
Burning Water
Legendary · Charm · Accessory
- Cooldown
- 4.3s
Every 4.3 seconds:
- Gain 2 or inflict 2
Start of :
- Lose 40
- Gain 4
- Inflict 4

Level bonusLv 2–15
Every 4.3 seconds:
- 5% → 100% chance to gain 1 and inflict 1
All 15 levels
- Lv 1Base item
- Lv 2Every 4.3 seconds: 5% chance to gain 1 and inflict 1
- Lv 310% chance
- Lv 415% chance
- Lv 530% chance
- Lv 635% chance
- Lv 740% chance
- Lv 845% chance
- Lv 950% chance
- Lv 1065% chance
- Lv 1170% chance
- Lv 1275% chance
- Lv 1380% chance
- Lv 1485% chance
- Lv 15100% chance
Balance history
Absorb
- Inflict 2 and steal 1 → 2
- Price: 11 → 9
When time of day changes: → Start of , , , :
- Use 4 → Lose 40
- Gain 40 → 4
- Inflict 4
(Removed) Use 7 (once)-effect
(Added) When time of day changes:- Use 4 to:
- Gain 40
- Inflict 4
- Updated tooltip to clarify that it also heals for 100
- Every 4.3 seconds gain 2 or 1 → Inflict 2 :Burn or gain 2
- Gain 100 max → Gain 100 max and inflict 4
- Use 9 → 7
- Gain 100 max (once) → Gain 100 max and Heal for 100 (once)
- Now also heals you for 100 health, when it increases max health.
- v0.8.2mentioned in patch notes
- Fixed Burning Water bypassing max use count.
- v0.7.2mentioned in patch notes
- Fixed Burning Water consume-effect not working.
- v0.6.0mentioned in patch notes
- New legendary items: Serpent's Tongue, Ethereal Cloak, Tidal Staff, Harp, Creepy Doll, Gloves of Power, Ripsaw Axe, Pet Collar, Burning Water, Wing Clipper, Mars Flytrap, Rune of R’lyeh.
New item — added to the game in this update.









