Golden Tail

Golden Tail

Epic · Charm · Accessory

7Gold
CooldownCooldown
4.2s

When time of day changes:

  • Gain 2 Empower and 2 Luck

Every 4.2 seconds:

  • Cleanse 4 Slow

This is not affected by Slow

2×2

Level bonusLv 2–15

When time of day changes:

  • 5% → 100% chance to gain 2 Empower and 2 Luck
All 15 levels
  1. Lv 1Base item
  2. Lv 2When time of day changes: 5% chance to gain 2 Empower and 2 Luck
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v3.0.0

    Every 4.2 seconds:

    • Cleanse 6 → 4 Chill

    This is not affected by Chill (new)
    Level Bonus
    When time of day changes:

    • % chance to gain 1 → 2 Empower and 1 → 2 Luck
  2. v0.37

    2 → 0 Star
    Start of combat → When time of day changes:

    • Gain 2 Empower and 2 Luck

    Every 4.2 seconds:

    • (Removed) This and Star items gain 3 Static

    (Removed) Overload-effect

  3. v0.37

    Start of combat → When time of day changes:

    • Gain 2 Empower and 2 Luck
  4. v0.27
    • Added: Star pattern
    • Every 4.2 seconds:
    • Added: This and Star items gain 3 Static
    • Added: Overload (24Static):
    • Gain 2 Luck and 2 Empower
  5. v0.25.0
    • Every 4.2 seconds: Cleanse 4 → 6 Chill
  6. v0.20
    • Cleanse 2 → 4 Chill
  7. v0.15mentioned in patch notes
    • Fixed quest objective Golden Fur → Golden Tail
  8. One of the original items — in the game since before our patch notes begin.

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