Patch notes

v4.0.0March 26, 2026

Update 4.0.0

Balance changes

Season 4 - Back to Nature

Duration: 54 days
Launch Date: April 1st (not April fools!)
Theme: Spring is in the air and nature calls! This season, plant your roots, tend your garden, and watch your backpack blossom.

Note: To count for the leaderboards and emblem, your hero will have to play and complete at least one run in this season.

New features

New Hero : Fern Fern

  • Fern is a joyous forest dryad who nurtures the woodland into a weapon! Command birds, tend plants, and play enchanted instruments and make your items bloom.
  • Fern is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 2, and free rotation in week 3. In week 4 they become available for general purchase for gems and normal purchases.

Fern Mechanics:
Blooming

  • Her items can Bloom and will gain enhanced abilities while they are in Bloom.
  • Bloom lasts for a limited time, and can trigger multiple times, but does not stack.

Persistent stat changes

  • Fern is the first hero with items that can carry stats from combat back into shop and beyond.
  • Accumulated stat increases will survive merging into a new item

Mystery Eggs
Find mystery eggs in the shop and hatch new friends.

Event changes

  • Rewards and progression rewards have been improved significantly
  • Individual events have been adjusted to make them more interesting.

New Minigame Event: Merge Madness

  • A 2048-inspired minigame with our own Brawl twist. We hope you enjoy it.

Desert Migration
The first round shop only has Type Bag

Endurance Trials
MeleeRangedPet: now cost double Gold in the shop.

Swamp of Sorrows
Banned item: Dreadleaf

Pet Brawl
Banned items: Sigil of Eternal Frost, Fang the Rattleslang

The Bazaar
Banned item: Goblin Gizmo

Miser’s March

  • Starting gold 30 → 50 Gold
  • New rules: Items sell for 1 Gold

Friends

  • Capacity increased 20 → 25
  • Now shows when a friend was last online

Cosmetics

Player Avatars

  • We have added new earnable and buyable player avatars that are not directly tied to heroes.

Skins for Buzz and Nymphedora
Buzz and Nymphedora’s original skins have been reworked in accordance with our earlier commitment to overhaul all the heroes. We have also added two entirely new skins available for purchase.

Cosmetic Pricing
Purchasable cosmetics have been aggressively reduced in price across the board. We hope this will make the cosmetic customization more attractive to you from a pricing standpoint, and as we further develop ways to utilize them so you can express yourself as best possible in Brawl. This corresponds with our philosophy that we would rather sell something to double the players at half the price, than the other way around.

Quality of Life

Unique Reroll Removed
We feel like there are so few Unique Items per hero that allowing a reroll undermines the scrappy “build with what you got” mechanics that we are intending with the game. Rerolls also raise the power level across the board especially for seasoned players, making it even harder to break into the higher ranks. We want there to be a broader spectrum of power in the metagame, and we hope that this will help with that.

Fatigue
Late-stage Fatigue Fatigue now uses either Max Health or normal scaling as appropriate - whichever one is more harmful.

Relic Mining Improvements:

  • Mining Relics celebration flow will now auto upgrade the Relic if you got enough cards for the next level
  • New MAX multiplier for mining allows you to mine for however many Pickaxe you currently have, up to x100
  • Pickaxes are shown in the items collection page’s topbar

Match History Improvements:

  • Access combat log and Replay matches

Other:

  • Unclaimable Inbox Messages now has a delete option
  • Quest point icons updated with different shapes for accessibility
  • Customization options are no longer greyed out when not owned (background is grey instead).

Fixes

  • Reduced physics demand of Flappy Bombus minigame to limit stutters
  • Shop items could rarely stop being mergeable
  • Flying stat indicators during combat would render on top of other popups
  • Rerolling opponents could deliver an offline opponent
  • Item tooltips could be positioned off-screen
  • The Boon upgrade button could sometimes appear in a wrong state
  • Clicking back into input fields would revert changes
  • Input fields could become nonresponsive
  • Season Pass points on the Main Screen sometimes didn’t show the timer for next bonus reset
  • Season Pass skip-for-gems could misalign relative to current progress
  • Players couldn’t see their leaderboard position in the Season Ended popup
  • Some players would lose their seasonal gameplay tracking, causing them to see a basic Season Ended popup
  • Intermittent internet connectivity could cause loss of Rank points
  • Coins and Gems for video could have excessively long cooldowns due to device time offset
  • Continuing a run where the player had yet to choose between Extended Run or not would mistakenly always display 5 Hearts
  • Some items with multi-sprites weren’t transparent in Storage Mode, and cooldowns had no effect on sub-sprites
  • Unclaimed Season Quest rewards were not claimable after a season ended

This update ships with balance changes — see the full 4.0.0 balance breakdown.

Balance changes

Balance Summary

  • 6 new items added for Ronan, Buzz, Shared
  • Many Type Armor and similar items were adjusted to have stronger, Dawn-oriented Level Bonuses
  • Several further adjustments to Kragg to make sure he keeps his simple style, but isn’t so dominant when mastered
  • Ronan, Chana, Nymphedora, and Harkon all received updates to important crafting recipes
  • A large range of items have been adjusted to have slightly less emphasis on Buff and Debuff, and more emphasis on stab stab
  • Many Tink toys have been updated to be more robust and modern
  • Harkon’s Forest Spirit and Ancestral Spirit are now Pet

Index

Boon Point Boons

Mealtime Metabolism

Per 8 → 7 Stamina gained by you:

  • Gain 1 Regeneration

Pickaxe Relics

Venomous Pincer

Level Bonus
Every 4.8 seconds:

  • % chance to inflict 1 → 2 Poison per Star MeleeRangedPet

Pet Trainer’s Whistle

  • Star: Pattern moved 1 square closer

Level Bonus (redesigned)
Every 4.0 seconds:

  • % chance Star Pet +50% faster attacks for 3 seconds

Mega Strike Jewel

Level Bonus
Every 3.9 seconds:

  • % chance for Star Melee gains +100% → 75% Crit Damage for 3 seconds

Shared Shared

  • Two new items have been added

Tender Sausage

  • Price: 3 → 4 Gold
  • Cooldown: 5.0 → 4.5

Spicy Sausage

Every 5 seconds:

  • Heal for 5 Health → Gain 5 Max Health
  • Cleanse 2 → 3 Chill

Level Bonus
Every 5 seconds:

  • % chance to inflict 2 Burn and cleanse 2 → 3 Chill

Absorb

  • Inflict 2 Burn and cleanse 2 → 3 Chill

Pitahaya

Every 3.2 → 4.2 seconds:

  • Cleanse 1 → 2 Debuff

Level Bonus
Every 3.2 → 4.2 seconds:

  • % chance to gain 1 Haste or → and cleanse 2 Debuff

Octorius

  • Type: Now an Type Ingredient

Boulder

  • Damage: 14-28 → 24-32

Lava Rock

  • Damage: 7-12 → 5-11

Lava Boulder

  • Damage: 18-36 → 21-41

On hit:

  • Inflict 6 → 8 Burn

Wooden Club

  • Stamina: 1.5 → 1.1
  • Cooldown:2.8 → 2.4
  • Damage: 5-9 → 4-7

Mallet

  • Damage: 6-10 → 5-14

On hit:

  • Remove 5 → 0 Armor and 1 → 2 Thorns

Level Bonus
On hit:

  • % chance to remove 5 → 0 Armor and 1 Thorns

Brainsquasher

  • Damage: 9-12 → 9-18

On hit:

  • Remove 15 → 0 Armor and 3 → 6 Thorns

Level Bonus
On hit:

  • % chance to remove 10 → 0 Armor and 2 Thorns

Throwing Hatchet

  • Stamina: 1.4 → 1.1

Spiked Sickle

  • Cooldown: 2.4 → 2.7

On hit:

  • Gain 1 → 2 Thorns

Double-ender

  • Star: 8 → 0
  • Price: 9 → 12 Gold
  • Cooldown: 2.2 → 1.6
  • Damage: 10-14 → 6-12

Start of Dawn:

  • Gain +15% → +0% faster attacks per Star Melee

On hit:

  • Inflict 0 → 2 Bleed

Royal Seax

On hit:

  • Gain 0 → 1 Regeneration and 1 Lifesteal

Level Bonus
On hit:

  • % chance to steal 3 → 5 Max Health

Serpent’s Tongue

  • Stamina: 1.5 → 1.2

On hit:

  • 60% → 100% chance to inflict 3 → 2 Poison
  • Use 10 → 5 Mana from opponent to:
    • Inflict 5 → 2 Poison
    • Heal 24 → 12 Health

Axe of Abraxas

  • Star: Pattern adjusted slightly

Unholy Sword

  • Cooldown: 2.6 → 2.9
  • Stamina: 1.6 → 2.0
  • Crit Chance: 10% → 0%

Infernal Tide

On critical hit:

  • Each player loses → Remove 1 Max Health per 1 → 2 Burn on opponent

Cursed Clover

  • Cooldown: 3.7 → 4.1

Bloodthorn

  • Price: 8 → 5 Gold

Mars Flytrap

Level Bonus
When time of day changes → every 4.2 seconds:

  • Inflict 2 → 1 Bleed per Star Type Plant

Health Potion

Level Bonus
When consumed:

  • % chance to gain 10 Regeneration for 6 seconds → % chance to heal 5 Health per second for 6 seconds

Strong Health Potion

Level Bonus
When consumed:

  • % chance to gain 18 Regeneration and cleanse 2 Debuff per second for 6 seconds → % chance to heal 9 Health and cleanse 2 Debuff per second for 6 seconds

Ancient Vessel

Level Bonus
Every 4.2 seconds:

  • % chance to (cleanse 1 debuff → inflict 1 Bleed) per Star Type Plant

Book of Everlasting Flame

Per 9 Burn inflicted on opponent:

  • Gain 16 → 25 Max Health
  • This ability requires 0 → 1 more Burn to trigger

Level Bonus
Per 9 Burn inflicted on opponent:

  • Gain 20 → 25 Max Health

Leather Cloak

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 15 Armor and 1 Resist → Gain 1.5 Armor and 0.15 Resist per level

Wizard Robe

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 6 Mana and 6 Resist → Gain 0.5 Mana and 0.5 Resist per level

Leather Armor

Start of Dawn:

  • Gain 60 → 50 Armor

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 15 Armor per Star item → Gain 2 Armor per level per Star item

Scalemail

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 15 Armor per Star item → Gain 2 Armor per level per Star item

Skull Cap

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 20 Armor → Gain 3 Armor per level

Berserker Helmet

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 20 Armor → Gain 3 Armor per level

Man-o-lorian Helmet

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 30 Armor → Gain 5 Armor per level

Iron Bar

When Star item activates:

  • 30% chance to gain 5 → 4 Armor

Level Bonus
When time of day changes: → When this activates:

  • % chance to gain 10 → 4 Armor

Steel Bar

When Star item activates:

  • 30% chance to gain 10 → 9 Armor

Level Bonus
When time of day changes: → When this activates:

  • % chance to gain 20 → 9 Armor

Adamantite Bar

When Star item activates:

  • 30% chance to gain 20 → 18 Armor

Level Bonus
When time of day changes: → When this activates:

  • % chance to gain 40 → 18 Armor

Buzz Buzz

  • Two new items have been added

Ruby Admiral

On hit:

  • Use 5 → 4 Mana to gain 26 Max Health and 3 Buff

Thorned Crown

  • Recipe: Briarthorn + (Spiked Shield → Bloodthorn)
  • Price: 14 → 11 Gold

When hit (MeleeRangedPet):

  • 30% chance to:
    • Inflict 3 Poison
    • Steal 0 → 2 Max Health

Level Bonus
When this item activates:
*% chance to inflict 3 Poison and steal 0 → 2 Max Health

Spiked Whip

  • Star: 5 → 3

On hit:

  • Gain 1 → 2 Thorns per Star Bramble
  • Steal 0 → 6 Max Health per Star Bramble
  • Inflict 1 Poison per Thorns

Level Bonus

  • Converted to Accessory levels (no Crit Chance, Accuracy, etc)

On hit:

  • % chance to gain 1 Thorns → gain 3 Thorns

Stingtrap

Start of Dawn → Dawn, Day, Dusk, Night:

  • Gain 5 Thorns

When hit (MeleeRangedPet):

  • 40% chance to:
    • Inflict 1 Poison per 5 Thorns
    • Steal 0 → 4 Max Health

Level Bonus
When this item activates:

  • % chance to inflict 1 Poison per 5 Thorns and steal 0 → 4 Max Health

Celeste Celeste

Galvanic Armor

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 20 Armor per Star item → Gain 3 Armor per level

Stormbreaker Armor

Discharge (22 → 28 Static)
Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 20 Armor per Star item → Gain 5 Armor per level

Fulmination Hammer

  • Crit Chance: 25% → 15%

On hit:

  • 33% chance to inflict Stun for 1.5 → 1.0 seconds

Elementium Ore

On hit:

  • Stun 1 enemy item for 6 → 4 seconds

Level Bonus
On hit:

  • % chance to Stun 1 enemy item for 2 → 3 seconds

Elementium Golem

On Star Type Mineral hit:

  • 25% → 20% chance to inflict Stun for 1 second

Discharge (20 → 24 Static):

  • Gain 60 Armor

Level Bonus
On hit:

  • % chance to gain 1 → 3 Static

Lightning Rod

Discharge (12 Static):

  • Deal 18 → 16 Damage

Stormcloud Staff

Discharge (16 Static):

  • Deal 30 → 26 Damage

Hailstorm Scepter

Discharge (22 → 21 Static):

  • Deal 48 → 42 Damage

Hurricane Focus

Discharge (28 → 26 Static):

  • Deal 85 → 72 Damage

Thunderstorm Spear

Discharge (24 Static):

  • Gain +20% → +15% Crit Chance and +40% → +30% Crit Damage

Level Bonus
On hit: → On discharge:

  • % chance to gain 2 Static → to apply the discharge effect an additional time

Stormstrike Gavel

  • Damage: 1-16 → 1-21

On hit:

  • Remove 15 → 0 Armor

Level Bonus
On hit:

  • % chance to remove 5 → 0 Armor and 1 Buff

Fulmination Hammer

  • Damage: 1-26 → 1-33

On hit:

  • Remove 25 → 0 Armor

Level Bonus
On hit:

  • 75% chance to remove 10 → 0 Armor and 2 Buff

Chana Chana

Mana Crystal

  • Recipe: Rock + Starbloom + Starbloom (new)
  • No longer appears in the shop, and must be crafted
  • Available at level 1

Frostflame Orb

  • Now unlocks at level 8

Mana Shield

  • Now available at level 1

Start of Dawn:

  • Gain 30 Armor and 2 → 8 Mana

When hit (MeleeRangedPet):

  • 50% chance to use 1 Mana to block 8 → 10 Damage

Level Bonus
When blocking Damage:

  • % chance to block another 8 → 14 Damage

Elemental Barrier

Start of Dawn:

  • Gain 36 Armor → and 16 Mana
  • Gain 2 → 0 Mana per second for 8 → 0 seconds

When hit (MeleeRangedPet):

  • 50% chance to use 1 Mana to:
    • Block 12 → 14 Damage
    • Inflict 1 Burn or 1 Chill

Level Bonus
When blocking Damage:

  • % chance to block another 12 → 18 Damage

Cosmos Ward

Start of Dawn:

  • Gain 44 Armor → and 30 Mana
  • Gain 3 → 0 Mana and 9 Max Health per second for 10 seconds

When hit (MeleeRangedPet):

  • 50% chance to use 1 Mana to:
    • Block 16 → 18 Damage
    • Inflict 2 Burn or 2 Chill

Level Bonus
When blocking Damage:

  • % chance to block another 16 → 24 Damage

Dorf Dorf

Crystal Cluster

  • Damage: 16-32 → 40-54

On hit:

  • Remove 3 → 4 Buff
  • Gain 3 → 4 Resist

On shop entered: (new)

  • Turn 1 Star Rock into a Crystal Shard

Crystal Golem

  • Damage: 17-29 → 15-24

Mining Helmet

Start of Dawn:

  • Gain 55 → 45 Armor

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 30 Armor → Gain 3 Armor per level

Darkvision Faceguard

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 40 Armor → Gain 4 Armor per level

Gem-Studded Forgeplate

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 20 Armor and 1 Empower per Star item → Gain 2 Armor per level per Star item

Enoch Enoch

Jelly Jar

After 6 seconds:

  • Gain 2 → 3 Buff per Star Jelly Bean

Harvest Skull

  • Cooldown: 4.8 → 5.1

Jack-o-Lantern

  • Cooldown: 3.1 → 3.3

Trick-or-Treat Bucket

Start of Dawn:

  • Inflict 3 → 0 Poison or gain 16 Max Health

Level Bonus
When time of day changes:

  • % chance to inflict 2 → 3 Poison and gain 8 → 0 Max Health

Bucket of Nightmares

  • Cooldown: 2.6 → 3.1

When opponent overheals for 4+ Health → Every 30 Health healed or overhealed by opponent:

  • Inflict 1 Blind
  • This ability requires 5 more Health to trigger

Bag of Lost Souls

When item inside activates:

  • Gain 2 → 3 Max Health

Level Bonus
When item inside activates:

  • Gain 2 → 3 Max Health

Candy Corn

  • Cooldown: 5.3 → 5.6

Eyeball

  • Cooldown: 2.9 → 3.2

Spectral Sweet

  • Cooldown: 4.8 → 5.0

Candy Swirl

Level Bonus
Every 6.2 seconds:

  • % chance to gain 2 Haste → Star items get +4% faster

Cursed Candy

Every 4.5 → 3.6 seconds:

  • Inflict 3 → 2 Debuff on both players

Level Bonus
Every 4.5 → 3.6 seconds:

  • % chance to cleanse 2 Debuff → Inflict 2 Debuff on both players

Powersurge Mask

Per 30 → 20 Curse inflicted on opponent:

  • Star Type Potion gains +1 more use
  • This ability requires 0 → 10 more Curse to trigger

Fern Fern

A new hero has joined the brawl!

Harkon Harkon

Forest Spirit

  • Type: Type Accessory → Pet

Every 4.2 → 3.2 seconds:

  • (→ This and) Star MeleeRangedPet gains +1 Damage

Level Bonus
Every 4.2 → 3.2 seconds:

  • % chance to gain 1 → 0 Empower or inflict 3 → 2 Chill

Ancestral Spirit

  • Type: Type Accessory → Pet

Every 3.9 → 3.1 seconds:

  • (→ This and) Star MeleeRangedPet gains +2 Damage
  • Inflict 3 → 2 Chill

Level Bonus
Every 3.9 → 3.1 seconds:

  • % chance to gain 1 → 0 Empower or inflict 5 → 4

Warhammer

  • Price: 7 → 6 Gold

Bonecrusher

  • Price: 10 → 9 Gold

Skullsmasher

  • Shortcut recipe: Mallet + Sledgehammer

Deathbringer

On hit:

  • 50% → 33% chance to inflict Stun for 1 → 1.3 seconds

Cataclysm

On hit:

  • 50% → 33% chance to inflict Stun for 1 → 1.3 seconds

Ragnarok

On hit:

  • 50% → 33% chance to inflict Stun for 1 → 1.3 seconds

Bear Visage

Start of Dawn:

  • Gain 90 → 60 Armor

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 45 Armor → Gain 5 Armor per level

Stonehide Mask

Start of Dawn:

  • Gain 65 → 55 Armor

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 35 Armor → Gain 5 Armor per level

Corrupted Shroom

Every 4.4 seconds:

  • Gain 0 → 1 Regeneration

Hob Gang Hob Gang

Placebo Potion

Health below 50% → 25%:

  • Heal for 18 Health → Gain 32 Max Health for 5 seconds

Oil of Vitriol

Opponent health below 40% → When hit 10 times (MeleeRangedPet):

  • Inflict 2 Burn and 2 Poison per second for 5 seconds

Goblin Spice Mix

Every 4.4 seconds:

  • Inflict 1 Debuff per Star Type Food of another type → per Star Type Charm
  • Steal 3 Health per Debuff type on opponent

Level Bonus
Every 4.4 seconds:

  • % chance to steal 2 Health per Debuff type on opponent → inflict 1 Debuff per Star Type Charm

Kragg Kragg

Scroll of Potential

  • Price: 3 → 4 Gold

Scroll of Earth

  • Star: 4 → 3

Every 5 seconds:

  • Gain 5 → 7 Armor per Star MeleePetType Mineral

After 20 seconds:

  • Gain 5 → 4 Empower

Scroll of Water

  • Star: 4 → 3

Scroll of Air

  • Star: 4 → 3

Scroll of Fire

  • Star: 4 → 3

Scroll of Awakening

  • Star: 4 → 3

After 15 seconds:

  • Inflict 25 → 20 Burn

After 20 seconds:

  • Inflict 15 → 10 Empower

Prayer Bell

  • Price: 2 → 3 Gold

Dumbbell

  • Price: 3 → 4 Gold

Book of Ephemeral Earth

Per 3 Empower gained:

  • Gain 15 → 30 Armor
  • This ability requires 0 → 1 more Empower to trigger

Level Bonus
Per 3 Empower gained:

  • Gain 15 → 30 Armor

Elemental Confluence

Every 4 → 5 seconds:

  • Gain 4 Haste or 2 Empower → 3 Haste and 1 Empower
  • Gain 4 Regeneration or inflict 4 Burn → 3 Regeneration and 2 Burn

Level Bonus
Every 4 → 5 seconds:

  • % chance to gain 5 → 3 Haste, 4 → 3 Regeneration, and 2 Empower

Aping Acolyte

Start of Dawn:

  • Gain +5% faster attacks per Star MeleePetType Food

On hit → Start of Day, Dusk, Night:

  • Gain +1 → +4 Damage per Star Banana

Martial Monkey

On hit → Start of Day, Dusk, Night:

  • Gain +1 → +4 Damage per Star Type Food

Zenpanzee

On hit → Start of Day, Dusk, Night:

  • Gain +1 → +4 Damage per Star MeleePetType Food

Gururangutan

On hit → Start of Day, Dusk, Night:

  • Gain +1 → +4 Damage per Star item

Whirling Nunchucks

On hit:

  • 40% → 30% chance to trigger a free attack

Fortified Sanjiegun

On hit:

  • 70% → 50% chance to trigger a free attack

Flail of Atonement

On hit:

  • Gain 2 Buff and 2 → 1 Resist
  • 100% → 70% chance to trigger a free attack

Intense Incense

Per 0 → 16 Poison inflicted by this:

  • Activate Burn on opponent

Mala Necklace

  • Star: 0 → 4

Start of Dawn:

  • Reduce Stun duration by 90% → 50%

When you get Stun:

  • Heal for 0 → 7 Health per Star Scroll or Bell

Level Bonus
Every 1.4 → 3.4 seconds:

  • Inflict Stun on yourself for 0.2 → 0.4 seconds

Third Eye Blindfold

Every 3 Blind inflicted on you:

  • Cleanse 3 → 1 Blind

Morrow Morrow

Broken Oar

  • Stamina: 1.1 → 1.3

Shoddy Handline

  • Damage: 4-8 → 3-6

Cast Iron Anchor

  • Damage: 11-16 → 11 → 22
  • Cooldown: 3.3 → 2.7
  • Stamina:

On hit:

  • Inflict 3 → 2 Chill

Level Bonus
On hit:

  • % chance to inflict 2 → 1 Chill

Sturdy Fly Gaff

  • Damage: 6-12 → 6-14
  • Cooldown: 2.8 → 2.9

Admiralty Anchor

  • Damage: 17-22 → 13-26
  • Cooldown: 3.4 → 2.9

On hit:

  • Gain 3 → 2 Haste per Star Reef Knot
  • Inflict 3 → 2 Chill and 3 → 2 Bleed

Everdrift Anchor

  • Damage: 20-25 → 16-28
  • Cooldown: 3.5 → 3.1

On hit:

  • Inflict 5 → 4 Chill

Three Eyed Crab

  • Damage: 4-8 → 6-12

Slithering Lobster

  • Damage: 8-16 → 9-17

Blasted Gull

  • Damage 7-11 → 7-14

Feathered First Mate

  • Damage: 8-13 → 8-16

Level Bonus
On hit:

  • % chance to gain 1 Haste → per Star Type Fish

Writing Tentacle

  • Type: Now also Type Ingredient

Oilskin Slicker

Every 4.8 → 5.1 seconds:

  • Gain 3 Resist per Star item

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 15 Max Health, 3 Resist per Star item → Gain 2 Max Health and 0.30 Resist per Star item per level

Abyssal Embrace

Every 4.6 seconds:

  • Gain 4 Max Health and 4 → 3 Resist per Star item

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 20 Max Health, 5 Resist per Star item → Gain 2.5 Max Health and 0.45 Resist per Star item per level

Seafoam Pipe

Level Bonus
Every 4.2 seconds:

  • Gain 0 → 0.5 Stamina and 2 Resist

Nor’easter Hat

Level Bonus
Every 4 seconds:

  • % chance to gain 5 Max Health → 0.5 Stamina and 3 Resist

Captain’s Cap

Level Bonus
Every 4 seconds:

  • % chance to gain 0 → 0.5 Stamina, 1 Haste, 1 Luck, and 6 Max Health

Squirming Bicorne

  • Price: 13 → 23 Gold

Level Bonus
Every 3.7 seconds:

  • % chance to gain 0 → 0.5 Stamina, 2 Haste, 2 Luck, and 10 Max Health

Flotsam

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 4 Armor → Gain 1 Armor per level

Jetsam

On shop entered:

  • Break open and get
    • 1-2 → 1 Cargo items
    • 0 → 1 Flotsam

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 12 Armor → Gain 2 Armor per level

Crab Trap

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 6 Armor → Gain 1.5 Armor per level

Lobster Pot

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 16 Armor → Gain 2.5 Armor per level

Cast Net

Level Bonus
When time of day changes:

  • % chance to gain 6 Max Health → (1 Luck per Type Fish inside)

Drift Net

Level Bonus
When time of day changes:

  • % chance to gain 12 Max Health → (8 Max Health per Type Fish inside)

Bottom Trawl

Type Fish → Type Fish, crab, lobster inside activates:

  • 20% → 15% chance to gain 1 Haste, 1 Luck, 1 Regeneration, 1 Mana, or 1 Insanity

Level Bonus (new)
Activated by Type Fish, crab, lobster inside:

  • % chance to gain 1 Haste, 1 Luck, 1 Regeneration, 1 Mana, or 1 Insanity

Nymphedora Nymphedora

Wilderness Potion

Health below 75%:

  • Gain 10 → 8 Haste for 10 → 8 seconds

Level Bonus
When consumed:

  • % chance to gain 1 Haste per second for 5 → 4 seconds

Dragonleaf Acorn

Start of Dawn:

  • Gain 0 → 4 Haste

Every 4.3 seconds → When time of day changes:

  • Gain 1 → 3 Haste per Star Dragonleaf

Level Bonus
When time of day changes:

  • Gain 2 → 3 Haste per Star Dragonleaf

Shadow Armor

Level Bonus
Every 6.3 seconds → Start of Dawn:

  • % chance to gain 10 Armor and 1 Haste → Gain 3 Armor per level

Predator Scales

Level Bonus
Every 6.2 seconds → Start of Dawn:

  • % chance to gain 16 Armor and 1 Haste → Gain 5 Armor per level

Hunting Knife

  • Cooldown: 2.7 → 2.0
  • Stamina: 1.2 → 0.8
  • Damage: 3-5 → 2-5

On hit:

  • Gain 2 → 1 Haste

Elven Blade

  • Damage: 5-7 → 5-8
  • Cooldown: 2.6 → 2.1
  • Stamina: 1.2 → 1.0
  • Star: 4 → 2

Start of Dawn:

  • Gain +5% → 10% Crit Chance and +10% → 0% Crit Damage per Star Dragonleaf

On hit:

  • Gain 2 → 1 Haste

Stalker’s Shiv

  • Recipe: Elven Blade + (Truefire Bracers → Dragonflower)
  • Cooldown: 2.5 → 2.2
  • Stamina: 1.4 → 1.2
  • Star: 4 → 2

Start of Dawn:

  • Gain +10% → 11% Crit Chance and +15% → 0% Crit Damage per Star Dragonleaf

On hit:

  • Cleanse 0 → 1-2 Debuff
  • Gain 2 Haste
  • Inflict 3 → 2 Bleed

This counts as 1 → 2 Dragonleaf
Level Bonus
On hit:

  • % chance to inflict 1 → 2 Bleed

Dragonfang

  • Recipe: Stalker’s Shiv + (Dragonflower → Truefire Bracers)

Start of Dawn:

  • Gain +10% → 12% Crit Chance and +20% Crit Damage per Star Dragonleaf

This is not → is affected by Chill

Hunter’s Bow

On hit:

  • Use 1 → 0 Haste to gain +1 Damage

Silverbark Bow

On hit:

  • Use 1 → 0 Haste to gain +2 Damage

On critical hit:

  • Gain 2 → 1 Haste

Evergreen Arc

  • Damage: 11-21 → 15-29
  • Stamina: 1.6 → 1.7

On hit:

  • Inflict 1 Bleed → per Star Dragonleaf

On critical hit:

  • Gain +3 → +2 Damage
  • Inflict 1 → 0 Bleed per Star Dragonleaf

Level Bonus
On critical hit → on hit:

  • % chance to inflict 2 Bleed

Pepper Pepper

Croissant Crossbow

  • Star: 3 → 5
  • Adjusted Star pattern

Level Bonus
On hit:

  • % chance to gain 1 Mana or → and 1 Regeneration

Line Cook’s Apron

  • Recipe: Chef’s Hat + (Leather Cloak → Leather Armor)
  • Price: 8 → 10 Gold

Start of Dawn:

  • Gain 70 Armor and 4 → 8 Resist

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 35 Armor and 2 Resist → Gain 2 Armor and 0.4 Resist per level per Star item

Full Plate Splatterguard

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 50 Armor and 5 Resist → Gain 2 Armor and 0.4 Resist per level per Star item

The Tenderizer

On hit:
For every 100 → 10 Max Health you have more than opponent:

  • Gain +10% → 1.5% Crit Damage
    • (Net +50% increase over existing, and will scale smoother)

Ronan Ronan

  • Two new items have been added

Knight’s Sigil

Per 150 → 125 Armor lost:

  • Gain 1 Empower per Star Type Armor
  • This ability requires 0 → 5 more Armor to trigger

Bolstered Helmet

Level Bonus
When time of day changes → Start of Dawn:

  • % chance to gain 30 Armor → Gain 4 Armor per level

Fanged Axe

  • Stamina: 1.4 → 1.3

Hooked Blade

  • Damage: 4-8 → 8-12
  • Cooldown: 2.0 → 2.4

Knight’s Razor

  • Damage: 5-8 → 5-10
  • Crit Chance: 10% → 0%
  • Cooldown: 2.4 → 2.2

On hit:

  • Remove 2 → 1-2 Buff

Champion’s Ripper

  • Damage: 9-14 → 8-18
  • Cooldown: 2.4 → 2.5
  • Crit Chance: 15% → 5%
  • Stamina: 1.3 → 1.5

On hit:

  • Steal 0 → 1 Buff
  • Inflict 2 Bleed

On critical hit:

  • Steal → Remove 2 Buff

Level Bonus
On hit:

  • % chance to steal 1 → remove 2 Buff

Excalibur

  • Cooldown: 4.5 → 4.0
  • Stamina: 4.5 → 2.5
  • Crit Chance: 25% → 10%

On hit:

  • Steal 5 → 4 Buff
  • Inflict 0 → 4 Bleed

On 20 Buff stolen → Start of Day, Night:

  • Reduce Stamina by 1.5 → 0 and Cooldown by 1.5 → 1.0
    • (4.0 at Dawn, still 3.0 at Day, 2.0 if you make it to Night)

On 50 → 40 Buff stolen:

  • Gain 20 Lifesteal and 20 Empower → 30 Regeneration and 30 Empower

Level Bonus
On hit:

  • % chance to steal 3 → 2 Buff

Fanged Blade

  • Recipe: (Hooked Blade → Jagged Blade) + Fanged Axe
  • Star: 2 → 0
  • Damage: 6-9 → 10-16

On hit:

  • Gain 1 Thorns
  • Inflict 1 Bleed

Twinmaw

  • Price: 17 → 21 Gold
  • Star: 8 → 0
  • Cooldown: 2.3 → 1.6
  • Stamina: 1.3 → 1.1
  • Damage: 8-13 → 7-16
  • Crit Chance: 10%

Start of Dawn:

  • Gain +15% → +0% faster attacks per Star Melee

On hit:

  • Gain 1 Thorns per Star Melee → Gain 2 Thorns
  • Inflict 1 Bleed per Star Cactus → Inflict 2 Bleed

Per Bleed on opponent:

  • Gain +0% → +2% Crit Damage

Tournament Lance

  • Damage: 7-9 → 7-18
  • Cooldown: 2.6 → 3.1
  • Stamina: 1.4 → 1.6
  • Crit Chance: 10% → 0%
  • Star: 2 → 0

Start of Dawn:

  • Gain +1 → +0 Damage and +5% → +0% Crit Chance per Star Cactus

On hit → critical hit:

  • 25% → 50% chance to inflict Stun for 0.5 → 1.0 seconds

Errant Lance

  • Recipe: Tournament Lance + (Knight’s Sigil → Fanged Blade)
  • Damage: 10-16 → 10-29
  • Cooldown: 2.8 → 3.2
  • Stamina: 1.6 → 2.0
  • Price: 15 → 16 Gold

Start of Dawn:

  • Gain +3 → +0 Damage and +7% Crit Chance per Star Cactus

On hit → critical hit:

  • Inflict 0 → 4 Bleed
  • 33% → 50% chance to inflict Stun for 0.5 → 1.2 seconds

Level Bonus
On hit:

  • % chance to gain +1 → +2 Damage

Sage Sage

Toxic Bolt

On hit:

  • Inflict 3 → 6 Poison

Flame Bolt

On hit:

  • Inflict 5 → 6 Burn

Midori Bolt

On hit:

  • Use 2 Mana to remove up to 4 → 6 Regeneration
  • Inflict 4 → 6 Poison
    • Double this if you removed Regeneration

Tink Tink

Goblin Gizmo

Start of Dawn:

  • Gain 0 → 6 Mana

Clockwork

Start of Dawn → Start of Dawn,Day,Dusk,Night:

  • Star items gain +8% faster activations → Star items gain +80% faster activations for 1 second

Level Bonus (Replaced)
Start of Dawn,Day,Dusk,Night:

  • % chance Star items gain +40% faster activations for 1 second

Cleansomatic

Every 4 seconds:

  • Cleanse 4 Debuff and (gain 1 Buff → gain 1-3 Mana)

    If you have 40+ Debuff:

    • Use 2 Mana to double this effect → to cleanse another 4 Debuff

Level Bonus
Every 4 seconds:

  • % chance to cleanse 2 → 4 Debuff and gain 2 Mana

Regenerating Shield

Start of Dawn:

  • Gain 0 → 1 Regeneration

Level Bonus
When blocking Damage:

  • % chance to block an additional 4 → 7 Damage

Infernal Cog

On Star MeleeRangedPet hit:

  • 60% → 50% chance to use 1 Mana to inflict 2 Burn

Arcane Core

  • Price: 11 → 8 Gold

Every 4.2 seconds:

  • Gain 1 → 2 Mana per Star MeleeRangedPet
  • Star MeleeRangedPet gains +5% faster attacks

On Star MeleeRangedPet hit:

  • 25% → 0% chance to gain 2 → 0 Mana

Drillbot

Start of Dawn:

  • Gain +1 Damage → 3 Mana per Star Part

On hit:

  • Use 0 → 2 Mana to gain 0 → 5 Haste for 5 seconds

Level Bonus
On hit:

  • % chance to gain 2 → 1 Haste

Enhanced Drillbot

Start of Dawn:

  • Gain +2 Damage → 6 Mana per Star Part
  • Gain +15% → 0% Crit Chance per Star Type Tool

On hit:

  • Use 0 → 3 Mana to gain 0 → 10 Haste for 5 seconds

On critical hit:

  • Gain 1 → 0 Haste per Star Part

Mana Recycler (Redesigned)

On hit:

  • Gain 6 Mana

Every 3.1 seconds:

  • Use 3 Mana to cleanse 2 of each Debuff
  • Use 3 Mana to gain 2 Regeneration, 2 Haste, 2 Luck

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