v5.0May 29, 2026
Balance changes ↓Season 5 - Sands of Fate
Duration: 56 days
Launch Date: June 1st
Theme: The desert winds are shifting and ancient secrets stir beneath the sands! This season, barter with genies, forge desert blades, and bend the flow of time itself.
Note: To count for the leaderboards, your hero will have to play and complete at least one run in this season.
New features
New Hero :
Zahir
- Zahir is a cunning desert wanderer who trades, tricks, and twists fate to gain the upper hand! Wield cursed bargains, command sand and scarabs, and manipulate the flow of day and night.
- Zahir is initially available exclusively in the Gold Pass, and will be available in the Subscribers weekly rotation in week 2, and free rotation in week 3. In week 4 they become available for general purchase for gems and normal purchases.
Zahir Mechanics:
Bargains
- Strike deals with the desert — Bargains are powerful effects with a tradeoff. Gain strength at a cost, or sacrifice one thing to supercharge another.
Time of Day
- Zahir’s items can manipulate the length of
and
phases during combat.
- Some items gain different effects depending on the current time of day, rewarding you for building around the cycle.
Seasonal Mechanic
Genie Lamps
- Find Genie Lamps in the shop — for 3 turns the genie gives you a random item. Lamps won’t repeat items you’ve already received from that lamp.
General mechanics
Disable
- A new status effect that prevents an item from activating — distinct from
Stun. Disabled items show a unique icon and can be filtered separately in the Item Collection.
Insanity Rework
Insanity no longer increases damage dealt. It still increases damage received and drains
Max Health.
- Insanity can now be cleansed, but is irresistible —
Resist has no effect against it.
Share Replay
- Share your best (or worst) moments! You can now share match replays with friends and the community via a link.
- Recipients can watch the full replay, view fight statistics, and browse the combat log — even if they weren’t there.
- Share directly from the combat results screen or from your Match History.
- Works via deep links — tapping a shared link opens the replay directly in the app.
Events
Limited Time Event Updates
- No Score on Losses — Standard events no longer award score for lost matches. Build to win!
- Speed Brawl is exempt from the no-score-on-loss rule.
- Banned item rules:
- Cannot be absorbed
- Are no longer removed from inventories for combat
- Do count for
purposes
- Can still be part of a recipe
- Shop abilities like Sale Chance increase of Goblin Gizmo do not work
Cosmetics
New Skins for
Ronan and
Morrow
- Both heroes have received brand-new purchasable skins, and their existing skins have been updated.
Zahir Cosmetics
- Zahir launches with multiple skins, a player banner, avatar, and season badge.
Boons
- New Boons have been added for Season 5, including Cronenberg Kibble, Twilight Mantle, and One More Wish.
- Boons now show level-up information so you can see what each upgrade tier unlocks.
- Existing Boon designs and icons have been refreshed.
Wild Garden
- 🧺 Garden Basket capacity has been increased — max is now 100, with more upgrade steps along the way.
- Boosted sunshine charge available for
Zahir with a visual indicator.
Plant Card Rewards
- All plants have had their item card rewards adjusted
- Greater variety of item cards in the “sometimes produces” category
- Fewer item cards in the “always produces” category
- Overall fewer item cards per harvest
Garden Market
- Limited and Special Seed offer cooldowns increased from 6 hours to 8 hours to match the store’s limited deals.
- Pickaxe offers adjusted (10 axes per 250
flowers).
- Pickaxe purchases now have a daily limit.
- Added a clear button for completed obstacles on garden plots.
- Added two new avatars
Visitors
- 8 new visitors added (one of them was just busy bumbling around)
Clovers and Creepers
- 1 → 2 hour

- 4 → 8 Leaf per harvest
Oak and Ash
- 5 → 6 Leaf per harvest
- 5 → 6 Twig per harvest
Quality of Life
Upgrade All
- A new Upgrade All button in quick upgrade mode lets you bulk-upgrade your items in one go, showing the total
cost as a toast.
Notifications
- The notification system has been rebuilt with a priority queue so you get the most relevant notification instead of the most recent one.
- New notifications for: Season Start, Hero Rotation, Late Season reminders, and Re-engagement.
- Tapping a notification now takes you to the relevant screen (e.g., tapping a garden notification opens the garden).
Chests
- Enchanted Chests now show scaling information so you can see how rewards grow at higher tiers.
- Higher-tier chests now include more available card rarities.
- Owning more heroes grants a bonus to Chest rewards.
Other
- Tooltips now stay on-screen even at the edges of the display.
- Items in Dynamic Loot Tables are now visible in tooltip info.
- Player Avatars are now shown on the Player Profile button on the main screen.
- Item tooltips now show a “Times Activated” metric.
- Added a “number of attacks dodged” stat to fight statistics.
- Item Search Filtering now supports text in chosen language, e.g. typing “Poison” will find
related items
- Added a possibility to refresh IAP prices, if they had failed on the first attempt
- Improved recipe display for recipes with multiple outputs (eg: Cocoonling)
- Support can be accessed from the main screen burger menu
- Items that can be stolen by
can be searched in the item collection with the terms “Magnetic” and “Grabbable”
Fixes
- Fixed in-combat modifications not surviving app exit after combat ended
- Fixed that Season Pass alternative gem rewards for owned heroes could fail if unclaimed until season end
- Fixed that item attack entries were missing in Match History Replay Combat Log, and that concurrent events showed individual times instead of dashes.
Balance Summary
- 40+ new items added for
and 
- All
melee weapons now have 75% or less accuracy
- All
ranged weapons now have 60% or less accuracy — plus a new 0–15% bonus damage to compensate for accuracy punishment
- All
pets now have 75% or less accuracy
- Extensive tuning passes on most heroes.
- Multiple DPS audit adjustments for melee weapons
and
tuning across the board
- Cocoonling received new recipes to direct which Butterfly it becomes
A dev blog regarding balancing will follow tomorrow.
This update ships with balance changes — see the full
5.0 balance breakdown.
Balance changes
Mechanics
Accuracy,
Damage, and
Stamina
- Items no longer gain
from being a higher rarity.
- Most
and
items will now have base 75%
, with some additional granted by item levels
- Most
items now have base 60%
.
items that had an
penalty larger than 15% have received a similar amount of +
to compensate.
- We anticipate this to help
weapons feel more distinct, and not just “
but better”
- The majority of all

weapons have had some portion of their
,
, and
significantly adjusted.
- To not drown out the more meaningful no
Insanity
We’ve made the following changes to how
functions:
no longer amplifies
dealt. +
taken and -
remain.
can no longer be prevented by
. This special condition is being removed from
’s items and made part of the overall mechanic.
As part of this,
Morrow received an extensive retooling of his kit. Not all item changes will be fully spelled out here, with a focus on clarity on the new item. Please be sure to check out the items in-game to better understand them.
Introducing:
Disable!
“Item
” has been replaced with
. This is the same mechanic, but the new icon and new name will help them be less confusing to new players and will make it easier for us to add things like Stun Duration to Fight Stats.
Relics
Amberheart Amulet
When time of day changes:
Every 4.2 seconds:
- Cleanse 0 → 1
and 0 → 1
per


Level Bonus
When time of day changes:
- % chance to heal for 12 → 15
per


Blood Moon Berry
: 5 → 6
Five Leaf Cave Clover
: 5 → 4.2
Fortress Ring
: Pattern adjusted
Hag’s Hatred
Start of
:
- 7% → 0% faster per


Every 4.5 → 3.7 seconds:
- Gain 1
and inflict 1
per

→ add 
- Use 3 → 0
to steal 1
per
→ steal 5
per



Merman’s Delight
: Pattern adjusted
On shop entered:
- 40% → 50% chance to Go Fishing (Shallow)
- +0% → +10% per failed attempt until success
Pet Trainer’s Whistle
When time of day changes → Every 4 seconds:
On


hit: → When time of day changes:
- 20% → 100% chance
gain +1 → +5 
Plaguebringer’s Pendant
Every 5 → 0
inflicted by
items:
- Gain 3 → 0

Every 4 seconds:
Spinegrowth Signet
: Pattern Adjusted
Shared
- 2 new items have been added
Swords
and
significantly adjusted
Fisherman’s Hook
On shop entered:
- 20 → 35% chance to Go Fishing (Shallow)
- +0% → +5% per failed attempt until success
Woodsman’s Axe
On hit:
- 50% → 100% chance to inflict 3 → 2

Fine Sword
On hit:
- Gain +1
and +5% → +0% 
Level Bonus
On critical hit → On hit:
- % chance to gain 1

Amethyst Blade
On hit:
- Gain +2 → +1
and 1 → 3 
- Use 3 → 5
to:
- Gain 3

- Remove 3

Flaming Sword
: 10% → 20%
On hit:
- Gain 3
or inflict 3
→ Gain 2
and inflict 2 
Level Bonus
On hit:
- % chance to gain 1 → 0
and inflict 1 → 2 
Unholy Sword
On hit:
- Gain 2
and +2 → +1 
Odd Cod
Every 4.4 seconds:
- Inflict 1

- Inflict 1 → 0
to yourself
Unfortunate Tuna
Every 3 seconds:
- Inflict 1

- Inflict 1 → 0
to yourself
Wild Rose
Start of
:
- Gain 4 → 3
and 0 → 1 
- Inflict 1
on yourself
Carrot
Every 5 seconds:
- Gain 3 → 4
and 1 
Level Bonus
Every 5 seconds:
- % chance to gain 3 → 4
and 1 
Absorb
- Gain 3 → 4
and 1 
Predator Teeth
Level Bonus
When time of day changes: → When this inflicts
:
- % chance to gain 2
→ inflict 1 
Pitahaya
Absorb
- Gain 1
and cleanse 1 → 2 
Lava Rock
Absorb
- Inflict 1-2

Holy Essence
Every 3 seconds:
- Use 2
to gain 2 → 3 
Death Essence
Every 3 seconds:
- Use 2
to inflict 2 → 3 
Level Bonus
Every 3 seconds:
- % chance to inflict 1 → 2

Emerald Scarab
Level Bonus
On critical hit:
- % chance to steal 1 → 2

Moldemort
- Type: added

On hit:
for 1 second
- Gain 6 → 9
per

- Cleanse 0 → 1
per

- Inflict 0 → 1
per

Level Bonus
On critical hit:
- % chance to inflict 3 → 6

Hag’s Cauldron
Tainted Soulstone
Every 3.8 seconds:
- Both players gain 2
and 2
→ Gain 2
and inflict 2 
Every 3.8 seconds: → When time of day changes:
- Use 6 → 0
to activate:
on opponent
Level Bonus
Every 3.8 seconds:
- % chance both players gain 2
and 2
→ Gain 2
and inflict 2 
Gothic Shield
When hit (

):
- 50% chance to:
- Block 20

- Drain 0.5
→ when blocking 

Infernal Tide
: 3.5 → 3.1
On hit:
- Use 5
to gain 3
and inflict 3 
On critical hit → While opponent has 40+
:
- Gain 1
per
on you → on hit
On critical hit → While you have 40+
:
- Remove 1
per 2
on opponent → on hit
Per
on you:
- Gain +1% → 0%

Buzz
Cocoonling
You can now steer the evolution into butterflies by combining it with specific flowers, or allow it to evolve randomly as before.
Bramblebat and Fluttercatcher
and
significantly adjusted
Fluttercatcher
: 4 → 2
On shop entered:
- 25% → 50% chance per
to catch 1 Insect
Celeste
Swords and Staves
and
significantly adjusted
Voltaic Shiv
Level Bonus
On hit:
- % chance to gain 1 → 2

Thunder Sword
Level Bonus
On hit:
- % chance to gain 1 → 3

Thunderstorm Spear
Level Bonus
On Discharge → On hit:
- % chance to discharge again → gain 4

Elementium Bulwark
When hit (

):
- 40% chance to:
- Block 16

- Gain 1

- Drain 0.5
→ when blocking 

Lightning Rod
On hit:
- Gain 2 → 1

- Use 1
to gain 4 
Discharge (12 → 15
)
- Deal 16

Stormcloud Staff
On hit:
- This gains 2 → 0

items gain 2 
- Use 2
to gain 6 
Discharge (16 → 18
):
- Deal 26 → 33

- Disable 1 enemy item for 1.5 seconds
Hailstorm Scepter
On hit:
- This gains 2 → 0

items gain 3 
- Use 3
to gain 8 → 9 
Discharge (24 → 27
):
- Deal 42 → 33

- Inflict 1
per second for 5 seconds
Hurricane Focus
On hit:
- This gains 4 → 0

items gain 4 
- Use 4
to gain 10 → 12 
Discharge (30 → 36
):
- Deal 72 → 48

- Remove 2
per

- Inflict 2
per second for 5 seconds
Charged Tesseract
Every 5.2 seconds:
- Gain 1
and 2 
items gain 4 → 3 
Chain Lightning Codex
Discharge (24 → 26
)
- Inflict
on 3 enemy items for 2 → 1.5 seconds
Level Bonus
Every 4.8 seconds:
- % chance to
3 → 2 enemy item for 1 second
Rolling Thunder Tablet
Every 4.8 seconds:
- Use 5
to:
- Deal 1-99
:
- Inflict
for 0.5 seconds
- Inflict
on 1 enemy item for 3 → 2 seconds
- Discharge: 28 → 34

Level Bonus
Every 4.8 seconds:
- % chance to
2 enemy items for 3 → 2 seconds
Chana
Fire Wands and Staves
and
significantly adjusted
Searing Wand
On hit:
- Use 3
to deal 0 → 4
and inflict 2 
Wicked Stick
On hit:
Blazing Rod
On hit:
- Use 5 → 4
to inflict 3 
Hungry Wand
On hit:
- Steal 1 → 0

- Use 5
to remove 0 → 2
and inflict 3 
Cinderstaff
On hit:
- Steal 1 → 0

- Use 6
to remove 0 → 3
and inflict 5 → 4 
Conflagration Staff
On hit:
- Steal 1 → 0

- Use 7
to remove 0 → 4
and inflict 7 → 5 
On
item activation:
- 30% chance to cleanse 0 → 1
and inflict 1 
Iceburn Scepter
Level Bonus
On hit:
- % chance to inflict 2
→ or 2 
Dorf
Picks
and
significantly adjusted
Grandma’s Dusty Blast Box
Start of
:
- 1
Bomb goes +33% → +50% faster
- 1 other
Bomb goes +20% faster
Blast Furnace Bellows
: 5.6 → 4.8 seconds
Baby Core Creeper
Level Bonus
On hit:
- % chance to inflict 1 → 3

Enoch
- Adjusted item unlock order for level 1
Enochs
- Hero buffs: 2/4 → 3/6

Scythes
and
significantly adjusted
→
removed
Soulharvester
- Type: Added

Reaper’s Judgment
- Type: Added

- Recipe: Soulharvester + (Spiderweb → Black Cat)
On hit:
- Steal 16
→ and 2 
- Inflict 3
and 2 → 0 
Harvest Pumpkin
Every 5.2 seconds:
- Gain 2 → 5

- 50% → 0% chance to inflict 1 → 0

Level Bonus
Every 5.2 seconds:
- % chance to gain 4 → 0
or inflict 1 
Lantern (streamlined)
Every 3.7 seconds:
- Gain 2
during 

- Inflict 2
during 

Jack-o-Lantern (streamlined)
Every 3.5 seconds:
- Gain 2
and 1
during 

- Inflict 2
and 2
during 

Cat-o-Lantern (streamlined)
Every 3.2 seconds:
- Steal 9
and 2
during 

- Inflict 3
and 3
during 

Scarecrow (streamlined)
Every 3.2 seconds:
- Gain 3
and 3
during 

- Inflict 4
and 4
during 

Start of
:
2 enemy
for 1.5 seconds
Crowbane (streamlined)
Every 3.1 seconds:
- Gain 6
and steal 25
and 4
during 

- Inflict 4
, 4
, 4
during 

Start of
:
5 enemy
for 1.5 seconds
Bucket of Nightmares
Every 30 → 20 healed or overhealed by opponent:
- Inflict 1

- This ability requires 5 more
to trigger
Gourd Grimace (streamlined)
: 10 → 6
: Pattern adjusted
Every 4.3 seconds:


gains +2%
per
Pumpkin
- Gain 1
→ 15
per


or Pumpkin during 

- Inflict 2
per


or Pumpkin during 

Purrfect Mask
Per
on you:
Bat Visor
Level Bonus (new)
On
hit:
- % chance to steal 5

Fern
Spears & Living Staff
and
significantly adjusted
Sapwood Javelin
While this blooms:
- Inflict 2 → 3
on critical hit
Bloodwood Spear
While this blooms:
- Inflict 3 → 4
on critical hit
Oakblood Glaive
While this blooms:
- Inflict 4 → 6
on critical hit
Living Staff
Per
on you:
- Gain +1 → +2

Arboreal Defender
When hit (

):
- 40% chance to:
- Block 12

- Drain 0.5
→ when blocking 

Regrowth Barrier
When hit (

):
- 40% chance to:
- Block 14

- Drain 0.5
→ when blocking 

Nightingale
Every 3 seconds:
Bloomers bloom
- Gain 2 → 4

Ocarina Of Thyme
Start of 


:
items Bloom for 5 → 6 seconds
- Inflict
on 5 → 2 enemy
for 5 → 6 seconds
Grovekeeper Crown
While this blooms:
- Gain 50% → 30% faster activations
Lanternbug
Changed from Weapon Levels to Generic Levels
Start of 


:
items Bloom for 5 seconds
- Inflict 10 → 12

Level Bonus
When time of day changes → Start of 


:
- % chance to inflict 5 → 8

Venus Pitfall
When hit (

):
- 25%+ chance to:
- Inflict 1
per


- If this is blooming:
- Slow attacking


by 10% → 15%
Harkon
Axes and Hammers
and
significantly adjusted
- Does not include Warbringer or Cataclysm
Hob Gang
Bolts
All bolts now have 100% baseline accuracy. They can still miss if something is giving them negative accuracy (eg:
, Morning Fog), but in general: they’re only used when the crossbow already hit, so these will also hit.
Dartguns and Safe Crackers
and
significantly adjusted
Tactical Blowgun
When this shoots a Dart or a Bolt:
- Inflict 1
→ Gain 6 
Level Bonus
On hit:
- 60% chance to inflict 1
→ gain 6 
Harper-Sonic Dart Sling
: Updated pattern
When this shoots a Dart or a Bolt:
- Inflict 2 → 0
and 3 → 5 
Level Bonus
On hit:
- % chance to inflict 1 → 0
and 2 → 3 
Gobituary Dart
On hit:
- Inflict 2 → 3
per second for 8 seconds
Level Bonus
On hit:
- % chance to inflict 2 → 6

Kragg
Flails and Staves
and
significantly adjusted
Bellringer Beetle
: 3.9 → 3.3
Level Bonus
Every 5 seconds:
Mala Necklace
When you get
:
- Heal for 7 → 10
per
Scroll or Bell →
item
Level Bonus
Every 3.4 seconds:
- % chance to
yourself for 0.4 → 0.2 seconds
Third Eye Blindfold
Every 3
inflicted on you
- Cleanse 1

- 50% chance to gain 0 → 1

Sewer-dwelling Sensei
On hit:
Morrow
Morrow has been extensively reworked to align with the updated
. Many
related changes will be abridged to reduce confusion.
Call of the Void has been updated to inflict 5
for 3 seconds (was for 5 seconds)
and
significantly adjusted
Briny Fish Basket
On shop entered:
- If there is a
inside:
- If not:
Faulty Compass (Reworked)
: 1 → 2
- Price: 8 → 6

Start of 


:
- Gain 3
per

- Gain 3
per

- Gain 3
per

- Gain 3
per

- Inflict 1
on yourself
Level Bonus
When this gains
:
- % chance to gain that many
again
Absorb
- Inflict 2

Captain’s Cap
Every 4 seconds:
- Use 0 → 1
to inflict 0 → 1 
Squirming Bicorne
Every 3.7 seconds:
- Inflict 0 → 1

- Use 0 → 2
to inflict Call of the Void on your opponent
Bottom Trawl
, crab, or lobster inside activates:
- 15% → 30% chance to gain 1
, 1
, 1
, 1
or 1 → 0 
Level Bonus
When this gains
:
- % chance to gain that many
again
Cast Iron Anchor
Start of
:
- Gain +0% → +15% faster attacks per absorbed Reef Knot
On hit:
- Gain 2 → 0
per
Reef Knot
- Inflict 2

On shop entered:
- Absorb
Reef Knot (0/0 → 0/1)
- 0% → 25% chance to Go Fishing (Deep)
Level Bonus
On hit:
- % chance to inflict 1 → 2

Admiralty Anchor
Start of
:
- Gain +0 → +15% faster attacks per absorbed Reef Knot
On hit:
- Gain 2 → 0
per
Reef Knot
On shop entered:
- Absorb
Reef Knot (0/0 → 0/2)
- 50% chance to Go Fishing (Abyssal)
- +0% → +10% per failed attempt until success
Level Bonus
On hit:
- % chance to inflict 1 → 3
or 1 → 3 
Everdrift Anchor
Start of
:
- Gain +0% → 15% faster attacks per absorbed Reef Knot
On hit:
- Gain 3 → 0
per
Reef Knot
- Inflict 4 → 2
, 0 → 2
, 3 → 0 
- Inflict Call of the Void
- Inflict 3 → 1
on yourself
Call of the Void:
- Inflict 5
for 3 seconds
On shop entered:
- Absorb
Reef Knot (0/3)
Level Bonus
On hit:
- % chance to inflict 1
, 0 → 1
, and 1 
Three Eyed Crab
On hit:
- Gain 3
and 3 
- Use 1
to inflict 2→ 1
and inflict 2 → 0
to yourself
Slithering Lobster
On hit:
- Gain 6
and 6 
- Use 3 → 2
to:
- Inflict 3 → 2

- Inflict 3 → 2

- Inflict 3 → 0
to yourself
Feathered First Mate
Start of
,
,
,
:
- Gain +0% → +10% faster attacks per

On hit:
- Inflict 1

- Inflict 1 → 0
on yourself
2 → 1 opponent
for 2 → 4 seconds
On critical hit:
Per
on you:
- Gain +2% → 0%

Level Bonus
On hit:
- % chance to gain 1
per
→ to gain 1 
Writhing Tentacle
: 3.6 → 3.1
- Price: 12 → 9

On hit:
- Gain → Steal 3

- Inflict 1
and 1 
- Inflict 1 → 0
on yourself
On miss:
- Inflict 0 → 1
on yourself
Per
on you → on both players combined:
Level Bonus
On hit:
- % chance to inflict 1 → 2

Absorb
- Inflict 2
and 3 → 1 
Whispering Conch
Every 3.5 seconds:
- Gain 8

- Inflict 0 → 1
on yourself
- Inflict Call of the Void on both players → on your opponent
Per
on you → on both players combined:
- Gain +10% → 5% faster activations
Call of the Void:
- Suffer 5
for 5 → 3 seconds
Level Bonus
Every 3.5 seconds:
- % chance to gain 12
and 0 → 1
(self)
The Voidcaller
: 3.9 → 3.3
Start of
:
- Inflict 1 → 0
on both players every second
On hit:
- Gain 15
→ Steal 18 
- Inflict 0 → 3
and 0 → 3 
On critical hit:
- Inflict Call of the Void on your opponent three times
Per
on both players combined:
- Gain +1%
, +1 → 0%
, +1 → 3% faster attacks
Call of the Void:
- Suffer 5
for 3 seconds
Level Bonus
On hit:
- % chance to inflict 2
and 1 → 2 
Chum Bucket
Start of
:
gains +10% → +25% faster attacks
Level Bonus
On
critical hit:
- % chance to inflict 1 → 2

Leaky Prototype
Start of
:
- Gain 0 → 40

- Reduce
duration by 90%
- Reduce
taken by 0 → 10% per

Every 3.2 → 3.5 seconds:
- Inflict 1
on yourself
- Gain 15
per
→ 8
per

Level Bonus
Every 3.2 → 3.5 seconds:
- % chance to gain 15
per
→ 10
per

Worn-out Lifebuoy
Every 3.7 seconds:
- Cleanse 7 → 0 different

- Inflict 3
on yourself
- Heal for 0% → 8% of your missing

Health below 40%:
- Gain 5 → 0
and 1 → 0
per
on you
Level Bonus
Every 3.7 seconds:
- % chance to gain 1 → 0
per
on you
- % chance to cleanse 0 → 1 of each

Nymphedora
Bows and Knives
and
significantly adjusted
Evergreen Arc
On critical hit → On hit:
- Gain +2

On critical hit:
- Gain 0 → 1

Snake Oil
Absorb
- Gain 3 → 2

Eagle Eye Amulet
- Price: 5 → 4

Start of
:
Per
on you → If you have 10+
:
Level Bonus (new)
When time of day changes:
- % chance to gain 2

Corny Corn
Every 4.2 seconds:
- Heal for 7 → 6

Level Bonus
Every 4.2 seconds:
- % chance to gain 1
and heal for 0 → 6 
Leafbound Striders
Every 3.6 seconds:
Level Bonus
Every 3.6 seconds:
- % chance to gain 1
and

gain +25% → +15% 
Fiery Quiver
Every 3.2 seconds:
Blazegaze
Level Bonus
On hit:
- % chance to inflict 1
and 0 → 1 
Pepper
Knives and Ladles
and
significantly adjusted
- Faster attacks per
replaced with shortening the
of

Paring Knife
On hit:
Chef’s Knife
On hit:
- Inflict 1 → 0

- Skip 1.0 seconds of
of

On critical hit:
gains +5 → 0% faster activations
- Inflict 1 → 0

Koneko Steel Knife
On hit:
On critical hit:
gains +5 → 0% faster activations
- Inflict 2 → 0

Level Bonus
On hit:
- % chance to inflict 1 → 2

Wooden Spoon (redesigned)
Start of
:
On
activation:
- Use 0 → 1
to gain 0 → 1 
Level Bonus (new)
On hit → Every 4.3 seconds:
- % chance to heal 5

Soup Ladle
: 1 → 0
Start of
:
On hit:
- Gain 1 → 0
per

- Use 0 → 2
to gain 2 
Campfire Skillet
Start of
:
On hit:
- Gain 1 → 0
per

- Gain 5
→ per

- Use 0 → 2
to gain 3 
Level Bonus
On hit:
- % chance to gain 1
and 0 → 5 
Cheese Wheel of Fortune
Every 8 → 4 seconds:
On
hit:
- 50% chance for all
to gain +1
→ +2 max 
Level Bonus
On
critical hit:
- % chance for all
to gain +1
→ +10% 
Grape Juice Cask
On
consumed:
- Gain 1 → 2

Nice Spice Rack
: 5.7 → 4.9
Rolling Pin Nunchucks
Level Bonus
On hit:
- % chance to inflict 1 → 2

The Tenderizer
: 2.1 → 1.5
Ronan
Swords
and
significantly adjusted
Twinmaw
On hit:
- Gain 2 → 1

- Inflict 2 → 3

Per
on opponent:
- Gain +2 → +0%

Level Bonus (new)
On hit:
- % chance to gain 1

Hungering Ward
- Base
blocking value: 3 → 5 
Shield Spikes
Per 16 → 14
gained by
items
Sage
Bolts
All bolts now have 100% baseline accuracy. They can still miss if something is giving them negative accuracy (eg:
, Morning Fog), but in general: they’re only used when the crossbow already hit, so these will also hit.
Crossbows
and
significantly adjusted
Every 5 seconds:
After 15 seconds:
- Activate
2 times
- Restore 0 → 1 use to

Level Bonus
Every 5 seconds:
- % chance to gain 1
per

→ added 
Timeless Hourglass
Health below 20%:
- Both players cleanse all
→ You cleanse 75 
- Both players heal 1000
→ You heal 500 
Serpent Deathbolt
On
inflicts
→ On
hits:
- The next hit with this inflicts +3

Tink
and
significantly adjusted
Power Vacuum
Every 2.9 → 3.5 seconds:
Level Bonus
Every 2.9 → 3.5 seconds:
Potion Mixer
On
consumed:
- Gain 0 → 2

Edge Calibrator
Start of
:
On
hit:
- 40% chance for ( → this and) all
→ and
to gain +2 
Portable Siege Engine
On shop entered:
Zahir
A new hero has entered the Brawl. Introducing
Zahir!
Appendix - 


adjustments
This is the per-item listing for the specific damage tuning applied. I know some of our nerds love to see the exact adjustments, or reference them later, so I’m happy to share them as an appendix here.
Fun fact: These notes are 804 lines long. The main balance notes, with the abbreviated “
and
significantly adjusted”, are 817 lines long.
Shared
Amethyst Blade
: 90 % → 75 %
: 7-12 → 10-17
Aristorat
: 80 % → 75 %
Axe of Abraxas
: 85 % → 75 %
: 12-17 → 21-27
: 1.8 → 1.5
Bloodletter
: 85 % → 75 %
: 8-13 → 17-22
: 1.1 → 1.2
Boomslang
: 80 % → 75 %
Boulder
: 90 % → 60 %
: 24-32 → 28-37
Brainsquasher
: 85 % → 75 %
Bumblerat
: 80 % → 75 %
Corruptor’s Wisdom
: 90 % → 60 %
: 8-12 → 9-14
Count Ratula
: 85 % → 75 %
Dagger
: 80 % → 75 %
Deathhowl
: 85 % → 75 %
Doomsday Oarfish
: 80 % → 75 %
Double-ender
: 90 % → 75 %
Dragon’s Tail Jelly
: 80 % → 75 %
Emerald Scarab
: 85 % → 75 %
Fang the Rattleslang
: 85 % → 75 %
Fine Sword
: 85 % → 75 %
: 10%
: 1.2 → 1.15
: 2.0 → 2.1
Fishing Harpoon
: 80 % → 60 %
: 6-10 → 7-12
Fishing Rod
: 75 % → 60 %
: 6-9 → 7-10
Flaming Sword
: 90 % → 75 %
: 10% → 20%
: 1.4 → 1.5
Frost Cleaver
: 85 % → 75 %
Frost Dagger
: 85 % → 75 %
Glasshead
: 80 % → 75 %
Green Snapper
: 80 % → 75 %
Hooked Dagger
: 85 % → 75 %
Infernal Tide
: 90 % → 60 %
: 7-12 → 8-14
: 3.5 → 3.1
Iron Sword
: 90 % → 75 %
: 4-7 → 4-8
: 1.8 → 2.0
Lava Boulder
: 90 % → 60 %
: 21-41 → 24-47
Lava Dagger
: 85 % → 75 %
Lava Golem
: 90 % → 75 %
Lava Rock
: 80 % → 60 %
: 5-11 → 6-13
Leviathan
: 85 % → 75 %
Magic Dagger
: 85 % → 75 %
Mallet
: 85 % → 75 %
: 5-14 → 5-9
Moldemort
: 85 % → 75 %
Muck Rat
: 80 % → 75 %
Mystic Rat
: 80 % → 75 %
Neptune’s Wrath
: 90 % → 60 %
: 16-22 → 18-25
Night Angler
: 80 % → 75 %
Pebbles the Golem Lord
: 80 % → 75 %
Plague Rat
: 80 % → 75 %
Poison Dagger
: 85 % → 75 %
Polyphemus’ Bane
: 85 % → 60 %
: 10-14 → 12-16
Rat Lich
: 80 % → 75 %
Rat Romancer
: 80 % → 75 %
Ratbone
: 80 % → 75 %
Ratnaros
: 85 % → 75 %
Ratuman the White
: 85 % → 75 %
Ratymandias
: 85 % → 75 %
Reefspike
: 80 % → 75 %
River Rat
: 80 % → 75 %
Robo Rat 2.0
: 80 % → 75 %
Rock
: 80 % → 60 %
: 3-6 → 3-7
Royal Seax
: 85 % → 75 %
Sawfin Shark
: 80 % → 75 %
Serpent’s Tongue
: 85 % → 75 %
: 8-11 → 5-8
: 1.2 → 0.9
Shovel
: 85 % → 75 %
Sorcerat
: 80 % → 75 %
Soulstealer
: 85 % → 75 %
Spiked Sickle
: 85 % → 75 %
Staff of Wisdom
: 85 % → 60 %
: 5-9 → 6-10
Stone Golem
: 85 % → 75 %
Throwing Hatchet
: 90 % → 60 %
: 6-9 → 7-10
Tidal Staff
: 85 % → 60 %
: 7-11 → 8-13
Tidepiercer
: 80 % → 75 %
: 6-10 → 22-27
Torch
: 80 % → 75 %
Unholy Sword
: 90 % → 75 %
: 9-15 → 18-24
: 0 → 10%
Vampire Bat
: 80 % → 75 %
Vampire Worm
: 80 % → 75 %
Vampire’s Scepter
: 90 % → 60 %
: 7-11 → 8-13
Willow Wand
: 70 % → 60 %
: 5-7 → 4-8
: 2.4 → 2.7
Wing Clipper
: 85 % → 75 %
Wooden Sword
: 2-4 → 3-4
: 1.8 → 2.0
Wooden Stick
: 75 % → 60 %
Woodsman’s Axe
: 85 % → 75 %
: 7-19 → 11-16
: 1.55 → 1.6
Wooden Club
: 4-7 → 4-6
Buzz
Amethyst Dancer
: 80 % → 75 %
Bramblebat
: 80 % → 75 %
: 5-9 → 14-21
: 1.6 → 2.1
Drakefly
: 80 % → 75 %
Fluttercatcher
: 80 % → 75 %
: 7-11 → 11-13
: 1.3 → 1.5
Frostwing
: 80 % → 75 %
Goliathfly
: 90 % → 75 %
Lily Pad Prince
: 80 % → 75 %
Ruby Admiral
: 80 % → 75 %
Sapphire Morpho
: 80 % → 75 %
Scorpionfly
: 85 % → 75 %
Spiked Whip
: 80 % → 75 %
Starwing
: 85 % → 75 %
Celeste
Electrobat
: 85 % → 75 %
Elementium Golem
: 90 % → 75 %
Elementium Ore
: 75 % → 60 %
: 3-6 → 3-7
Fulmination Hammer
: 90 % → 75 %
: 1-33 → 1-44
Hailstorm Scepter
: 85 % → 60 %
: 1-18 → 1-23
: 1.4 → 1.8
Hurricane Focus
: 90 % → 60 %
: 1-24 → 1-28
: 1.5 → 1.9
Lightning Rod
: 80 % → 60 %
: 1-12 → 1-14
Stormcloud Staff
: 85 % → 60 %
: 1-16 → 1-18
: 1.4 → 1.5
Stormstrike Gavel
: 80 % → 75 %
: 1-21 → 1-19
: 1.3 → 1.5
Storm Lute
: 85 % → 75 %
Thunder Rat
: 90 % → 75 %
Thunder Sword
: 85 % → 75 %
: 2.8 → 2.6
Thunderstorm Spear
: 90 % → 60 %
: 1-29 → 1-61
: 1.6 → 1.8
Voltaic Shiv
: 85 % → 75 %
: 1-13 → 1-11
: 2.6 → 2.4
Zap Rat
: 80 % → 75 %
Chana
Blazing Rod
: 80 % → 60 %
: 5-9 → 12-18
Chillbane
: 85 % → 60 %
: 5-8 → 6-9
Cinderstaff
: 90 % → 60 %
: 7-12 → 19-25
: 1.9 → 1.8
Conflagration Staff
: 90 % → 60 %
: 9-16→ 25-36
Cryoblaze Staff
: 90 % → 60 %
: 11-14 → 13-16
Frostbite Wand
: 90 % → 60 %
: 6-10 → 7-12
Frozen Stick
: 75 % → 60 %
: 4-6 → 5-7
Hungry Wand
: 80 % → 60 %
: 5-8 → 7-11
Iceburn Scepter
: 80 % → 75 %
Searing Wand
: 80 % → 60 %
: 4-6 → 5-7
Wand of Backdraft
: 75 % → 60 %
: 3-7 → 3-8
Wicked Stick
: 80 % → 60 %
: 2-5 → 4-6
Dorf
Adamantite Axepick
: 90 % → 75 %
: 10-14 → 20-26
: 1.5 → 1.65
Adamantite Forge Hammer
: 90 % → 75 %
Adamantite Ore
: 80 % → 60 %
: 6-9 → 7-10
Baby Core Creeper
: 80 % → 75 %
Caged Songbird
: 85 % → 75 %
Crystal Cluster
: 80 % → 60 %
: 40-54 → 46-62
Crystal Shard
: 80 % → 60 %
: 3-6 → 3-7
Crystal Golem
: 90 % → 75 %
Gemforged Warpick
: 90 % → 75 %
: 14-18 → 26-36
: 1.6 → 1.7
Gemstone Forge Hammer
: 90 % → 75 %
: 7-9 → 7-10
: 1.3 → 1.5
Gold Ore
: 80 % → 60 %
: 6-9 → 7-10
Gold Attuned Shovel
: 85 % → 75 %
Iron Forge Hammer
: 80 % → 75 %
Iron Ore
: 80 % → 60 %
: 3-6 → 3-7
Lumps of Coal
: 80 % → 60 %
: 3-6 → 3-7
Mining Pick
: 80 % → 75 %
: 5-8 → 6-9
Molten Core Creeper
: 85 % → 75 %
Proto-Golem
: 90 % → 75 %
Steel Forge Hammer
: 85 % → 75 %
Steel Pickaxe
: 85 % → 75 %
: 7-11 → 12-20
: 1.4 → 1.5
Enoch
All-Seeing Bat
: 85 % → 75 %
Ancient Soul
: 85 % → 75 %
Duskreaver
: 85 % → 75 %
: 8-12 → 14-22
: 1.5 → 1.7
Flying Broom
: 80 % → 75 %
Grim Scythe
: 80 % → 75 %
: 7-11 → 10-16
Haunted Bat
: 85 % → 75 %
Reaper’s Judgement
: 90 % → 75 %
: 14-20 → 36-44
: 1.8 → 2
Simple Scythe
: 3-6 → 4-6
Soulharvester
: 85 % → 75 %
: 10-16 → 20-32
: 1.75 → 1.85
Fern
Bloodwood Spear
: 90 % → 60 %
: 8-16 → 16-24
: 1.5 → 1.6
Dendromancy Rod
: 85 % → 60 %
: 8-12 → 9-14
Glittercall Magpie
: 85 % → 75 %
Jackalope
: 80 % → 75 %
Lanternbug
: 90 % → 75 %
Leafblade Skean
: 80 % → 75 %
Living Staff
: 85 % → 60 %
: 13-25 → 26-34
Nightingale
: 90 % → 75 %
Nightsong Raven
: 90 % → 75 %
Oakblood Glaive
: 90 % → 60 %
: 10-20 → 24-32
: 1.5 → 1.7
Perennial Recurve
: 85 % → 60 %
: 4-12 → 5-14
Pinewhisper Thrush
: 80 % → 75 %
Ratatoskr
: 85 % → 75 %
Sapwood Javelin
: 85 % → 60 %
: 6-11 → 11-18
: 1.4 → 1.5
Harkon
Ancestral Spirit
: 85 % → 75 %
Bonecrusher
: 85 % → 75 %
: 9-13 → 12-17
: 1.4 → 1.6
Bonesaw
: 80 % → 75 %
: 5-7 → 4-10
: 1.35 → 1.2
Bloodrage Axe
: 80 % → 75 %
Cataclysm
: 90 % → 75 %
Dark Omen
: 85 % → 75 %
: 7-12 → 7-11
: 1.4 → 1.6
Deathbringer
: 85 % → 75 %
: 17-23 → 20-26
Doombringer
: 85 % → 75 %
: 9-17 → 13-20
: 1.6 → 1.9
Fury Edge
: 80 % → 75 %
: 7-9 → 14-19
Ironhowl
: 85 % → 75 %
: 8-11 → 12-17
: 1.5 → 1.6
: 3.1 → 2.7
Ragnarok
: 90 % → 75 %
: 18-34 → 34-42
Sledgehammer
: 1.5 → 1.3
Skullsmasher
: 85 % → 75 %
: 12-18 → 14-19
Tomahawk
: 80 % → 75 %
: 5-8 → 4-6
: 1.42 → 1.2
: 3.0 → 2.4
Warbringer
: 85 % → 75 %
: 11-17 → 22-28
Warhammer
: 80 % → 75 %
: 6-9 → 6-10
: 1.6 → 1.5
Wolfstrike
: 85 % → 75 %
World’s End
: 90 % → 75 %
Hob Gang
Bolt Cutter
: 85 % → 75 %
Gobituary Dart
: 90 % → 100 %
: 10-20 → 12-23
Gobliterator Dart
: 90 % → 100 %
: 9-14 → 10-16
Gobnoxious Dart
: 90 % → 100 %
: 7-10 → 8-12
Harper-Sonic Dart Sling
: 85 % → 60 %
: 8-13 → 22-30
Lockpick Dart
: 80 % → 100 %
: 3-5 → 3-6
Rat Burglar
: 80 % → 75 %
Simple Blowgun
: 75 % → 100 %
: 3-5 → 3-6
Sticky Dart
: 85 % → 100 %
: 5-8 → 6-9
Tactical Blowgun
: 80 % → 100 %
: 7-11 → 10-15
Trangoblizer Dart
: 90 % → 100 %
: 7-10 → 8-12
Unsafe Safe Cracker
: 90 % → 75 %
: 9-14 → 12-17
Vitri-Oil Vault Drill
: 90 % → 75 %
: 10-16 → 16-24
Kragg
Aping Acolyte
: 80 % → 75 %
Bellringer Beetle
: 90 % → 75 %
: 3.9 → 3.3
Ceremonial Lathi
: 85 % → 75 %
Elemental Greatstaff
: 90 % → 75 %
: 9-18 → 24-30
: 1.5 → 1.8
Flail of Atonement
: 90 % → 75 %
: 7-14 → 11-18
: 1.2 → 1.5
Fortified Sanjiegun
: 90 % → 75 %
: 6-12 → 9-13
: 1.2 → 1.45
Gururangutan
: 90 % → 75 %
Martial Monkey
: 85 % → 75 %
Quarterstaff
: 80 % → 75 %
Sewer-dwelling Sensei
: 90 % → 75 %
Tempered Ritual Staff
: 90 % → 75 %
: 8-16 → 13-17
: 1.4 → 1.65
Tonfas
: 80 % → 75 %
Whirling Nunchucks
: 85 % → 75 %
: 5-10 → 6-10
: 1.2 → 1.35
Zenpanzee
: 90 % → 75 %
Morrow
Admiralty Anchor
: 85 % → 75 %
: 13-26 → 36-78
: 2.0 → 2.5
: 2.9 → 3.2
Blasted Gull
: 80 % → 75 %
Cast Iron Anchor
: 85 % → 75 %
: 11-22 → 22-38
: 2
: 2.7 → 2.9
Everdrift Anchor
: 90 % → 75 %
: 16-28 → 42-104
: 2.0 → 3.0
: 3.1 → 3.6
Feathered First Mate
: 80 % → 75 %
Flamescale Seadrake
: 85 % → 75 %
Makeshift Oar
: 80 % → 75 %
: 6-11 → 7-12
Shoddy Handline
: 80 % → 60 %
: 3-6 → 5-9
Slithering Lobster
: 80 % → 75 %
Sturdy Fly Gaff
: 85 % → 60 %
: 6-14 → 13-19
: 1.5 → 1.7
The Voidcaller
: 85 % → 75 %
: 3.9 → 3.3
Tiny Kraken Tooth
: 85 % → 75 %
Three Eyed Crab
: 80 % → 75 %
Writhing Tentacle
: 80 % → 75 %
: 3.6 → 3.1
Nymphedora
Blazegaze
: 90 % → 75 %
Deathshot
: 90 % → 60 %
: 11-25 → 18-29
Dragonfang
: 90 % → 75 %
Elven Blade
: 80 % → 75 %
: 5-8 → 4-7
: 1 → 1.15
: 15% → 0%
Evergreen Arc
: 90 % → 60 %
: 15-29 → 25-33
: 1.7 → 1.95
Final Blow
: 85 % → 60 %
: 3-12 → 3-14
Hunter’s Bow
: 80 % → 60 %
: 4-10 → 8-14
: 1.25 → 1.4
Hunting Knife
: 80 % → 75 %
: 0.8 → 0.9
: 2-5 → 2-4
: 10% → 0%
Light Bow
: 75 % → 60 %
: 3-9 → 4-8
5% → 0%
Reptile Stalker
: 85 % → 75 %
Silverbark Bow
: 80 % → 60 %
: 5-16 → 15-21
: 1.4 → 1.7
Stalker’s Shiv
: 85 % → 75 %
: 7-9 → 7-11
: 20% → 0%
Pepper
Campfire Skillet
: 85 % → 75 %
: 8-11 → 10-15
: 2.6 → 3.1
Chef’s Knife
: 80 % → 75 %
: 4-6 → 4-5
: 1.15 → 0.75
: 2.6 → 2.1
5% → 0%
Croissant Crossbow
: 85 % → 60 %
: 9-14 → 10-16
Fuzzy Sous-chef
: 80 % → 75 %
Grapeshot Slinger
: 85 % → 60 %
: 6-9 → 7-10
Head Chef’s Skewer
: 85 % → 75 %
: 10-15 → 20-28
Koneko Steel Knife
: 85 % → 75 %
: 7-10 → 9-11
: 1.2 → 0.85
: 2.8 → 2.3
: 10% → 0%
Paring Knife
: 3-5 → 2-3
: 1.1 → 0.6
: 2.4 → 2.0
Rolling Pin Nunchucks
: 85 % → 75 %
Soup Ladle
: 80 % → 75 %
: 5-9 → 6-10
: 1.3 → 1.2
: 2.4 → 2.8
The Tenderizer
: 85 % → 75 %
Ronan
Champion’s Ripper
: 90 % → 75 %
: 8-18 → 14-19
Errant Lance
: 85 % → 60 %
: 10-29 → 12-33
Excalibur
: 90 % → 75 %
: 32-45 → 40-52
: 2.5 → 2.1
Fanged Axe
: 80 % → 75 %
: 4-7 → 5-8
Fanged Blade
: 85 % → 75 %
: 10-16 → 9-13
: 1.3 → 1.4
Hooked Blade
: 80 % → 75 %
Jagged Blade
: 80 % → 75 %
Knights Razor
: 85 % → 75 %
: 5-10 → 5-8
Piercing Lance
: 85 % → 60 %
: 4-10 → 5-12
Rhongomiant
: 90 % → 60 %
: 14-35 → 16-40
Tournament Lance
: 85 % → 60 %
: 7-18 → 8-21
Twinmaw
: 90 % → 75 %
Young Squire
: 80 % → 75 %
Sage
Arcane Bolt Blaster
: 80 % → 60 %
: 8-13 → 9-15
: 1.7 → 1.3
Astral Reaver
: 90 % → 75 %
Flame Bolt
: 90 % → 100 %
: 11-16 → 13-18
Hand Crossbow
: 75 % → 60 %
: 2-4 → 4-7
Ironwood Boltcaster
: 80 % → 60 %
: 4-6 → 9-13
: 1.5 → 1.3
Iron Bolt
: 80 % → 100 %
: 4-6 → 5-7
Jade Dagger
: 80 % → 75 %
Midori Bolt
: 90 % → 100 %
: 8-18 → 9-21
Moonlit Blade
: 80 % → 75 %
Razor Bolt
: 85 % → 100 %
: 6-9 → 7-10
Serpent Deathbolt
: 90 % → 100 %
: 14-22 → 16-25
Soulpiercer
: 90 % → 100 %
: 18-26 → 21-30
Titanwood Repeater
: 80 % → 60 %
: 7-11 → 8-13
: 1.6 → 1.25
Toxic Bolt
: 90 % → 100 %
: 8-12 → 9-14
Zephyr’s Edge
: 85 % → 75 %
Tink
Carnage Saw
: 80 % → 75 %
Crowbar
: 85 % → 75 %
Forest Mower
: 90 % → 75 %
: 10-16 → 13-18
Mana Recycler
: 80 % → 75 %
Pliers
: 80 % → 75 %
Runesmith Goniometer
: 80 % → 75 %
: 9-14 → 18-28
: 1.6 → 1.7
Screwsmacker
: 85 % → 75 %
Spanner
: 80 % → 75 %
Welding Torch
: 85 % → 75 %
: 9-12 → 16-22
Index
Overview - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967072325800078\
Relics - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967272087654430\
Shared - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967448412258455\
Buzz - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967531593564180\
Celeste - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967605627228327\
Chana - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967647763206335\
Dorf - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967684375281904\
Enoch - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967767019720924\
Fern - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967828273336350\
Harkon - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967877707534456\
Hob Gang - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967914789507144\
Kragg - https://discord.com/channels/1212323336466604042/1509966202913427529/1509967946447851671\
Morrow - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968242704252979\
Nymphedora - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968443011502292\
Pepper - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968491665424518\
Ronan - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968541036843039\
Sage - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968573747957861\
Tink - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968676617588906\
Zahir - https://discord.com/channels/1212323336466604042/1509966202913427529/1509968732728987729\
Appendix - 


adjustments https://discord.com/channels/1212323336466604042/1509966202913427529/1510126801731588286

Goblin GizmoRare · Part · Charm · Accessory
6
Start of
:
- Gain 6

While equipped:
- +5% chance to get items on sale
Level bonusLv 2–15
When time of day changes:
- 5% → 100% chance to gain 2
and 1 
Craft: Gear + Steel Bolts + Spring
When chosen:
- Get 1 extra wish granted by Genies
6
Damage- 5–7
Cooldown- 6.3s
Accuracy- 75%
On hit:
- Use 6
to gain 36 
On shop entered:
- Transforms into a Butterfly
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 18

Craft: Caterpillar

Amberheart AmuletRelic · Accessory
16
Cooldown- 4.2s
When time of day changes:
Every 4.2 seconds:
On shop entered:
- Increase
gained by 1 permanently - Get 1 common


Blood Moon BerryRelic · Food
16
Cooldown- 3s
Level bonusLv 1–10
Every 3 seconds:
- 10% → 100% chance to inflict 1
per
empty bag slot

Five Leaf Cave CloverRelic · Plant
16
Cooldown- 4.2s
Every 4.2 seconds:
On shop entered:
- Gain 1 Rock
- Crack open a
Rock
Level bonusLv 1–10
Every 4.2 seconds:
- 10% → 100% chance to gain 1-5


Fortress RingRelic · Accessory
16
Cooldown- 4.1s

Hag's HatredRelic · Skull · Accessory
16
Cooldown- 3.2s
Level bonusLv 1–10
Every 3.2 seconds:
- 10% → 100% chance to gain 2
and inflict 1 

Merman's DelightRelic · Food
16
Cooldown- 6.2s

Pet Trainer's WhistleRelic · Accessory
16
Cooldown- 4s
Every 4 seconds:
When time of day changes:
Level bonusLv 1–10
Every 4 seconds:
- 10% → 100% chance
gains +50% faster attacks for 3 seconds

Plaguebringer's PendantRelic · Accessory
16
Cooldown- 5s

Spinegrowth SignetRelic · Accessory · Plant
16
Cooldown- 5s
Every 5 seconds:
Per 5
gained by you:
- Gain 15


Fisherman's HookCommon · Tool · Melee Weapon
3
Damage- 3–5
Cooldown- 2.3s
Accuracy- 75%
Stamina cost- 1.2
On hit:
On shop entered:
- 35% chance to Go Fishing (Shallow)
- +5% per failed attempt until success
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Woodsman's AxeEpic · Tool · Melee Weapon
8
Damage- 11–16
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 1.6
Crit chance- 20%
On hit:
- Inflict 2

On critical hit:
- Inflict 3

Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


Fine SwordEpic · Melee Weapon
9
Damage- 6–10
Cooldown- 2.1s
Accuracy- 75%
Stamina cost- 1.15
Crit chance- 10%
On hit:
- Gain +1

Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


Amethyst BladeMythic · Melee Weapon
16
Damage- 10–17
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.45
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain +2
and 1 

Flaming SwordMythic · Melee Weapon
20
Damage- 10–14
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.5
Crit chance- 20%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


Unholy SwordMythic · Melee Weapon · Skull
23
Damage- 18–24
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 2
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain +2
and inflict 2 

Odd CodRare · Deep · Ingredient · Fish · Food
5
Cooldown- 4.4s
Every 4.4 seconds:
+10% faster for every
of another type
Level bonusLv 2–15
Every 4.4 seconds:
- 5% → 100% chance to gain 0.25
and 5 

Unfortunate TunaLegendary · Deep · Ingredient · Fish · Food
7
Cooldown- 3s
Every 3 seconds:
+10% faster for every
of another type
Level bonusLv 2–15
Every 3 seconds:
- 5% → 100% chance to gain 3
and 6 

Wild RoseRare · Bramble · Plant
3
Uses- 1
Level bonusLv 2–15
When time of day changes:
- 5% → 100% chance to gain 2


CarrotRare · Ingredient · Food · Plant
4
Cooldown- 4s
Level bonusLv 2–15
Every 4 seconds:
- 5% → 100% chance to gain 4
and 1 

Predator TeethRare · Charm · Accessory
4
Level bonusLv 2–15
When this inflicts
:
- 5% → 100% chance to inflict 1


PitahayaEpic · Ingredient · Food
7
Cooldown- 4.2s
Level bonusLv 2–15
Every 4.2 seconds:
- 5% → 100% chance to gain 1
and cleanse 2 

Lava RockEpic · Mineral · Ranged Weapon · Charm
4
Damage- 4–9
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- Inflict 2

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 2


Holy EssenceEpic · Accessory
8
Cooldown- 3s
Level bonusLv 2–15
Every 3 seconds:
- 5% → 100% chance to cleanse 2


Death EssenceEpic · Accessory
8
Cooldown- 3s
Level bonusLv 2–15
Every 3 seconds:
- 5% → 100% chance to inflict 2


Emerald ScarabMythic · Charm · Pet
11
Damage- 5–9
Cooldown- 3.9s
Accuracy- 75%
On hit:
- Steal 2

On critical hit:
- Steal 1

- Inflict 2

Level bonusLv 5–15
On critical hit:
- 30% → 90% chance to steal 2


MoldemortMythic · Fungus · Pet · Food · Skull
28
Damage- 9–16
Cooldown- 6.5s
Accuracy- 75%
Level bonusLv 5–15
On critical hit:
- 30% → 90% chance to inflict 6


Hag's CauldronMythic · Accessory
17
Cooldown- 4.3s
Level bonusLv 2–15
Every 4.3 seconds:
- 5% → 100% chance to activate absorbed items

Tainted SoulstoneLegendary · Accessory
11
Cooldown- 3.8s
Every 3.8 seconds:
- Gain 2

- Inflict 2

When time of day changes:
- Activate

Level bonusLv 2–15
Every 3.8 seconds:
- 5% → 100% chance to gain 2
and inflict 2 

Gothic ShieldMythic · Armor
28
Level bonusLv 2–15
When blocking
:
- 5% → 100% chance to block another 45


Infernal TideMythic · Ranged Weapon
24
Damage- 21–67
Cooldown- 3.4s
Accuracy- 60%
Stamina cost- 2.2
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1-2
and inflict 1-2 

FluttercatcherEpic · Melee Weapon · Tool
9
Damage- 11–13
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.5
On hit:
- Gain 2

On shop entered:
- +50% chance per
to catch 1 Insect
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


Voltaic ShivEpic · Melee Weapon
7
Damage- 1–11
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.3
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 2

Craft: Thunderfork + Elemental Whetstone

Thunder SwordLegendary · Melee Weapon
13
Damage- 1–25
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.6
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 3

Craft: Voltaic Shiv + Iron Sword

Thunderstorm SpearMythic · Ranged Weapon
22
Damage- 1–65
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.8
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 4

Craft: Thunder Sword + Stormcloud Staff

Elementium BulwarkLegendary · Armor
16
Level bonusLv 2–15
When blocking
:
- 5% → 100% chance to block another 16

Craft: Heater Shield + Elementium Ore

Lightning RodRare · Ranged Weapon
6
Damage- 1–22
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.4
Level bonusLv 5–15
On discharge:
- 15% → 45% chance to apply the discharge effect an additional time
Craft: Thunderfork + Wooden Stick

Stormcloud StaffEpic · Ranged Weapon
9
Damage- 1–40
Cooldown- 2.9s
Accuracy- 60%
Stamina cost- 1.6
Level bonusLv 5–15
On discharge:
- 20% → 60% chance to apply the discharge effect an additional time
Craft: Lightning Rod + Electrostatic Scroll

Hailstorm ScepterLegendary · Ranged Weapon
14
Damage- 1–44
Cooldown- 3s
Accuracy- 60%
Stamina cost- 1.8
Level bonusLv 5–15
On discharge:
- 25% → 75% chance to apply the discharge effect an additional time
Craft: Stormcloud Staff + Frost Emblem

Hurricane FocusMythic · Ranged Weapon
24
Damage- 1–54
Cooldown- 3.1s
Accuracy- 60%
Stamina cost- 2
Level bonusLv 5–15
On discharge:
- 30% → 90% chance to apply the discharge effect an additional time
Craft: Hailstorm Scepter + Stormstrike Gavel

Charged TesseractEpic · Charm · Accessory
5
Cooldown- 5.2s
Level bonusLv 2–15
Every 5.2 seconds:
- 5% → 100% chance to gain 1
and 2 

Chain Lightning CodexLegendary · Accessory
10
Cooldown- 4.9s
Level bonusLv 2–15
Every 4.9 seconds:
- 5% → 100% chance to
2 enemy items for 1 second
Craft: Dusty Book + Electrostatic Scroll

Rolling Thunder TabletMythic · Accessory
20
Cooldown- 4.8s
Level bonusLv 2–15
Every 4.8 seconds:
- 5% → 100% chance to
2 enemy items for 2 seconds
Craft: Chain Lightning Codex + Thunderbolt

Searing WandCommon · Ranged Weapon
4
Damage- 4–6
Cooldown- 2.2s
Accuracy- 60%
Stamina cost- 1
On attack:
- Use 2
to inflict 2 
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Wicked StickRare · Ranged Weapon
3
Damage- 4–8
Cooldown- 2.6s
Accuracy- 60%
Stamina cost- 1.1
On attack:
- Gain 2

- Remove 1

Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1

Craft: Wooden Stick + Starbloom

Blazing RodRare · Ranged Weapon
7
Damage- 12–18
Cooldown- 3.1s
Accuracy- 60%
Stamina cost- 1.6
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


Hungry WandEpic · Ranged Weapon
7
Damage- 7–11
Cooldown- 2.7s
Accuracy- 60%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Searing Wand + Wicked Stick

CinderstaffLegendary · Ranged Weapon
14
Damage- 17–24
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.7
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Blazing Rod + Hungry Wand

Conflagration StaffMythic · Ranged Weapon
23
Damage- 25–36
Cooldown- 3.1s
Accuracy- 60%
Stamina cost- 2
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3

Craft: Cinderstaff + Phoenix Scroll

Iceburn ScepterUnique · Melee Weapon
10
Damage- 12–19
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 0.65
On hit:
- Inflict 2
and 2 
While opponent has 40+
:
While opponent has 40+
:
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2
or 2 

Grandma's Dusty Blast BoxUnique · Accessory
10
Cooldown- 2s
Level bonusLv 2–15
Every 2 seconds:
- 5% → 100% chance to inflict 1
per
Bomb

Blast Furnace BellowsUnique · Accessory
10
Cooldown- 3.8s
Level bonusLv 2–15
Every 3.8 seconds:
- 5% → 100% chance to gain +15% faster activations

Baby Core CreeperUnique · Pet
10
Damage- 4–6
Cooldown- 4.2s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3


SoulharvesterLegendary · Melee Weapon · Skull
18
Damage- 20–32
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.85
On hit:
* Trap 1
* Steal 13
* Inflict 2
Per
trapped:
- Gain +1.5

Level bonusLv 5–15
On hit:
- 25% → 75% chance to steal 16

Craft: Duskreaver + Weathered Skull

Reaper's JudgmentMythic · Melee Weapon · Skull
24
Damage- 46–54
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 2
Crit chance- 15%
On hit:
* Trap 1
* Steal 20
* Inflict 4
On critical hit:
* Trap 3
Per
trapped:
- Gain +2

Level bonusLv 5–15
On hit:
- 30% → 90% chance to steal 30

Craft: Soulharvester + Werewolf Paw

SpiderwebEpic · Accessory · Charm
9
Level bonusLv 2–15
When this item activates:
- 5% → 100% chance to inflict 2


Black CatEpic · Cat · Pet
7
Damage- 5–8
Cooldown- 3.2s
Accuracy- 75%
On hit:
- Inflict 1

- Steal 1

After 13 seconds:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


Harvest PumpkinCommon · Pumpkin · Ingredient · Food
2
Cooldown- 5.2s
Every 5.2 seconds:
- Gain 5

+10% faster for every
of another type
Level bonusLv 2–15
Every 5.2 seconds:
- 5% → 100% chance to inflict 1


Bucket of NightmaresMythic · Cat · Accessory
15
Cooldown- 3.1s
Level bonusLv 2–15
Every 3.1 seconds:
- 5% → 100% chance to steal 2
and inflict 2 
Craft: Trick-or-Treat Bucket + Black Cat + Cursed Candy

Purrfect MaskUnique · Armor
10
Cooldown- 3.3s
Level bonusLv 2–15
Every 3.3 seconds:
- 5% → 100% chance to gain 1
per
Cat
10

Sapwood JavelinEpic · Bloomer · Ranged Weapon · Plant
8
Damage- 11–18
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.5
On hit:
- Inflict 2

While this blooms:
- Gain +20%

- Inflict 3
on critical hit
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Leafblade Skean + Sapwood

Bloodwood SpearLegendary · Bloomer · Ranged Weapon · Plant
13
Damage- 16–24
Cooldown- 2.7s
Accuracy- 60%
Stamina cost- 1.6
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Sapwood Javelin + Bloodthorn

Oakblood GlaiveMythic · Bloomer · Ranged Weapon · Plant
17
Damage- 24–32
Cooldown- 2.6s
Accuracy- 60%
Stamina cost- 1.7
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2

Craft: Bloodwood Spear + Heartwood

Living StaffLegendary · Bloomer · Ranged Weapon · Plant
15
Damage- 26–34
Cooldown- 4s
Accuracy- 60%
Stamina cost- 2
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1
and 1 
Craft: Dendromancy Rod + Wood Sprite

Arboreal DefenderLegendary · Bloomer · Armor · Plant
14
Level bonusLv 2–15
When blocking
:
- 5% → 100% chance to block another 18

Craft: Heater Shield + Heartwood

Regrowth BarrierMythic · Bloomer · Armor · Plant
19
Level bonusLv 2–15
When blocking
:
- 5% → 100% chance to block another 22

Craft: Arboreal Defender + Crownwood
10
Damage- 2–4
Cooldown- 3s
Accuracy- 75%
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 3
or inflict 3 

Ocarina Of ThymeUnique · Accessory · Plant
10

Grovekeeper CrownUnique · Bloomer · Armor · Plant
10
Cooldown- 6s
Level bonusLv 2–15
Every 6 seconds:
- 5% → 100% chance to gain 2
and 2 
10
Damage- 2–4
Cooldown- 3s
Accuracy- 75%

Venus PitfallUnique · Bloomer · Plant
10
Level bonusLv 2–15
On shop entered:
- 5% → 100% chance to increase the chance to inflict
by +1% permanently

WarbringerLegendary · Melee Weapon
16
Damage- 22–28
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.75
Crit chance- 10%
On hit:
- Gain 1
and 1 
Health below 50%:
- Cleanse 14

Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1
or 1 
Craft: Ironhowl + Fury Edge

CataclysmMythic · Melee Weapon
33
Damage- 16–31
Cooldown- 3.2s
Accuracy- 75%
Stamina cost- 3.1
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain +2
and 1 
Craft: Deathbringer + Doombringer

Steel BoltsCommon · Part · Accessory
2
Start of
:
- Gain 1

Level bonusLv 2–15
When time of day changes:
- 5% → 100% chance to heal for 4


Tactical BlowgunEpic · Ranged Weapon
8
Damage- 10–15
Cooldown- 2.6s
Accuracy- 60%
Stamina cost- 1.4
On hit:
- Shoot 1
Dart or Bolt - Gain 6

Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 6

Craft: Simple Blowgun + Coconut

Harper-Sonic Dart SlingMythic · Ranged Weapon
19
Damage- 22–30
Cooldown- 2.4s
Accuracy- 60%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3

Craft: Tactical Blowgun + Discordant Harp

Gobituary DartUnique · Dart · Ranged Weapon
10
Damage- 12–23
Accuracy- 100%
Uses- 4
On hit:
- Inflict 4
per second for 5 seconds
On
Dart or Bolt hit:
- Inflict 2
per second for 5 seconds
Quantity: 4/4
Level bonusLv 5–15
On hit:
*30% → 90% chance to inflict 6 

Bellringer BeetleUnique · Pet
10
Damage- 14–19
Cooldown- 2.9s
Accuracy- 75%
On hit:
On critical hit:
- Gain +10% faster attacks
- Gain 1
per
Bell
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 2


Scroll of AwakeningUnique · Scroll · Accessory
10
Cooldown- 5s

Mala NecklaceUnique · Accessory
10
Cooldown- 3.4s
Level bonusLv 2–15
Every 3.4 seconds:
- 5% → 100% chance to
yourself for 0.2 seconds

Third Eye BlindfoldUnique · Armor
10

Sewer-dwelling SenseiUnique · Pet · Rat
10
Damage- 8–16
Cooldown- 3s
Accuracy- 75%
On hit:
On

hit:
- This gains +15% faster attacks

Briny Fish BasketUnique · Bag
10
On
inside activating:
- 50% chance to gain 3

On shop entered:
- Get 1 Guppy or Length of Rope
Level bonusLv 2–15
When time of day changes:
- +5% → 100% chance to gain 5
per item inside

GuppyCommon · Shallow · Ingredient · Fish · Food
1
Cooldown- 5.1s
Every 5.1 seconds:
- Gain 3

+10% faster for every
of another type
Level bonusLv 2–15
Every 5.1 seconds:
- 5% → 100% chance to gain 3


Length of RopeCommon · Accessory
2
Start of
:

Captain's CapLegendary · Armor
15
Cooldown- 4s
Craft: Nor'easter Hat + Faulty Compass

Squirming BicorneMythic · Armor
24
Cooldown- 3.7s
Craft: Captain's Cap + Writhing Tentacle

Bottom TrawlLegendary · Bag
15
Level bonusLv 2–15
When this gains
:
- 5% → 100% chance to gain that many
again
Craft: Lobster Pot + Faulty Compass

Cast Iron AnchorEpic · Melee Weapon · Tool
9
Damage- 20–27
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 1.6
Start of
:
- Gain +10% faster attacks per absorbed Reef Knot
On hit:
- Inflict 2

On shop entered:
- Absorb 1
Reef Knot (0/1) - 25% chance to Go Fishing (Abyssal)
- +5% per failed attempt until success
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 2

Craft: Makeshift Oar + Iron Bar

Reef KnotRare · Accessory
4
Craft: Length of Rope + Length of Rope

Admiralty AnchorLegendary · Melee Weapon · Tool
17
Damage- 36–65
Cooldown- 3.2s
Accuracy- 75%
Stamina cost- 2
Start of
:
- Gain +10% faster attacks per absorbed Reef Knot
On hit:
- Inflict 2
and 2 
On shop entered:
- Absorb 1
Reef Knot (0/2) - 50% chance to Go Fishing (Abyssal)
- +10% per failed attempt until success
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 3
or 3 
Craft: Cast Iron Anchor + Sturdy Fly Gaff

Everdrift AnchorMythic · Melee Weapon · Tool
26
Damage- 54–104
Cooldown- 3.6s
Accuracy- 75%
Stamina cost- 2.5
Craft: Admiralty Anchor + Writhing Tentacle

Three Eyed CrabRare · Crab · Pet
3
Damage- 6–12
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


Slithering LobsterEpic · Lobster · Pet
7
Damage- 9–17
Cooldown- 3.4s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Regular Old Lobster + Three Eyed Crab

Feathered First MateLegendary · Pet
14
Damage- 8–16
Cooldown- 3.2s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1

Craft: Blasted Gull + Seafoam Pipe

Writhing TentacleLegendary · Abyssal · Pet · Ingredient
9
Damage- 7–14
Cooldown- 3.1s
Accuracy- 75%
On hit:
On miss:
- Inflict 1
on yourself
Per
on both players combined:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2


Whispering ConchLegendary · Abyssal · Accessory
12
Cooldown- 3.5s
Every 3.5 seconds:
- Gain 12

- Inflict 1
on yourself - Inflict Call of the Void
Per
on both players combined:
- Gain +5% faster activations
Call of the Void
Level bonusLv 2–15
Every 3.5 seconds:
- 5% → 100% chance to gain 16
and 1 

The VoidcallerMythic · Pet
39
Damage- 64–128
Cooldown- 3.3s
Accuracy- 75%
On hit:
On critical hit
- Inflict Call of the Void 3 times
Call of the Void
Per
on both players combined:
- Gain +1%
and +3% faster attacks
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2
and 2 
Craft: Whispering Conch + Writhing Tentacle + Writhing Tentacle + Writhing Tentacle

Chum BucketUnique · Accessory
10

Leaky PrototypeUnique · Armor
10
Cooldown- 3.5s

Worn-out LifebuoyUnique · Accessory
10
Cooldown- 3.7s
Every 3.7 seconds:
- Heal 10% of your missing

Level bonusLv 2–15
Every 3.7 seconds:
- 5% → 100% chance to cleanse 1 of each


Evergreen ArcMythic · Plant · Ranged Weapon
20
Damage- 39–53
Cooldown- 3.3s
Accuracy- 70%
Stamina cost- 1.9
Crit chance- 15%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2

Craft: Silverbark Bow + Dragonleaf Sapling

Snake OilRare · Charm · Potion
5
Uses- 1
Cooldown- 0.4s
Level bonusLv 2–15
When consumed:
- 5% → 100% chance to gain 3
and 1 

Eagle Eye AmuletRare · Accessory
4
Start of
:
While you have 10+
:
Level bonusLv 2–15
When time of day changes:
- 5% → 100% chance to gain 2

Craft: Whetstone + Dragonleaf

Corny CornRare · Ingredient · Food
4
Cooldown- 4.2s
Every 4.2 seconds:
- Heal for 6

- Gain Hunter's mark
Hunter's Mark
+10% faster for every
of another type
Level bonusLv 2–15
Every 4.2 seconds:
- 5% → 100% chance to gain 1
and heal for 6 

Leafbound StridersLegendary · Armor
12
Cooldown- 3.6s
Start of
:
- Gain 30
and 5 
Every 3.6 seconds:
This counts as 2 Dragonleaf
Craft: Leather Boots + Dragonleaf Acorn

Fiery QuiverUnique · Accessory
10
Cooldown- 3.6s
On
hit:
- 50% chance to inflict 4

Every 3.6 seconds:
10
Damage- 10–14
Cooldown- 3.8s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1
and 1 

Paring KnifeCommon · Melee Weapon · Tool
3
Damage- 2–3
Cooldown- 2s
Accuracy- 75%
Stamina cost- 0.6
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Chef's KnifeRare · Melee Weapon · Tool
6
Damage- 4–5
Cooldown- 2.1s
Accuracy- 75%
Stamina cost- 0.75
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Paring Knife + Paring Knife

Koneko Steel KnifeLegendary · Melee Weapon · Tool
12
Damage- 9–11
Cooldown- 2.3s
Accuracy- 75%
Stamina cost- 0.85
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Kiritsuke Knife + Whetstone

Soup LadleRare · Melee Weapon · Tool
6
Damage- 6–10
Cooldown- 2.5s
Accuracy- 75%
Stamina cost- 1
On hit:
- Use 2
to gain 2 
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1

Craft: Wooden Spoon + Wooden Club

Campfire SkilletEpic · Melee Weapon · Tool
9
Damage- 10–15
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1
and 5 
Craft: Soup Ladle + Iron Bar

Cheese Wheel of FortuneUnique · Food
10
Cooldown- 4s

Grape Juice CaskUnique · Accessory
10

Nice Spice RackUnique · Accessory
10
Cooldown- 4.9s

Rolling Pin NunchucksUnique · Melee Weapon · Tool
10
Damage- 12–15
Cooldown- 2.9s
Stamina cost- 0.7
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


The TenderizerUnique · Melee Weapon · Tool
10
Damage- 33–52
Cooldown- 3.5s
Stamina cost- 1.4
Accuracy- 75%
Start of
:
On critical hit:
- Remove 20%

For every 70
you have more than opponent:
- Gain +10%

Level bonusLv 5–15
On hit:
- 30% → 90% chance to remove 30


TwinmawLegendary · Melee Weapon
18
Damage- 7–16
Cooldown- 1.6s
Accuracy- 75%
Stamina cost- 1.1
Crit chance- 10%
On hit:
- Gain 1

- Inflict 4

Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1

Craft: Fanged Blade + Fanged Blade

Hungering WardUnique · Armor
10
Level bonusLv 2–15
When increasing
blocking:
- 5% → 100% chance to increase
blocking by 1 more

Shield SpikesUnique · Accessory
10

Scroll of ReplenishmentEpic · Scroll · Accessory
5
Cooldown- 5s
Every 5 seconds:
After 15 seconds:
- Activate
2 times - Restore 1 use to


Timeless HourglassUnique · Accessory
10
Cooldown- 1s

Serpent DeathboltUnique · Bolt · Ranged Weapon
10
Damage- 16–25
Accuracy- 100%
Uses- 5
On hit:
- Inflict 2+(3*0)

On
hit:
- The next hit with this inflicts +3
On shop entered:
- Use 6
to get 1 Boomslang or 1 Red Widow
Quantity: 5/5
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 4


Power VacuumLegendary · Tool · Accessory
15
Cooldown- 3.5s
Level bonusLv 2–15
Every 3.5 seconds:
- 5% → 100% chance to gain 4
and 2 
Craft: Broom + Arcane Core + Superior Gear

Potion MixerUnique · Accessory
10

Edge CalibratorUnique · Tool · Pet
10
Damage- 14–20
Cooldown- 2.2s
Accuracy- 75%
Level bonusLv 2–15
When this gives +
:
- 5% → 100% chance to inflict 3


Portable Siege EngineUnique · Accessory
10
Cooldown- 4s
Level bonusLv 2–15
Every 4 seconds:
- 5% → 100% chance this gains +8% faster activations

AristoratLegendary · Rat · Pet
15
Damage- 6–10
Cooldown- 2.6s
Accuracy- 75%
On hit:
- Gain 1
per

- Weaken 2 random opponent

WEAK
On shop entered:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to steal 1


Axe of AbraxasLegendary · Melee Weapon
9
Damage- 16–21
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.3
On hit:
On critical hit:
- Activate

Per
on opponent:
- Gain +1
and +1% 
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2


BloodletterLegendary · Melee Weapon
11
Damage- 22–28
Cooldown- 3.2s
Accuracy- 75%
Stamina cost- 1.2
On hit:
- Inflict 2

Per
on opponent:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 0.5

11
Damage- 4–7
Cooldown- 2.8s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 1


BoulderRare · Mineral · Ranged Weapon
6
Damage- 28–37
Cooldown- 5s
Accuracy- 60%
Uses- 1
On hit:
- Remove 30

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 15% → 45% chance to
an enemy item for 1 second

BrainsquasherEpic · Melee Weapon
12
Damage- 24–31
Cooldown- 3s
Accuracy- 75%
Stamina cost- 1.8
On hit:
- Remove 6

- 33% chance to inflict
for 1 second
Level bonusLv 5–15
On hit:
- 20% → 60% chance to remove 2


Bumble RatEpic · Bee · Rat · Pet
5
Damage- 5–7
Cooldown- 3.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to
an enemy item for 0.75 seconds

Corruptor's WisdomMythic · Ranged Weapon
21
Damage- 36–42
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 2
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1-2
and 1-2 

Count RatulaMythic · Rat · Pet
25
Damage- 12–16
Cooldown- 2.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1
and gain 1 

DaggerRare · Melee Weapon
4
Damage- 2–5
Cooldown- 2.8s
Accuracy- 75%
On
:
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


DeathhowlMythic · Rat · Pet
33
Damage- 16–25
Cooldown- 3.5s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2
and 2 

Doomsday OarfishMythic · Abyssal · Fish · Pet
14
Damage- 28–46
Cooldown- 3.3s
Accuracy- 75%
Level bonusLv 5–15
When time of day changes:
- 30% → 90% chance to gain +20% faster attacks

Double-enderEpic · Melee Weapon
12
Damage- 6–12
Cooldown- 1.6s
Accuracy- 75%
Stamina cost- 0.9
On hit:
- Inflict 2

Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


Dragon's Tail JellyLegendary · Abyssal · Pet
12
Damage- 4–7
Cooldown- 3.3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 1
and 1 

Fang the RattleslangMythic · Rat · Pet
20
Damage- 7–11
Cooldown- 3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


Fishing HarpoonEpic · Tool · Ranged Weapon
9
Damage- 7–12
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.35
Uses- 1
On hit:
- Inflict 1
or 1 
On shop entered:
- 50% chance to Go Fishing (Deep)
- +10% per failed attempt until success
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1
or 1 

Fishing RodRare · Tool · Ranged Weapon
5
Damage- 9–13
Cooldown- 3.4s
Accuracy- 60%
Stamina cost- 1.7
On hit:
On shop entered:
- 50% chance to Go Fishing (Shallow)
- +10% per failed attempt until success
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 2


Frost CleaverMythic · Melee Weapon · Tool
17
Damage- 9–12
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.8
Crit chance- 10%
On hit:
- Inflict 3

On critical hit:
- Inflict 3

Per
on opponent:
- Gain +5%

Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1


Frost DaggerLegendary · Melee Weapon
9
Damage- 3–7
Cooldown- 2.4s
Accuracy- 75%
On hit:
- Inflict 2

On
:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 1


GlassheadLegendary · Abyssal · Fish · Pet
9
Damage- 2–3
Cooldown- 3.3s
Accuracy- 75%
Every 3.3 seconds:
- Cleanse 3

- Gain 3

Level bonusLv 2–15
On hit:
- 5% → 100% chance to gain 2
and cleanse 2 

Green SnapperLegendary · Deep · Ingredient · Pet
11
Damage- 10–16
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 2–15
On hit:
- 5% → 100% chance to gain 2
and 3 

Hooked DaggerEpic · Melee Weapon
7
Damage- 5–8
Cooldown- 2.9s
Accuracy- 75%
On hit:
- Inflict 2

On
:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


Iron SwordRare · Melee Weapon
6
Damage- 4–8
Cooldown- 2s
Accuracy- 75%
Stamina cost- 1
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1


Lava BoulderLegendary · Mineral · Ranged Weapon
12
Damage- 38–48
Cooldown- 5s
Accuracy- 60%
Uses- 1
On hit:
- Inflict 8

- Can only be thrown once per battle
On shop entered:
- Turn 1
Rock into a Lava Rock
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2


Lava DaggerLegendary · Melee Weapon
8
Damage- 5–10
Cooldown- 2.7s
Accuracy- 75%
On hit:
- Inflict 2

On
:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 1


Lava GolemMythic · Golem · Mineral · Pet
24
Damage- 21–34
Cooldown- 3s
Accuracy- 75%
On hit:
- Inflict 6

Multithrow
On shop entered:
- Turn up to 2
Rock into Lava Rock
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


LeviathanMythic · Abyssal · Fish · Pet
18
Damage- 52–84
Cooldown- 3.8s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1
and 2 

Magic DaggerLegendary · Melee Weapon
8
Damage- 3–6
Cooldown- 2.5s
Accuracy- 75%
On hit:
- Gain 3
On
:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2


MalletRare · Tool · Melee Weapon
6
Damage- 5–9
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.5
On hit:
- Remove 2

- 20% chance to inflict
for 0.5 seconds
Level bonusLv 5–15
On hit:
- 15% → 45% chance to remove 1

6
Damage- 5–7
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


Mystic RatEpic · Rat · Pet
10
Damage- 7–11
Cooldown- 3.1s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


Neptune's WrathMythic · Tool · Ranged Weapon
25
Damage- 25–37
Cooldown- 3s
Accuracy- 60%
Stamina cost- 1.9
Crit chance- 20%
On hit:
- 50% chance to inflict 3
, 3
and 3 
On critical hit:
- Gain +30%

When this has inflicted 9
:
- Gain +30%

On shop entered:
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1
and 1 

Night AnglerLegendary · Abyssal · Fish · Pet
13
Damage- 8–14
Cooldown- 3.3s
Accuracy- 75%
Every 3.3 seconds:
- Inflict 3

Per
on opponent:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 3


Pebbles the Golem LordRelic · Pet
16
Damage- 3–5
Cooldown- 4.2s
Accuracy- 75%
On hit:
- Trigger an extra attack for a random
Golem
Multithrow
On shop entered:
Level bonusLv 1–10
Every 4.2 seconds:
- 10% → 100% chance for
to gain +10% faster activations

Plague RatEpic · Rat · Pet
9
Damage- 6–10
Cooldown- 3.2s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


Poison DaggerEpic · Melee Weapon
7
Damage- 3–7
Cooldown- 3s
Accuracy- 75%
On hit:
- Inflict 2

On
:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


Polyphemus' BaneMythic · Ranged Weapon
16
Damage- 12–16
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 2
Crit chance- 10%
Level bonusLv 5–15
On critical hit:
- 30% → 90% chance to inflict 1


Rat LichLegendary · Rat · Pet
22
Damage- 8–14
Cooldown- 3.3s
Accuracy- 75%
On hit:
* Inflict 2
* Use 2
to:
* Drain 0.5
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2
and inflict 1 

Rat RomancerEpic · Rat · Pet
9
Damage- 5–7
Cooldown- 2.7s
Accuracy- 75%
Start of
:
On hit:
- Weaken 1 random enemy

WEAK
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


RatboneEpic · Skull · Rat · Pet
12
Damage- 7–11
Cooldown- 3.1s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


RatnarosMythic · Rat · Pet
30
Damage- 10–19
Cooldown- 4.6s
Accuracy- 75%
Start of
:
On hit:
After attack:
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1


Ratuman the WhiteMythic · Rat · Pet
25
Damage- 9–18
Cooldown- 3.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1
or inflict 1 

RatymandiasMythic · Rat · Pet
31
Damage- 9–17
Cooldown- 2.9s
Accuracy- 75%
Crit chance- 10%

ReefspikeEpic · Melee Weapon
7
Damage- 6–10
Cooldown- 2.8s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


River RatEpic · Shallow · Fish · Pet · Rat
7
Damage- 5–7
Cooldown- 3.4s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 5


Robo Rat 2.0Epic · Rat · Pet
8
Damage- 7–11
Cooldown- 2.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 7


RockCommon · Mineral · Ranged Weapon
1
Damage- 3–6
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- Remove 5

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 10% → 30% chance to
an enemy item for 1 second

Royal SeaxLegendary · Melee Weapon
12
Damage- 6–11
Cooldown- 2.5s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to steal 5


Sawfin SharkEpic · Deep · Fish · Ingredient · Pet
8
Damage- 11–16
Cooldown- 3.8s
Accuracy- 75%
On hit:
- Inflict 2

Per
on either player:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1


Serpent's TongueLegendary · Melee Weapon
8
Damage- 5–8
Cooldown- 2.3s
Accuracy- 75%
Stamina cost- 0.9
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2


ShovelRare · Tool · Melee Weapon
6
Damage- 4–8
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.25
On hit:
- Inflict 1

On shop entered:
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


SorceratLegendary · Rat · Pet
18
Damage- 9–16
Cooldown- 3.3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2


SoulstealerMythic · Melee Weapon
14
Damage- 31–38
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 1.7
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to trap 1
and inflict 1 

Spiked SickleEpic · Melee Weapon
8
Damage- 4–10
Cooldown- 2.7s
Accuracy- 75%
On hit:
- Gain 2

On
:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


Staff of WisdomLegendary · Ranged Weapon
15
Damage- 32–43
Cooldown- 3.3s
Accuracy- 60%
Stamina cost- 2
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 3


Stone GolemEpic · Golem · Mineral · Pet
12
Damage- 12–20
Cooldown- 3s
Accuracy- 75%
On hit:
- Remove 30

Multithrow
Level bonusLv 5–15
On hit:
- 20% → 60% chance to
an enemy item for 1 second

Throwing HatchetEpic · Ranged Weapon
9
Damage- 7–10
Cooldown- 1.8s
Accuracy- 60%
Stamina cost- 1.1
On hit:
- Inflict 2

On critical hit:
- Activate

Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 3


Tidal StaffLegendary · Ranged Weapon
11
Damage- 8–13
Cooldown- 7.4s
Accuracy- 60%
Stamina cost- 0.8

TidepiercerLegendary · Deep · Melee Weapon · Fish
8
Damage- 22–27
Cooldown- 3.2s
Accuracy- 75%
Stamina cost- 2.1
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2


TorchRare · Tool · Melee Weapon
4
Damage- 3–5
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.1
On hit:
- 33% chance to inflict 3

Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


Vampire BatLegendary · Pet
16
Damage- 11–14
Cooldown- 2.8s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to cleanse 2


Vampire WormEpic · Deep · Fish · Pet
8
Damage- 6–12
Cooldown- 3.8s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 2


Vampire's ScepterMythic · Ranged Weapon
22
Damage- 52–62
Cooldown- 4.3s
Accuracy- 60%
Stamina cost- 2.8
Level bonusLv 5–15
When using
:
- 30% → 90% chance to steal 32


Willow WandRare · Ranged Weapon
4
Damage- 4–8
Cooldown- 2.7s
Accuracy- 60%
Stamina cost- 1.05
On attack:
- Use 1
to gain 1 
On hit:
- Gain 1

Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1


Wing ClipperLegendary · Tool · Melee Weapon
13
Damage- 4–6
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.2
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1


Wooden SwordCommon · Melee Weapon
3
Damage- 3–4
Cooldown- 2s
Accuracy- 75%
Stamina cost- 1
Level bonusLv 5–15
On hit:
- 10% → 30% chance to gain 1


Wooden StickCommon · Ranged Weapon
2
Damage- 1–3
Cooldown- 2.3s
Accuracy- 60%
Stamina cost- 0.7
On attack:
- 40% chance to gain 1

Level bonusLv 5–15
On hit:
- 10% → 30% chance to gain 1


Wooden ClubCommon · Melee Weapon
3
Damage- 4–6
Cooldown- 2.4s
Accuracy- 65%
Stamina cost- 1.1
On hit:
- Remove 1

Level bonusLv 5–15
On hit:
- 10% → 30% chance to remove 1


Amethyst DancerEpic · Butterfly · Pet
8
Damage- 6–8
Cooldown- 3.8s
Accuracy- 75%
On hit:
- Use 4
to cleanse 8 
Level bonusLv 5–15
On hit:
- 20% → 60% chance to cleanse 2

Craft: Cocoonling

BramblebatEpic · Bramble · Plant · Melee Weapon
6
Damage- 14–21
Cooldown- 3.5s
Accuracy- 75%
Stamina cost- 2.1
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Wooden Club + Brambleheart
8
Damage- 10–16
Cooldown- 3.2s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 9

Craft: Pyrefly + Arcanefly + Arcanefly

FrostwingUnique · Bee · Pet
10
Damage- 11–16
Cooldown- 3.5s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


GoliathflyMythic · Fly · Pet
32
Damage- 42–67
Cooldown- 3s
Accuracy- 75%
On hit:
On critical hit:
- Activate

Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 4

Craft: Scorpionfly + Drakefly + Drakefly

Lily Pad PrinceUnique · Pet
10
Damage- 4–7
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1


Ruby AdmiralLegendary · Butterfly · Pet
10
Damage- 8–11
Cooldown- 3.5s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 8
and 1 
Craft: Cocoonling

Sapphire MorphoEpic · Butterfly · Pet
8
Damage- 5–7
Cooldown- 3.6s
Accuracy- 75%
On hit:
- Use 4
to heal for 40 
Level bonusLv 5–15
On hit:
- 20% → 60% chance to heal for 16

Craft: Cocoonling

ScorpionflyLegendary · Fly · Pet
16
Damage- 18–24
Cooldown- 3.1s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Drakefly + Pyrefly + Pyrefly

Spiked WhipMythic · Bramble · Plant · Melee Weapon
17
Damage- 38–62
Cooldown- 3.4s
Accuracy- 75%
Stamina cost- 2.2
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 5

Craft: Bramblebat + Thorned Crown

StarwingMythic · Butterfly · Pet
26
Damage- 12–19
Cooldown- 3.6s
Accuracy- 75%
Craft: Ruby Admiral + Amethyst Dancer + Sapphire Morpho

ElectrobatLegendary · Pet
13
Damage- 1–20
Cooldown- 2.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 3

Craft: Cave Bat + Zap Rat

Elementium GolemLegendary · Golem · Mineral · Pet
18
Damage- 1–40
Cooldown- 3s
Accuracy- 75%
On hit:
On
hit:
- 20% to inflict
for 1 second
Discharge (24
):
- Gain 60

Multithrow
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 3

Craft: Stone Golem + Elementium Ore

Elementium OreEpic · Mineral · Ranged Weapon
6
Damage- 4–9
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
1 enemy item for 4 seconds
Discharge (20
):
- Gain 40

- This can be thrown 1 more time
- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 20% → 60% chance to
1 enemy item for 3 seconds

Fulmination HammerLegendary · Melee Weapon
16
Damage- 1–44
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.8
Crit chance- 15%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to remove 2

Craft: Stormstrike Gavel + Elementium Ore

Stormstrike GavelEpic · Melee Weapon
10
Damage- 1–19
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 20% → 60% chance to remove 1

Craft: Mallet + Power Cluster

Storm LuteUnique · Melee Weapon
10
Damage- 1–11
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 0.4
On hit:
- Gain 5

When
items discharge:
- Gain 3

Discharge (16
):
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1
and 2 

Thunder RatUnique · Rat · Pet
10
Damage- 1–25
Cooldown- 2.5s
Accuracy- 75%
5
Damage- 1–10
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 2

Craft: Brown Rat + Spark

ChillbaneEpic · Ranged Weapon
8
Damage- 6–11
Cooldown- 2.5s
Accuracy- 60%
Stamina cost- 1.3
On attack:
- Use 3
to inflict 3 
On hit:
- Inflict 1

Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Frozen Stick + Frost Tome

Cryoblaze StaffMythic · Ranged Weapon
20
Damage- 29–37
Cooldown- 2.9s
Accuracy- 60%
Stamina cost- 1.85
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3

Craft: Frostbite Wand + Critical Focus

Frostbite WandLegendary · Ranged Weapon
13
Damage- 8–15
Cooldown- 2.7s
Accuracy- 60%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Chillbane + Icicle Shard

Frozen StickCommon · Ranged Weapon
3
Damage- 5–7
Cooldown- 2.4s
Accuracy- 60%
Stamina cost- 1.1
On attack:
- Use 1
to inflict 2 
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Wand of BackdraftUnique · Ranged Weapon
10
Damage- 8–15
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 0.8
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


Adamantite AxepickLegendary · Tool · Melee Weapon
20
Damage- 22–34
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.65
Crit damage- 30%
On hit:
On critical hit:
- Inflict 2

On shop entered:
- 60% chance to Go Mining (Underground)
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Steel Pickaxe + Adamantite Ore + Emerald

Adamantite Forge HammerLegendary · Tool · Melee Weapon
21
Damage- 6–8
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.25
Crit chance- 15%
On hit:
- Gain 2
and 8 
On critical hit:
On shop entered:
- Break 1
Rock to find an Ore - Break 1
Ore to find a Gem
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 12

Craft: Steel Forge Hammer + Adamantite Ore + Sapphire

Adamantite OreEpic · Mineral · Ranged Weapon
6
Damage- 4–9
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- Gain 15

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 15


Caged SongbirdUnique · Accessory · Pet
10
Damage- 1–2
Cooldown- 2s
Accuracy- 75%
On attack:
- Gain 1
and cleanse 1 
Health below 50%:
Level bonusLv 2–15
On attack:
- 5% → 100% chance to gain 1
and cleanse 1 

Crystal ClusterEpic · Mineral · Ranged Weapon
12
Damage- 33–42
Cooldown- 5s
Accuracy- 60%
Uses- 1
On hit:
- Remove 4

- Gain 4

On shop entered:
- Turn 1
Rock into Crystal Shard - Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 2

Craft: Crystal Shard + Crystal Shard + Crystal Shard

Crystal ShardRare · Charm · Mineral · Ranged Weapon
4
Damage- 3–7
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- Remove 1

- Gain 1

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1


Crystal GolemLegendary · Golem · Mineral · Pet
24
Damage- 15–24
Cooldown- 3s
Accuracy- 75%
On hit:
- Remove 4

- Gain 4

Multithrow
On shop entered:
- Turns up to 2
Rock into Crystal Shard
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2

Craft: Crystal Cluster + Crystal Cluster

Gemforged WarpickMythic · Tool · Melee Weapon
28
Damage- 36–46
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 1.9
Crit damage- 40%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3

Craft: Adamantite Axepick + Amethyst + Ruby

Gemstone Forge HammerMythic · Tool · Melee Weapon
31
Damage- 7–10
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.5
Crit chance- 20%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 16
and 1 
Craft: Adamantite Forge Hammer + Crystal Shard + Diamond

Gold OreEpic · Mineral · Ranged Weapon
6
Damage- 4–9
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- Gain 1

On shop entered:
- 50% chance to gain 1

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 2


Gold Attuned ShovelLegendary · Tool · Melee Weapon
14
Damage- 6–10
Cooldown- 2.5s
Accuracy- 75%
Stamina cost- 1.3
On hit:
- Gain 2

- Inflict 2

On shop entered:
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2
or inflict 2 
Craft: Shovel + Gold Ore + Lumps of Coal

Iron Forge HammerRare · Tool · Melee Weapon
7
Damage- 4–6
Cooldown- 2.5s
Accuracy- 75%
Stamina cost- 1.15
Crit chance- 5%
On hit:
- Gain 4

On critical hit:
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 5

Craft: Rusty Forge Hammer + Iron Bar

Iron OreCommon · Mineral · Ranged Weapon
2
Damage- 3–6
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- Gain 5

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 10% → 30% chance to gain 6


Lumps of CoalCommon · Mineral · Ranged Weapon
2
Damage- 3–6
Cooldown- 4s
Accuracy- 60%
Uses- 1
On hit:
- 50% chance to inflict 2

- Can only be thrown once per battle
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Mining PickRare · Tool · Melee Weapon
6
Damage- 6–9
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.3
Crit damage- 10%
On hit:
- Remove 4
and 1 
On shop entered:
- 40% chance to Go Mining (Surface)
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Iron Chisel + Wooden Club

Molten Core CreeperMythic · Pet
16
Damage- 46–64
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3


Proto-GolemUnique · Golem · Mineral · Pet
10
Damage- 20–30
Cooldown- 3s
Accuracy- 75%
On hit:
On
Golem hit:
- This gains +4
and +6%
Multithrow

Steel Forge HammerEpic · Tool · Melee Weapon
11
Damage- 5–7
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.2
Crit chance- 10%
On hit:
- Gain 6

On critical hit:
On shop entered:
- Break 1
Rock to find an Ore
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 5

Craft: Iron Forge Hammer + Iron Ore + Lumps of Coal

Steel PickaxeEpic · Tool · Melee Weapon
10
Damage- 14–20
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.5
Crit damage- 20%
On hit:
- Remove 8
and 2 
On critical hit:
- Inflict 1

On shop entered:
- 40% chance to Go Mining (Underground)
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Mining Pick + Iron Ore + Lumps of Coal

All-Seeing BatLegendary · Pet · Charm
11
Damage- 12–17
Cooldown- 2.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2

Craft: Cave Bat + Eyeball Vessel

Ancient SoulLegendary · Pet · Charm
12
Damage- 9–17
Cooldown- 2.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 1


DuskreaverEpic · Melee Weapon
12
Damage- 14–22
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.7
On hit:
Per
trapped:
- Gain +1

Level bonusLv 5–15
On hit:
- 20% → 60% chance to steal 4

Craft: Grim Scythe + Graveyard Soil

Grim ScytheRare · Melee Weapon
8
Damage- 10–16
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 15% → 45% chance to steal 3

Craft: Simple Sickle + Simple Sickle

Haunted BatLegendary · Pumpkin · Skull · Pet
16
Damage- 9–17
Cooldown- 2.7s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 2

Craft: Cave Bat + Harvest Skull

Dendromancy RodEpic · Bloomer · Ranged Weapon · Plant
7
Damage- 22–28
Cooldown- 4s
Accuracy- 60%
Stamina cost- 1.9
Every 4 seconds:
Bloomers bloom for 2 seconds- Gain 1

On hit while this blooms:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1
or 1 
Craft: Willow Wand + Enchanter's Antlers

Glittercall MagpieLegendary · Pet
12
Damage- 12–26
Cooldown- 3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1

Craft: Pinewhisper Thrush + Golden Egg

JackalopeEpic · Bloomer · Pet · Plant · Rat
8
Damage- 9–15
Cooldown- 4s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1
and cleanse 1 
Craft: Mossfur Squirrel + Enchanter's Antlers

Leafblade SkeanRare · Bloomer · Melee Weapon · Plant
5
Damage- 2–4
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.3
On hit:
- Inflict 2

While this blooms:
- Inflict 2
on critical hit
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Wooden Club + Heartleaf

Nightsong RavenMythic · Pet
18
Damage- 24–32
Cooldown- 3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2

Craft: Glittercall Magpie + Werewolf Paw

Perennial RecurveUnique · Bloomer · Ranged Weapon · Plant
10
Damage- 5–14
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 1.1
Crit chance- 20%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to heal for 7
and gain 1 

Pinewhisper ThrushEpic · Pet
7
Damage- 5–10
Cooldown- 3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Viridian Warbler + Longing Begonia

RatatoskrLegendary · Bloomer · Pet · Plant · Rat
15
Damage- 22–33
Cooldown- 4s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2
and cleanse 1 
Craft: Jackalope + Pinewhisper Thrush

Ancestral SpiritLegendary · Pet · Charm
9
Damage- 11–16
Cooldown- 3.1s
Accuracy- 75%
Level bonusLv 2–15
Every 3.1 seconds:
- 5% → 100% chance to inflict 4

Craft: Forest Spirit + Lost Symbol

BonecrusherEpic · Melee Weapon
9
Damage- 12–17
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 1.6
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Sledgehammer + Warhammer

BonesawRare · Melee Weapon
6
Damage- 4–10
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.2
On hit if opponent has no
:
- Gain 1

Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1


Bloodrage AxeUnique · Melee Weapon
10
Damage- 8–12
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 0.9
Crit chance- 25%
On hit:
- Inflict 1
and 1 
On critical hit:
- Heal for 35

Per
on opponent:
- Gain +1%

Per
on opponent:
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 1
and 1 

Dark OmenEpic · Melee Weapon
8
Damage- 7–11
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.6
On hit:
- 40% chance to trigger a free attack
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 2


DeathbringerLegendary · Melee Weapon
16
Damage- 20–26
Cooldown- 3.3s
Accuracy- 75%
Stamina cost- 2.1
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain +2

Craft: Skullsmasher + Bonecrusher

DoombringerLegendary · Melee Weapon
17
Damage- 13–20
Cooldown- 2.9s
Accuracy- 75%
Stamina cost- 1.9
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1
and inflict 1 
Craft: Wolfstrike + Dark Omen

Fury EdgeRare · Melee Weapon
6
Damage- 14–19
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.5
On hit:
- Gain 1

Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1


IronhowlEpic · Melee Weapon
10
Damage- 12–17
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.6
On hit:
- Gain 1

On critical hit:
- Gain 1

Health below 50%:
- Cleanse 8

Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Meat Cleaver + Tomahawk

RagnarokMythic · Melee Weapon
32
Damage- 34–42
Cooldown- 3.6s
Accuracy- 75%
Stamina cost- 3.4
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain +2
and 1 
Craft: Deathbringer + Warbringer

SledgehammerCommon · Melee Weapon · Tool
3
Damage- 5–7
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.3
On hit if opponent has
:
- Gain +1

Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


SkullsmasherEpic · Melee Weapon
7
Damage- 14–19
Cooldown- 3.1s
Accuracy- 75%
Stamina cost- 1.9
Crit chance- 10%
On hit:
- 20% chance to inflict
for 1 second
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Mallet + Sledgehammer

TomahawkRare · Melee Weapon
6
Damage- 4–6
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.2
Health below 50%:
- Cleanse 4

Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1


WarhammerRare · Melee Weapon
6
Damage- 6–10
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.5
On hit if opponent has
:
- Gain +5%

Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


WolfstrikeEpic · Melee Weapon
9
Damage- 8–14
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.5
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Bonesaw + Rusty Sword

World's EndMythic · Melee Weapon
33
Damage- 18–28
Cooldown- 3s
Accuracy- 75%
Stamina cost- 2.9
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1
and 1 
Craft: Warbringer + Doombringer

Bolt CutterEpic · Tool · Melee Weapon
7
Damage- 6–10
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.2
On hit:
- Inflict 2

- Sabotage 1 enemy


Sabotage
Level bonusLv 5–15
On hit:
*20% → 60% chance to inflict 1 
Craft: Hand File + Dagger

Gobliterator DartLegendary · Dart · Ranged Weapon
17
Damage- 10–16
Accuracy- 100%
Uses- 3
Level bonusLv 5–15
On hit:
*25% → 75% chance to inflict 3 
Craft: Trangoblizer Dart + Noxious Red Mush + Delicate Matter Converter

Gobnoxious DartEpic · Dart · Ranged Weapon
10
Damage- 8–12
Accuracy- 100%
Uses- 3
On hit:
- Steal 1

- Inflict 2
and 2
per second for 3 seconds
Quantity: 3/3
Level bonusLv 5–15
On hit:
*20% → 60% chance to inflict 2 
Craft: Sticky Dart + Noxious Red Mush

Lockpick DartCommon · Dart · Ranged Weapon · Tool
2
Damage- 3–6
Accuracy- 100%
Uses- 3
On hit:
- Steal 1

Quantity: 3/3
Level bonusLv 5–15
On hit:
*10% → 30% chance to inflict 1 

Rat BurglarLegendary · Skull · Rat · Pet
20
Damage- 9–13
Cooldown- 3s
Accuracy- 75%
Level bonusLv 5–15
On hit:
*25% → 75% chance to steal 2 
Craft: Ratbone + Ingobnito Mask

Simple BlowgunCommon · Ranged Weapon
4
Damage- 3–6
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.3
On hit:
- Use 1
Dart or Bolt
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Sticky DartRare · Dart · Ranged Weapon
5
Damage- 6–9
Accuracy- 100%
Uses- 3
On hit:
- Steal 1

- Inflict 2
per second for 3 seconds
Quantity: 3/3
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Lockpick Dart + Sticky Stuff

Trangoblizer DartEpic · Dart · Ranged Weapon
9
Damage- 8–12
Accuracy- 100%
Uses- 3
On hit:
- Steal 1

- Remove 1
or 1
per second for 6 seconds
Quantity: 3/3
Level bonusLv 5–15
On hit:
*20% → 60% chance to inflict 1 
Craft: Sticky Dart + Pleasant Green Paste

Unsafe Safe CrackerLegendary · Skull · Melee Weapon · Tool
19
Damage- 12–17
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.3
Level bonusLv 5–15
On hit:
*25% → 75% chance to Sabotage 1 enemy 

Craft: Bolt Cutter + Spiked Shield + Weathered Skull

Vitri-Oil Vault DrillMythic · Potion · Skull · Tool · Melee Weapon
28
Damage- 16–24
Cooldown- 2s
Accuracy- 75%
Stamina cost- 1.3
Uses- 1
Level bonusLv 5–15
On hit:
*30% → 90% chance to inflict 1
and Sabotage 1 enemy 

Craft: Unsafe Safe Cracker + Oil of Vitriol
4
Damage- 3–6
Cooldown- 3.6s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain +1


Ceremonial LathiEpic · Melee Weapon
8
Damage- 7–14
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.3
Level bonusLv 5–15
When blocking
:
- 20% → 60% chance to block another 8

Craft: Quarterstaff + Scroll of Water

Elemental GreatstaffMythic · Melee Weapon
22
Damage- 24–30
Cooldown- 3s
Accuracy- 75%
Stamina cost- 1.8
Level bonusLv 5–15
When blocking
:
- 30% → 90% chance to block another 16

Craft: Tempered Ritual Staff + Weightless Stone

Flail of AtonementMythic · Bell · Melee Weapon
24
Damage- 11–18
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.5
On hit:
- Remove 2

- Gain 2
and 1 
- 70% chance to trigger a free attack
On shop entered:
- 25% chance to get 1 Essence
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 12

Craft: Fortified Sanjiegun + Enlightened Bell

Fortified SanjiegunLegendary · Melee Weapon
13
Damage- 9–13
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.45
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 9

Craft: Whirling Nunchucks + Scroll of Earth
20
Damage- 16–24
Cooldown- 3.3s
Accuracy- 75%
Level bonusLv 5–15
When blocking
:
- 30% → 90% chance to block another 16

Craft: Zenpanzee + Holy Essence
8
Damage- 8–12
Cooldown- 3.5s
Accuracy- 75%
Level bonusLv 5–15
When blocking
:
- 20% → 60% chance to block another 6

Craft: Aping Acolyte + Quarterstaff

QuarterstaffRare · Melee Weapon
4
Damage- 5–10
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.2
Level bonusLv 5–15
When blocking
:
- 15% → 45% chance to block another 6

Craft: Sturdy Stick + Sturdy Stick

Tempered Ritual StaffLegendary · Melee Weapon
14
Damage- 13–17
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.65
Level bonusLv 5–15
When blocking
:
- 25% → 75% chance to block another 12

Craft: Ceremonial Lathi + Scroll of Fire

TonfasRare · Melee Weapon
5
Damage- 5–10
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.2
On hit:
- Gain 2

- Remove 1

Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 6

Craft: Sturdy Stick + Wooden Club

Whirling NunchucksEpic · Melee Weapon
9
Damage- 6–10
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.35
On hit:
- Gain 1

- Remove 1

- 30% chance to trigger a free attack
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 6

Craft: Tonfas + Scroll of Air
12
Damage- 12–20
Cooldown- 3.4s
Accuracy- 75%
Level bonusLv 5–15
When blocking
:
- 25% → 75% chance to block another 9

Craft: Martial Monkey + Coconut
8
Damage- 7–14
Cooldown- 3.5s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1


Flamescale SeadrakeUnique · Fish · Pet
10
Damage- 5–10
Cooldown- 3.8s
Accuracy- 75%
On hit:
Per
on opponent:
Per
on opponent:
- Gain +2%

Per
on opponent:
- Gain +3%


Makeshift OarRare · Tool · Melee Weapon
6
Damage- 7–12
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.4
On hit:
- Gain 1
or inflict 2 
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Broken Oar + Wooden Club

Shoddy HandlineRare · Tool · Ranged Weapon
5
Damage- 10–14
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 1.6
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Length of Rope + Dull Oyster Shucker

Sturdy Fly GaffEpic · Tool · Ranged Weapon
8
Damage- 16–22
Cooldown- 2.9s
Accuracy- 60%
Stamina cost- 1.7
Uses- 1
On hit:
On shop entered:
- 50% chance to Go Fishing (Deep)
- +10% per failed attempt until success
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Shoddy Handline + Flotsam

Tiny Kraken ToothUnique · Melee Weapon
10
Damage- 32–48
Cooldown- 4.1s
Accuracy- 75%
Stamina cost- 4.6
Level bonusLv 5–15
On critical hit:
- 30% → 90% chance to inflict 3
and 3 

DeathshotMythic · Ranged Weapon
25
Damage- 30–38
Cooldown- 3.1s
Accuracy- 70%
Stamina cost- 1.4
Crit chance- 15%
On hit:
- Gain 3
- Gain Hunter's mark
On critical hit:
- Gain +15% faster attacks and +20%

- Gain Hunter's mark
Hunter's Mark
Level bonusLv 5–15
On critical hit:
- 30% → 90% chance to gain +2

Craft: Silverbark Bow + Quiver of Speed

DragonfangMythic · Melee Weapon · Plant
24
Damage- 13–19
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.3
Crit chance- 20%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 3

Craft: Stalker's Shiv + Truefire Bracers

Elven BladeEpic · Melee Weapon
8
Damage- 5–8
Cooldown- 2.1s
Accuracy- 75%
Stamina cost- 0.95
On hit:
- Gain 1
per
Dragonleaf - Inflict 2

This counts as 1 Dragonleaf
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Ivory Knife + Wilderness Potion

Final BlowUnique · Ranged Weapon
10
Damage- 3–14
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 1.1
Crit chance- 20%
Level bonusLv 5–15
On critical hit:
- 30% → 90% chance to gain 1


Hunter's BowRare · Ranged Weapon
6
Damage- 10–16
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.2
On hit:
- Gain +1

- 80% chance to gain Hunter's mark
Hunter's Mark
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 1

Craft: Light Bow + Light Bow

Hunting KnifeCommon · Melee Weapon
3
Damage- 2–4
Cooldown- 2s
Accuracy- 75%
Stamina cost- 0.7
On hit:
- Inflict 1

Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Light BowCommon · Ranged Weapon
3
Damage- 4–8
Cooldown- 2.6s
Accuracy- 60%
Stamina cost- 1
On hit:
- 50% chance to gain Hunter's mark
Hunter's Mark
Level bonusLv 5–15
On hit:
- 10% → 30% chance to gain 1


Reptile StalkerUnique · Melee Weapon
10
Damage- 10–15
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.2
Crit chance- 10%
Crit damage- 50%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1


Silverbark BowEpic · Ranged Weapon
10
Damage- 22–30
Cooldown- 3.1s
Accuracy- 70%
Stamina cost- 1.5
Crit chance- 15%
On hit:
- Gain +2

- Gain Hunter's mark
On critical hit:
- Gain 1

Hunter's Mark
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Hunter's Bow + Eagle Eye Amulet

Stalker's ShivLegendary · Melee Weapon
16
Damage- 8–12
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.1
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Elven Blade + Dragonflower

Croissant CrossbowLegendary · Ranged Weapon · Food
12
Damage- 10–16
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 1.6
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain 1
and 1 
Craft: Grapeshot Slinger + Croissant

Fuzzy Sous-chefEpic · Rat · Pet
10
Damage- 7–10
Cooldown- 3.2s
Accuracy- 75%
On hit:
On shop entered:
- Get 1

Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Brown Rat + Chef's Hat + Wooden Spoon

Grapeshot SlingerEpic · Ranged Weapon
5
Damage- 7–10
Cooldown- 2.6s
Accuracy- 60%
Stamina cost- 1.3
On hit:
On critical hit:
- Gain 1

- Gain +3% faster attacks per
Grapes
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Wooden Stick + Grapes

Head Chef's SkewerMythic · Food · Tool · Melee Weapon
21
Damage- 31–42
Cooldown- 3.3s
Accuracy- 75%
Stamina cost- 2.1
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to activate absorbed items
Craft: Koneko Steel Knife + Campfire Skillet

Champion's RipperLegendary · Melee Weapon
15
Damage- 14–19
Cooldown- 2.5s
Accuracy- 75%
Stamina cost- 1.25
Crit chance- 5%
On hit:
- Remove 2-3

- Inflict 2

Level bonusLv 5–15
On hit:
- 25% → 75% chance to remove 2

Craft: Hooked Blade + Knight's Razor

Errant LanceLegendary · Ranged Weapon
16
Damage- 18–37
Cooldown- 3.2s
Accuracy- 60%
Stamina cost- 2
Level bonusLv 5–15
On hit:
- 25% → 75% chance to gain +2

Craft: Tournament Lance + Fanged Blade

ExcaliburMythic · Melee Weapon
22
Damage- 55–67
Cooldown- 4s
Accuracy- 75%
Stamina cost- 1.8
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to remove 3

Craft: Champion's Ripper + Knight's Sigil

Fanged AxeCommon · Melee Weapon
4
Damage- 5–8
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.3
On hit:
- Gain 1

Level bonusLv 5–15
On hit:
- 10% → 30% chance to gain 1


Fanged BladeEpic · Melee Weapon
9
Damage- 9–13
Cooldown- 2.6s
Accuracy- 75%
Stamina cost- 1.4
On hit:
- Gain 1

- Inflict 1

Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 1

Craft: Jagged Blade + Fanged Axe

Hooked BladeRare · Melee Weapon
6
Damage- 8–12
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.2
On hit:
- Inflict 1

Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1


Jagged BladeRare · Melee Weapon
5
Damage- 4–7
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.3
On hit:
- 50% chance to inflict 2

Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Wooden Sword + Cactus

Knight's RazorEpic · Melee Weapon
9
Damage- 5–8
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.1
On hit:
- Remove 1-2

On critical hit:
- Inflict 2

Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Jagged Blade + Training Blade

Piercing LanceUnique · Ranged Weapon
10
Damage- 5–12
Cooldown- 2.5s
Accuracy- 60%
Stamina cost- 1.45
Per 12
removed from opponent:
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2


RhongomiantMythic · Ranged Weapon
23
Damage- 28–54
Cooldown- 3.3s
Accuracy- 60%
Stamina cost- 2.1
Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1
and +2 
Craft: Errant Lance + Knight's Sigil

Tournament LanceRare · Ranged Weapon
7
Damage- 12–25
Cooldown- 3.1s
Accuracy- 60%
Stamina cost- 1.6
On critical hit:
- 50% chance to inflict
for 1 second
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain +1

10
Damage- 5–9
Cooldown- 2.5s
Accuracy- 75%
On hit:
On shop entered:
- Brings you a random

Level bonusLv 5–15
On hit:
- 30% → 90% chance to gain 1
and 10 

Arcane Bolt BlasterMythic · Ranged Weapon
23
Damage- 9–15
Cooldown- 2s
Accuracy- 60%
Stamina cost- 1.3
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to inflict 2

Craft: Titanwood Repeater + Refined Jade + Oil

Astral ReaverMythic · Katana · Melee Weapon
28
Damage- 15–24
Accuracy- 75%
Crit chance- 20%
Level bonusLv 5–15
On hit:
- 30% → 90% chance to remove 2

Craft: Zephyr's Edge + Tainted Soulstone

Flame BoltLegendary · Bolt · Ranged Weapon
10
Damage- 13–18
Accuracy- 100%
Uses- 3
On hit:
- Inflict 6

Quantity: 3/3
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2

Craft: Razor Bolt + Oil

Hand CrossbowCommon · Ranged Weapon
4
Damage- 5–8
Cooldown- 2.8s
Accuracy- 60%
Stamina cost- 1.3
When this shoots a Bolt or Dart:
- That shot gets +3

On hit:
- Shoot 1
Bolt or Dart
Level bonusLv 5–15
On hit:
- 10% → 30% chance to inflict 1


Ironwood BoltcasterRare · Ranged Weapon
8
Damage- 7–11
Cooldown- 2.6s
Accuracy- 60%
Stamina cost- 1.3
When this shoots a Bolt or Dart:
- That shot gets +4

- Use 1
to double that bonus
On hit:
- Shoot 1
Bolt or Dart
Level bonusLv 5–15
On hit:
- 15% → 45% chance to inflict 1

Craft: Hand Crossbow + Hand Crossbow

Iron BoltCommon · Bolt · Ranged Weapon
2
Damage- 5–7
Accuracy- 100%
Uses- 3
On hit:
- Inflict 1

- Remove 1

Quantity: 3/3
Level bonusLv 5–15
On hit:
- 10% → 30% chance to remove 1


Jade DaggerEpic · Melee Weapon
9
Damage- 6–8
Cooldown- 2.9s
Accuracy- 75%
Crit chance- 10%
On hit:
- Gain +5%

On critical hit:
- Inflict 4
On
:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 1

Craft: Dagger + Refined Jade

Midori BoltLegendary · Bolt · Ranged Weapon
12
Damage- 9–21
Accuracy- 100%
Uses- 3
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 4

Craft: Toxic Bolt + Midori Toxin

Moonlit BladeEpic · Katana · Melee Weapon
7
Damage- 8–14
Accuracy- 75%
Crit chance- 10%
Level bonusLv 5–15
On hit:
- 20% → 60% chance to remove 1

Craft: Gleaming Kunai + Whetstone

Razor BoltRare · Bolt · Ranged Weapon
4
Damage- 7–10
Accuracy- 100%
Uses- 3
On hit:
- Inflict 3

- Remove 2

Quantity: 3/3
Level bonusLv 5–15
On hit:
- 15% → 45% chance to remove 1

Craft: Iron Bolt + Iron Bolt

SoulpiercerMythic · Bolt · Skull · Ranged Weapon
18
Damage- 21–30
Accuracy- 100%
Uses- 3
On hit:
- Inflict 6

- Drain 1

- Remove 3

Quantity: 3/3
Level bonusLv 5–15
On hit:
- 30% → 90% chance to remove 2

Craft: Razor Bolt + Unholy Skull

Titanwood RepeaterEpic · Ranged Weapon
12
Damage- 8–13
Cooldown- 2.3s
Accuracy- 60%
Stamina cost- 1.25
Crit chance- 10%
When this shoots a Bolt or Dart:
- That shot gets +6

- Use 2
to double that bonus
On hit:
- Shoot 1
Bolt or Dart
On critical hit:
- Shoot 1
Bolt or Dart
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 2

Craft: Ironwood Boltcaster + Autotrigger

Toxic BoltEpic · Bolt · Ranged Weapon
6
Damage- 9–14
Accuracy- 100%
Uses- 3
On hit:
- Inflict 6

Quantity: 3/3
Level bonusLv 5–15
On hit:
- 20% → 60% chance to inflict 2

Craft: Razor Bolt + Nightshade

Zephyr's EdgeLegendary · Katana · Melee Weapon
17
Damage- 12–19
Accuracy- 75%
Crit chance- 15%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to remove 2

Craft: Moonlit Blade + Refined Jade + Refined Jade

Carnage SawEpic · Tool · Melee Weapon
10
Damage- 7–12
Cooldown- 2.4s
Accuracy- 75%
Stamina cost- 1.4
Start of
:
- Gain +10% faster attacks per
Part
On hit:
- Remove 2

- Inflict 3

On shop entered:
Level bonusLv 5–15
On hit:
- 20% → 60% chance to remove 1

Craft: Pliers + Screwsmacker

CrowbarRare · Tool · Melee Weapon
6
Damage- 8–11
Cooldown- 2.7s
Accuracy- 75%
Stamina cost- 1.5
On hit:
- Gain 3
per
Part - 30% chance to inflict
for 0.6 seconds
On shop entered:
Level bonusLv 5–15
On hit:
- 15% → 45% chance to gain 3
per
Part
Craft: Spanner + Spanner

Forest MowerMythic · Tool · Melee Weapon
26
Damage- 15–20
Cooldown- 2s
Accuracy- 75%
Stamina cost- 1.1
Crit chance- 10%
On hit:
- Inflict 3

- Remove 3

- Gain +3%

On critical hit:
- Inflict 3
- Gain +40% faster attacks for 3 seconds
On shop entered:
Level bonusLv 5–15
On hit:
- 30% → 90% chance to remove 2

Craft: Carnage Saw + Barbed Spring + Elemental Core

Mana RecyclerLegendary · Pet
18
Damage- 22–30
Cooldown- 3.1s
Accuracy- 75%
Level bonusLv 5–15
On hit:
- 25% → 75% chance to cleanse 2
and gain 2 
Craft: Cleansomatic + Arcane Core

PliersRare · Tool · Melee Weapon
5
Damage- 4–7
Cooldown- 2.2s
Accuracy- 75%
Stamina cost- 1.2
On hit:
- Remove 1

- Inflict 1
per
Part
On shop entered:
Level bonusLv 5–15
On hit:
- 15% → 45% chance to remove 1

Craft: Wooden Sword + Spring

Runesmith GoniometerEpic · Tool · Melee Weapon
10
Damage- 18–28
Cooldown- 3.2s
Accuracy- 75%
Stamina cost- 1.7
Level bonusLv 5–15
On hit:
- 20% → 60% chance to gain 10

Craft: Crowbar + Superior Bolts

ScrewsmackerRare · Tool · Melee Weapon
5
Damage- 2–6
Cooldown- 2.1s
Accuracy- 75%
Stamina cost- 1.05
On hit:
- Remove 1

On shop entered:
Level bonusLv 5–15
On hit:
- 15% → 45% chance to remove 1


SpannerCommon · Tool · Melee Weapon
3
Damage- 3–5
Cooldown- 2.1s
Accuracy- 75%
Stamina cost- 0.9
On hit:
- Gain 3
per
Part
On shop entered:
Level bonusLv 5–15
On hit:
- 10% → 30% chance to gain 3
per
Part

Welding TorchLegendary · Tool · Melee Weapon
18
Damage- 16–22
Cooldown- 2.8s
Accuracy- 75%
Stamina cost- 1.6
Level bonusLv 5–15
On hit:
- 25% → 75% chance to inflict 2
and 1 
Craft: Runesmith Goniometer + Infernal Cog