
All-Seeing Bat
Legendary · Pet · Charm
- Damage
- 12–17
- Cooldown
- 2.7s
- Accuracy
- 75%
On hit:
- Trap 1
- Gain 2
On critical hit:
- Trap 1
- Inflict 2
Every 8 trapped:
- Gain +15%
Per on opponent:
- Gain +5%

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 25% → 75% chance to gain 2
Levels also add: +3 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 25% chance to gain 2
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 50% chance to gain 2
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 75% chance to gain 2
Craft: Cave Bat + Eyeball Vessel
Balance history
- Type: Add
Absorb
- Gain 2 and inflict 2
- : 85 % → 75 %
On critical hit:
- Trap 1
- Inflict 2 (new)
- Gain +10% → 0%
Every 8 trapped:
- Inflict 8 → 0
Level Bonus
On hit:- % chance to gain 1 → 2
Every 8 trapped:
- (Remove) Inflict 1 per 4 on opponent
- (Add) Inflict 8
Added
- On critical hit: Gain 1 soul
- On critical hit:
- Removed: Steal 2
- Inflict 1 per 2 → 4 on opponent
Added with Enoch’s release.