Patch notes

v7.1.0October 11, 2026

Update 7.1.0

Balance changes

Update 7.1 brings Guilds to Backpack Brawl: team up with up to 30 players, chat and share replays, and earn Treasure Map in Ranked to unlock Treasure Hunt chests for the whole guild. The Wild Garden gets Shiny Visitors, a doubled basket and a long list of improvements (read more in Wild Garden: 7.1 and Beyond), and the PvE event leaderboards now pay out Lantern Lanterns. Alongside it ships a balance pass focused on Mycella and Ronan.

New Features

Guilds

  • Join or create a guild of up to 30 players
  • Customize your guild name, tag and avatar
  • Chat with your guildmates and share replays directly with your guild
  • Team up in Treasure Hunts! Each hunt lasts 4 days. Earn Treasure Map in Ranked games to unlock reward chests for every guildmate who chips in
  • Sharing is caring: when you buy the Gold Pass, your guildmates can claim free Gem from the guild chat

Earn Lantern in Seasonal Events

  • Leaderboard chests in The Undying Infestation, Enduring Evil and Spore Wars now also contain Lantern
  • The Undying Infestation: milestones are now easier to reach and give more rewards

Wild Garden

  • Added Shiny Visitors: rare visitors that give double rewards

Improvements

  • Visitors now always give the full 2× Garden Exp and Flower bonus, no matter how many different resources they request
  • Basket capacity doubled: base size is now 50 (was 25), and each upgrade adds +10 slots (was +5)
  • Basket upgrades show how much capacity they add
  • The basket list now scrolls, so resource info stays on screen
  • While planting, you can now tap other plots to switch between them
  • Added confirmation popups for Gem purchases, shop slot unlocks and basket upgrades
  • You can now see your Seed Inventory directly from the Garden Shop
  • Swipe up and down to switch branches in Wildlife more easily
  • Notification badges now show when Garden Shop deals refresh and free Sunshine and Water Boost recharges are available
  • You now get a notification when new Visitors arrive
  • When your basket can’t fit everything, Harvest All now shows how many plants it will harvest
  • Visitors no longer request resources that haven’t been unlocked
  • Card rewards are now sorted like the connected items in item tooltips: unlocked items first, then discovered, then by rarity
  • Plant connections now show as a green highlight in both directions, replacing the + particles
  • Smoother planting and harvesting
  • The Seed Harvest celebration now reveals cards one by one, like opening a chest
  • Improved performance in low performance mode

Quality of Life

  • Faster startup: loading now begins right away behind the launch logo
  • Flash Sale card packs now contain more cards
  • The Halloween event button now shows a notification badge when your free ad bag is ready to claim
  • Store Daily Deals now show a notification badge when a free reroll is ready after the daily refresh
  • Newly discovered Relics show a notification badge on the Relics tab
  • Tapping an achievement or event progress badge now scrolls to the reward
  • The Collection page now reopens on the tab you last viewed, even across sessions
  • Recipe previews in the Shop phase now have an info button that shows the item’s full stats
  • The post-combat item tooltip now shows numbers the same way as Fight Statistics
  • Tab bars across the Store, Profile, Guilds, Season and Event screens now have icons
  • Bolt and dart items have new visual effects that show their stack count and fly across when fired

Fixes

  • Fixed the Wild Card button on the Item Collection screen not appearing until you switched to the Relics tab and back
  • Fixed the Collection showing an empty item list when opening straight onto Items
  • Player names can no longer contain emojis. Any emojis in existing names will be removed automatically the next time the game starts
  • Fixed crafted items sometimes being placed away from the original item. They now stay on the original item and keep its rotation where they fit
  • Fixed merge highlights disappearing on startup
  • Fixed the “Discovered X/Total” count on the player profile including hidden items in its total, such as the upcoming season hero during preseason
  • Fixed Stamina from items inside Absorbers not showing floating text or being counted in the game overview
  • You can now claim uncollected Season Pass rewards after a Season ends without having to update the game
  • Fixed the Season Ended popup reappearing repeatedly
  • Fixed the item info popup appearing behind other popups when opened from Relic popups
  • Fixed some Events leaving you with an unresponsive Continue button when continuing a run in a new session
  • Fixed returning players sometimes not receiving their Welcome Back reward
  • Fixed some timers ending early or getting stuck at 0 when your device clock was wrong
  • Fixed music not playing when starting the game without an internet connection

Balance changes

Mechanics

  • Cooldown skip effects now reduce Disable on the item first. Any remaining time skips Cooldown as before.
  • Fixed a Pie next to a single Jelly Bean preventing the Jelly Bean from destroying itself. Pies now only claim ingredients when they have enough to absorb.

Shared Shared

Blooddrinker

  • Fixed to show that it unlocks at Area 9 (was shown as Area 4)

Dorf Dorf

Heart of the Mountain

  • Fixed Star: Now only Type Mineral items that deal Damage, matching its effect

Kragg Kragg

Prayer Bell

  • Price: 3 → 2 Gold

Scroll of Potential

  • Price: 4 → 3 Gold

Scroll of Earth

Every 5 seconds:

  • Gain 7 → 8 Armor per Star MeleePetType Mineral

Level Bonus
Every 5 seconds:

  • % chance to gain 5 → 10 Armor per Star MeleePetType Mineral

Mycella Mycella

Fleshcap

  • Price: 2 → 4 Gold (still sells for 1 Gold)

Every 5.4 → 6.0 seconds:

  • Steal 6 → 7 Health

Absorb

  • Steal 6 → 7 Health

Mindcap

  • Price: 2 → 4 Gold (still sells for 1 Gold)

Rotcap

  • Price: 2 → 4 Gold (still sells for 1 Gold)

Rotten Apple

Absorb

  • Deal 3 Damage and remove 1 Haste → Remove 2 Haste

Spoiled Sausage

Absorb

  • Deal 3 Damage and remove 1 Empower → Remove 2 Empower

Walkermelon

  • Cooldown: 3.3 → 3.8

Armed Walkermelon

  • Cooldown: 3.5 → 4.1

Apple Fritter Critter

  • Cooldown: 3.2 → 3.5

On hit:

  • Gain +5% → +10% faster attacks

Moldy Fungarium

  • Cooldown: 5.0 → 4.1

Toadstool Targe

  • Recipe: Sturdy Targe + Spore Print Scroll → Sturdy Targe + Rotcap
  • Star: Removed

Start of Dawn:

  • Gain 30 Armor
  • Increase block by 1 Damage per Star Type Fungus → Removed

When hit (MeleeRangedPet):

  • 50% → 35% chance to:
    • Block 5 → 6 Damage
    • Inflict 0 → 1 Poison

On shop entered (removed):

  • Turn Star Apple, Tender Sausage, Skull and Fly Agaric into their Mycella versions

Level Bonus
When blocking Damage:

  • % chance to block another 7 → 9 Damage

Rotcap Cluster

  • Recipe: Toadstool Targe + Rotcap → Toadstool Targe + Spore Print Scroll

When hit (MeleeRangedPet):

  • 50% → 35% chance to block Damage and inflict Poison

Rotcap Colony

When hit (MeleeRangedPet):

  • 50% → 40% chance to:
    • Block 14 → 18 Damage
    • Inflict 1 → 2 Poison
    • Transfer 1 → 2 Debuff

Level Bonus
When blocking Damage:

  • % chance to block another 18 → 23 Damage

Hivemind Snapper

Absorb

  • Gain 20 → 30 Max Health

Axolotl Familiar

Level Bonus

  • Now uses item levels instead of weapon levels

On hit → When you heal:

  • % chance to gain 2 Regeneration → % chance to heal another 6 Health instead of 3

Fleshfeeder Slug

Start of Dawn:

  • Gain 20 → 25 Max Health per absorbed Fleshcap

Sporestalker

When hit (Pet):

  • % chance to:
    • Inflict Disable on the attacking Pet for 1.2 seconds
    • Trigger a free attack → Skip 1.5 seconds Cooldown

Veiled Sporecap Cape

On shop entered:

  • Increase Max Health gained by 8 → 14 permanently

Fungalmancer Focus

  • Fixed the skip amounts of the main effect and the Level Bonus being swapped
  • Star: Now only Type Fungus items with a Cooldown, matching its effect

Mindcap Crown

  • Fixed Insanity being inflicted on yourself instead of the opponent

Ronan Ronan

Bolstered Helmet

Every 4.2 seconds:

  • Gain 2 → 3 Resist

Level Bonus
Start of Dawn:

  • Gain 4 Armor → 4 Armor and 1 Resist per level

Excalibur

  • Cooldown: 4.0 → 3.5

Start of Day, Night → When time of day changes:

  • Reduce Cooldown by 1.25 → 0.5 seconds

On hit:

  • Remove 6 → 4 Buff

After 10 hits (new):

  • Cleanse 40 Debuff
  • Gain Armor equal to your current Health

Vanguard Belt

On Star Type Potion consumed:

  • Gain 2 → 3 Resist

Level Bonus
When time of day changes:

  • % chance to gain 20 Armor, 0 → 4 Resist, and 2 Luck

Hungering Ward

When hit (MeleeRangedPet):

  • % chance to block 7 → 16 Damage

Piercing Lance

Level Bonus
On hit:

  • % chance to inflict 2 → 5 Bleed

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