
Crowbar
Rare · Tool · Melee Weapon
- Damage
- 8–11
- Cooldown
- 2.7s
- Accuracy
- 75%
- Stamina cost
- 1.5
On hit:
- Gain 3 per Part
- 30% chance to inflict for 0.6 seconds
On shop entered:
- 45% chance to get 1 Part



Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 15% → 45% chance to gain 3 per Part
Levels also add: +2 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1 max
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 15% chance to gain 3 per Part
- Lv 6Gain +5%
- Lv 7Gain +1 min
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 30% chance to gain 3 per Part
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 45% chance to gain 3 per Part
Craft: Spanner + Spanner
Balance history
- : 4 → 2
On hit:
- 60% → 100% chance to gain 3 per Part
Level Bonus
On hit:- % chance to gain 6 → 3 per Part
- : 85 % → 75 %
- Price: 5 → 6
On shop entered:
- 45% chance to spawn a basic part (was: 30% chance)
On hit:
- 50 → 60% chance to gain 3 per Part
- 25 → 30% chance to inflict for 0.5 → 0.6 second
On shop entered:
- 40 → 30% chance to get 1 Part
- Damage 6-9 → 8-11
- Start of combat: Gain +1 per Part → On hit: 50% chance to gain 3 per Part
- Damage 5-9 → 6-9
- 10% → 25% Chance to stun.
- v0.15.2mentioned in patch notes
- Fixed tooltip positioning for very large tooltips (like Crowbar).
- 50% → 40% chance to get 1 Part
- v0.15mentioned in patch notes
- Fixed tooltips for Crowbar and Runesmith Goniometer which showed the wrong % chance to stun.
Added with Tink’s release.

