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Common · Tool · Melee Weapon
- Damage
- 3–5
- Cooldown
- 2.1s
- Accuracy
- 75%
- Stamina cost
- 0.9
On hit:
- Gain 3 per Part
On shop entered:
- 10% chance to get 1 Part


Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 10% → 30% chance to gain 3 per Part
Levels also add: +2 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1 max
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 10% chance to gain 3 per Part
- Lv 6Gain +5%
- Lv 7Gain +1 min
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 20% chance to gain 3 per Part
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 30% chance to gain 3 per Part
Balance history
- : 2 → 1
On hit:
- 50% → 100% chance to gain 2 → 3 per Part
Level Bonus
On hit:- % chance to gain 4 → 3 per Part
- : 80 % → 75 %
On shop entered:
- 20 → 10% chance to get 1 Part
Level Bonus:
On hit:- 10% chance to heal for 5/10/15 → 10/20/30% chance to gain 5
- Added pattern
- Start of combat: Gain 5 max health → On hit: 50% chance to gain 2 per Part
- 25% → 20% chance to get 1 Part
Added with Tink’s release.