
Magic Belt
Legendary · Armor
Start of :
- Gain 6 and 3
- gain +1 more use
On consumed:
- Use 2 to gain 1 of each other



Level bonusLv 2–15
When time of day changes:
- 5% → 100% chance to gain 4 and 4
All 15 levels
- Lv 1Base item
- Lv 2When time of day changes: 5% chance to gain 4 and 4
- Lv 310% chance
- Lv 415% chance
- Lv 530% chance
- Lv 635% chance
- Lv 740% chance
- Lv 845% chance
- Lv 950% chance
- Lv 1065% chance
- Lv 1170% chance
- Lv 1275% chance
- Lv 1380% chance
- Lv 1485% chance
- Lv 15100% chance
Balance history
Start of :
- Gain 3 → 6 and 3
On consumed:
- Use 1 → 2 to gain 1 of each other
Level Bonus
When time of day changes:- % chance to gain 2 → 4 and 2 → 4
On consumed:
- Use 0 → 1 to gain 1 of each → each other
- v4.1.3mentioned in patch notes
- Magic Belt will show the gained from consuming a potion as coming from itself rather than the Player
Start of :
- gains +2 → +1 more use
On used:
- Gain 2 → 1 of each
Level Bonus
When time of day changes:- % chance to gain 2 and 2 → 2
- Rarity: Epic → Legendary
- v0.37mentioned in patch notes
- Magic Belt: Epic → Legendary
Added: On Potion use: Gain 2
One of the original items — in the game since before our patch notes begin.
