Shock Gloves

Shock Gloves

Unique · Armor

10Gold
CooldownCooldown
2.2s

Start of Dawn:

  • Gain 35 Armor
  • Star MeleeRanged gains +20% Accuracy and +10% Crit Chance

Every 2.2 seconds:

  • Gain 1 Static per Star MeleeRanged

Discharge (20Static):

  • Gain 20 Armor
  • Star MeleeRanged gains +10 max Damage
2×1 · 4 star slots

Level bonusLv 2–15

On discharge:

  • 5% → 100% chance apply the discharge effect an additional time
All 15 levels
  1. Lv 1Base item
  2. Lv 2On discharge: 5% chance apply the discharge effect an additional time
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v7.0.0

    Start of Dawn:

    • Star MeleeRanged gains 0 → +20% Accuracy and +25% → +10% Crit Chance

    On Star MeleeRanged critical hit → Every 2.2 seconds:

    • Gain 1 Static → per Star MeleeRanged

    Discharge (20 Static):

    • Gain 30 → 20 Armor
    • Star MeleeRanged gain +15 → +10 max Damage

    Level Bonus (new)
    On discharge:

    • % chance to apply the discharge effect an additional time
  2. v5.2.0

    Discharge (20 Static):

    • Gain 0 → 30 Armor
  3. v0.37.2mentioned in patch notes
    • Shock Gloves: No longer gain Armor per Star weapon at start of combat
  4. v0.37

    Start of Dawn:

    • (Add) Gain 35 Armor

    Overload (24 → 28 Static)

  5. v0.27
    • Overload (28→24 Static)
    • Gain +2→6 max Damage per second for 30 seconds
  6. v0.26.0

    Added with Celeste’s release.

Stay connected