Update 7.1.0
Balance changesUpdate 7.1 brings Guilds to Backpack Brawl: team up with up to 30 players, chat and share replays, and earn in Ranked to unlock Treasure Hunt chests for the whole guild. The Wild Garden gets Shiny Visitors, a doubled basket and a long list of improvements (read more in Wild Garden: 7.1 and Beyond), and the PvE event leaderboards now pay out Lanterns. Alongside it ships a balance pass focused on Mycella and Ronan.
New Features
Guilds
- Join or create a guild of up to 30 players
- Customize your guild name, tag and avatar
- Chat with your guildmates and share replays directly with your guild
- Team up in Treasure Hunts! Each hunt lasts 4 days. Earn in Ranked games to unlock reward chests for every guildmate who chips in
- Sharing is caring: when you buy the Gold Pass, your guildmates can claim free from the guild chat
Earn in Seasonal Events
- Leaderboard chests in The Undying Infestation, Enduring Evil and Spore Wars now also contain
- The Undying Infestation: milestones are now easier to reach and give more rewards
Wild Garden
- Added Shiny Visitors: rare visitors that give double rewards
Improvements
- Visitors now always give the full 2× and bonus, no matter how many different resources they request
- Basket capacity doubled: base size is now 50 (was 25), and each upgrade adds +10 slots (was +5)
- Basket upgrades show how much capacity they add
- The basket list now scrolls, so resource info stays on screen
- While planting, you can now tap other plots to switch between them
- Added confirmation popups for purchases, shop slot unlocks and basket upgrades
- You can now see your Seed Inventory directly from the Garden Shop
- Swipe up and down to switch branches in Wildlife more easily
- Notification badges now show when Garden Shop deals refresh and free Sunshine and Water Boost recharges are available
- You now get a notification when new Visitors arrive
- When your basket can’t fit everything, Harvest All now shows how many plants it will harvest
- Visitors no longer request resources that haven’t been unlocked
- Card rewards are now sorted like the connected items in item tooltips: unlocked items first, then discovered, then by rarity
- Plant connections now show as a green highlight in both directions, replacing the + particles
- Smoother planting and harvesting
- The Seed Harvest celebration now reveals cards one by one, like opening a chest
- Improved performance in low performance mode
Quality of Life
- Faster startup: loading now begins right away behind the launch logo
- Flash Sale card packs now contain more cards
- The Halloween event button now shows a notification badge when your free ad bag is ready to claim
- Store Daily Deals now show a notification badge when a free reroll is ready after the daily refresh
- Newly discovered Relics show a notification badge on the Relics tab
- Tapping an achievement or event progress badge now scrolls to the reward
- The Collection page now reopens on the tab you last viewed, even across sessions
- Recipe previews in the Shop phase now have an info button that shows the item’s full stats
- The post-combat item tooltip now shows numbers the same way as Fight Statistics
- Tab bars across the Store, Profile, Guilds, Season and Event screens now have icons
- Bolt and dart items have new visual effects that show their stack count and fly across when fired
Fixes
- Fixed the Wild Card button on the Item Collection screen not appearing until you switched to the Relics tab and back
- Fixed the Collection showing an empty item list when opening straight onto Items
- Player names can no longer contain emojis. Any emojis in existing names will be removed automatically the next time the game starts
- Fixed crafted items sometimes being placed away from the original item. They now stay on the original item and keep its rotation where they fit
- Fixed merge highlights disappearing on startup
- Fixed the “Discovered X/Total” count on the player profile including hidden items in its total, such as the upcoming season hero during preseason
- Fixed from items inside Absorbers not showing floating text or being counted in the game overview
- You can now claim uncollected Season Pass rewards after a Season ends without having to update the game
- Fixed the Season Ended popup reappearing repeatedly
- Fixed the item info popup appearing behind other popups when opened from Relic popups
- Fixed some Events leaving you with an unresponsive Continue button when continuing a run in a new session
- Fixed returning players sometimes not receiving their Welcome Back reward
- Fixed some timers ending early or getting stuck at 0 when your device clock was wrong
- Fixed music not playing when starting the game without an internet connection
Balance changes
Mechanics
- skip effects now reduce on the item first. Any remaining time skips as before.
- Fixed a Pie next to a single Jelly Bean preventing the Jelly Bean from destroying itself. Pies now only claim ingredients when they have enough to absorb.
Shared
Blooddrinker
- Fixed to show that it unlocks at Area 9 (was shown as Area 4)
Dorf
Heart of the Mountain
- Fixed : Now only items that deal , matching its effect
Kragg
Prayer Bell
- Price: 3 → 2
Scroll of Potential
- Price: 4 → 3
Scroll of Earth
Every 5 seconds:
- Gain 7 → 8 per
Level Bonus
Every 5 seconds:
- % chance to gain 5 → 10 per
Mycella
Fleshcap
- Price: 2 → 4 (still sells for 1 )
Every 5.4 → 6.0 seconds:
- Steal 6 → 7
Absorb
- Steal 6 → 7
Mindcap
- Price: 2 → 4 (still sells for 1 )
Rotcap
- Price: 2 → 4 (still sells for 1 )
Rotten Apple
Absorb
- Deal 3 and remove 1 → Remove 2
Spoiled Sausage
Absorb
- Deal 3 and remove 1 → Remove 2
Walkermelon
- : 3.3 → 3.8
Armed Walkermelon
- : 3.5 → 4.1
Apple Fritter Critter
- : 3.2 → 3.5
On hit:
- Gain +5% → +10% faster attacks
Moldy Fungarium
- : 5.0 → 4.1
Toadstool Targe
- Recipe: Sturdy Targe + Spore Print Scroll → Sturdy Targe + Rotcap
- : Removed
Start of :
- Gain 30
- Increase block by 1 per → Removed
When hit ():
- 50% → 35% chance to:
- Block 5 → 6
- Inflict 0 → 1
On shop entered (removed):
- Turn Apple, Tender Sausage, Skull and Fly Agaric into their Mycella versions
Level Bonus
When blocking :
- % chance to block another 7 → 9
Rotcap Cluster
- Recipe: Toadstool Targe + Rotcap → Toadstool Targe + Spore Print Scroll
When hit ():
- 50% → 35% chance to block and inflict
Rotcap Colony
When hit ():
- 50% → 40% chance to:
- Block 14 → 18
- Inflict 1 → 2
- Transfer 1 → 2
Level Bonus
When blocking :
- % chance to block another 18 → 23
Hivemind Snapper
Absorb
- Gain 20 → 30
Axolotl Familiar
Level Bonus
- Now uses item levels instead of weapon levels
On hit → When you heal:
- % chance to gain 2 → % chance to heal another 6 instead of 3
Fleshfeeder Slug
Start of :
- Gain 20 → 25 per absorbed Fleshcap
Sporestalker
When hit ():
- % chance to:
- Inflict on the attacking for 1.2 seconds
- Trigger a free attack → Skip 1.5 seconds
Veiled Sporecap Cape
On shop entered:
- Increase gained by 8 → 14 permanently
Fungalmancer Focus
- Fixed the skip amounts of the main effect and the Level Bonus being swapped
- : Now only items with a , matching its effect
Mindcap Crown
- Fixed being inflicted on yourself instead of the opponent
Ronan
Bolstered Helmet
Every 4.2 seconds:
- Gain 2 → 3
Level Bonus
Start of :
- Gain 4 → 4 and 1 per level
Excalibur
- : 4.0 → 3.5
Start of , → When time of day changes:
- Reduce by 1.25 → 0.5 seconds
On hit:
- Remove 6 → 4
After 10 hits (new):
- Cleanse 40
- Gain equal to your current
Vanguard Belt
On consumed:
- Gain 2 → 3
Level Bonus
When time of day changes:
- % chance to gain 20 , 0 → 4 , and 2
Hungering Ward
When hit ():
- % chance to block 7 → 16
Piercing Lance
Level Bonus
On hit:
- % chance to inflict 2 → 5



































