10 and 10 at start of Dawn)

Slithering Lobster

  • Recipe added: Regular Old Lobster + Three Eyed Crab → Slithering Lobster
  • Hits now give 6 Max Health and 6 Armor (was: 25 and 25 at start of Dawn)

Writhing Tentacle

  • Hits now give 3 Max Health (was: 2)

Oilskin Slicker

  • Cooldown gains 3 Resist per Star (was: flat 8)
  • Level bonus increased to 4 Resist per Star (was: 3)

Abyssal Embrace

  • Cooldown gives 4 Max Health and 4 Resist per Star (was: flat 12 and 10)
  • Level bonus increased to 5 Resist per Star (was: 4)

Tiny Kraken Tooth

  • Cooldown: 4.1s (was: 4.5s)

Six-Spoke Ship’s Wheel

  • Pet hits now have a chance for 2 Haste (was: 1)
  • Level bonus can give 2 Haste (was: 1)

Leaky Prototype

  • No longer loses Max Health each Cooldown (was: 5)
  • Gains 15 Armor per Star (was: 10)
  • Level bonus is now 15 Armor per Star (was: 12)

Nymphedora Nymphedora

Elven Blade

  • Cooldown: 2.6s (was: 2.5s)

Stalker’s Shiv

  • Cooldown: 2.5s (was: 2.4s)

Dragonfang

  • Stamina: 1.6 (was: 1.5)

Frost Quiver

  • No longer has a chance to cleanse Chill (it still transfers and inflicts Chill)
  • Level bonus cleanses 1 and inflicts 1 Chill (was: inflicts 2 Chill)
  • Level bonus is “when this activates” (was: on Star Ranged hit)

Ronan Ronan

Thornwall

  • Now blocks 30% of the time (was: 40%)
  • Now blocks 14 Damage (was: 9)

Bolstered Helmet

  • Crit Damage reduction now 20%, but permanent (was: 30% for Dawn)
  • Level bonus gives 30 Armor (was: 30% Crit Damage reduction)

Tournament Lance

  • Price: 7 Gold (was: 9)
  • Removed Crit Damage from Thorns (was: 2%)

Fanged Blade

  • Gain 1 Thorns on hit (was: 1 per Star Melee)
  • Hit inflicts 1 Bleed per Star Cactus (was: 2 Bleed per Star Cactus on Crit)

Knight’s Razor

  • Cooldown: 2.4s (was: 2.2s)

Champion’s Ripper

  • Crit Chance: 15% (was: 25%)
  • Stamina: 1.3 (was: 1.1)

Defender’s Shield

  • Now gains 6 Armor every block (was: 10 on some blocks)

Unbreakable Wall

  • Now gains 10 Armor every block (was: 20 on some blocks)

Piercing Lance

  • Gives bonus Damage per 12 Armor destroyed (was: per 10)

Shield Spikes

  • Activates every 20 Armor gained (was: every 18)

Sage Sage

Radiance Satchel

  • Gives 1 Iron Bolt in the shop if there is a Melee or Ranged inside (was: 25% chance per non-bolt weapon)
  • Katana’s inside require 1 less hit to trigger (New)
  • Level Bonus now gains 5 Armor instead of 1 Regeneration

Shadow Satchel

  • Gives 1 quantity to Bolts and Type Potion (was: just Bolts)
  • Level Bonus now removes 1 Buff instead of inflicting 1 Blind

Jade Stone

  • Can be locked to prevent transforming into a Refined Jade

Jade Dagger

  • Cooldown: 2.9s (was: 3.2)

Iron Bolt

  • Price: 2 Gold (was: 3)

Hand Crossbow

  • Stamina: 1.3 (was: 1.8)
  • Removed +Damage at Dawn (was +1 Damage per Star Bolt)

Ironwood Boltcaster

  • Stamina: 1.5 (was: 1.6)
  • Removed +Damage at Dawn (was +1 Damage per Star Bolt)

Titanwood Repeater

  • Stamina: 1.6 (was: 1.7)
  • Crit Chance: 10% (was: 0%)
  • Removed +Damage at Dawn (was +1 Damage per Star Bolt)
  • Use 3 Mana to give Star Bolts +2 Damage (was: +1 Damage)
  • Critical hits give 1 quantity to 2 Star Bolts (was: 2 quantity to 1 Star bolt)

Arcane Bolt Blaster

  • Crit Chance: 10% (was: 0%)
  • Removed +Damage at Dawn (was +1 Damage per Star Bolt)
  • Use 3 Mana to give Star Bolts +3 Damage (was: +1 Damage)

Scroll of Replenishment

  • Price: 5 Gold (was: 7)
  • Star abilities also count Star Pet (was: only Star Type Food)
  • Activates Regeneration 2 times after 15 seconds (was: gain 3 Regeneration per Star)

Scroll of Blood

  • Star abilities also count Star Pet (was: only Star MeleeRanged)

Scroll of Sharp Edges

  • Star abilities also count Star Pet (was: only Star MeleeRanged)

Scroll of Binding

  • Stun enemy items for 2 seconds every 5 seconds (was: 1 second)
  • Star abilities also count Star Pet (was: only Star MeleeRanged)
  • After 20 seconds now inflicts 10 Chill per Star MeleeRangedPet (was: 20 Chill per Star Scroll)

Tink Tink

Parts Satchel

  • Level Bonus now gains 4 Armor instead of 1 Haste or 1 Regeneration

Runesmith Goniometer

  • Uses 3 Mana to gain 1 Empower, 1 Regeneration, 1 Luck (was: 1, 2, 2)

Welding Torch

  • Inflicts 5 Burn (was: 7)
  • Uses 3 Mana to inflict 2 Burn and 2 Blind (was: gain 2 Haste and inflict 1 Blind)

Power Vacuum

  • Only uses Mana, Luck, or Haste to steal Buff if the opponent has Buff to steal

Mana Recycler

  • Gives +6 Buff for 5 Mana if you have 10+ Mana (was: +8 for 10 Mana if you have 20+)
  • Gives +10% faster attacks for 5 Mana if you still have 10+ Mana (was: for 10 Mana if you had 20+ remaining)

Core Reactor

  • No longer does anything at Dawn (was: 20% faster per Star Type Tool)
  • Now goes 5% faster each activation of Star Type Tool

Portable Siege Engine

  • Now gives Star Type Mineral +4 Damage per volley (was: +2)

Rustjaw Shredder

  • Cooldown: 3.2s (was: 3.8)

Sprint Bot

  • Stars: 6 (was: 8)
  • Reduces damage taken by 4% per Star Part (was: 5%)

Pepper Pepper

||### Sike||
||Did you really think I would leak it here? Get outta here.||

||### Unless…?||
||Nah, best wait until the 15th. ||

||For the observant. ;)||

To Top

Stay connected