Simple Sickle

Simple Sickle

Common · Melee Weapon · Tool

4Gold
DamageDamage
4–6
CooldownCooldown
2.5s
AccuracyAccuracy
75%
StaminaStamina cost
1.27

On hit:

  • Trap 1 Soul

Per Soul trapped:

  • Gain +0.25 Damage
2×2

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 10% → 30% chance to steal 2 Max Health

Levels also add: +2 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 max Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 10% chance to steal 2 Max Health
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 min Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 20% chance to steal 2 Max Health
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 30% chance to steal 2 Max Health

Balance history

  1. v2.0

    Level Bonus

    • % chance to steal 2 Max Health (was: 3)
  2. v1.0.0
    • No longer gains faster attacks per Soul (was: 1%)
  3. v0.36
    • Added type: Type Tool
  4. v0.29.0
    • Renamed: Simple Scythe → Simple Sickle
    • Cooldown: 2.7 → 2.5s
    • Stamina cost 1.4 → 1.27 Stamina

    Added

    • Per Soul trapped:
    • Gain +1% faster attacks.
    • Gain +0.25 Damage

    Removed

    • Every 4 Soul effect.
  5. v0.24

    Added with Enoch’s release.

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