
Excalibur
Mythic · Melee Weapon
- Damage
- 55–67
- Cooldown
- 3.5s
- Accuracy
- 75%
- Stamina cost
- 1.8
- Crit chance
- 10%
When time of day changes:
- Reduce by 0.5 seconds
On hit:
- Remove 4
- Gain 3
- Inflict 5
After 10 hits:
- Cleanse 100
- Gain equal to your current

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 30% → 90% chance to remove 3
Levels also add: +4 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 30% chance to remove 3
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 60% chance to remove 3
- Lv 11Gain +5%
- Lv 12Gain +2
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 90% chance to remove 3
Craft: Champion's Ripper + Knight's Sigil
Balance history
- v7.1.1mentioned in patch notes
again, so new players can unlock Boons, and Excalibur now cleanses far more
- Excalibur: After 10 hits: Cleanse 40 → 100
- : 4.0 → 3.5
Start of , → When time of day changes:
- Reduce by 1.25 → 0.5 seconds
On hit:
- Remove 6 → 4
After 10 hits (new):
- Cleanse 40
- Gain equal to your current
- : 2.1 → 1.8
Start of , :
- Reduce by 1 → 1.25
On hit:
- Steal 5 → Remove 6
- Gain 0 → 3
- Inflict 5
On 50 stolen:
- Gain 30 → 0 and 30 → 0
Level Bonus
On hit:- % chance to steal 3 → remove 3
On hit:
- Steal 4 → 5
- Inflict 4 → 5
On 40 → 50 stolen:
- Gain 30 and 30
Level Bonus
On hit:- % chance to steal 2 → 3
- : 40-52 → 55-67
- : 90 % → 75 %
- : 32-45 → 40-52
- : 2.5 → 2.1
- : 4.5 → 4.0
- : 4.5 → 2.5
- : 25% → 10%
On hit:
- Steal 5 → 4
- Inflict 0 → 4
On 20 stolen → Start of , :
- Reduce by 1.5 → 0 and by 1.5 → 1.0
- *(4.0 at , still 3.0 at , 2.0 if you make it to )*
On 50 → 40 stolen:
- Gain 20 and 20 → 30 and 30
Level Bonus
On hit:- % chance to steal 3 → 2
- Added On 50 buffs stolen: Gain 20 , Gain 20
- Damage: 18-32 → 32-45
- v0.7.2mentioned in patch notes
- Excalibur: Champions Ripper + Knight’s Sigil (was Ripper + Magic essence).
One of the original items — in the game since before our patch notes begin.


