
Simple Sickle
Common · Melee Weapon · Tool
- Damage
- 4–6
- Cooldown
- 2.5s
- Accuracy
- 75%
- Stamina cost
- 1.27
On hit:
- Trap 1
Per trapped:
- Gain +0.25

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 10% → 30% chance to steal 2
Levels also add: +2 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1 max
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 10% chance to steal 2
- Lv 6Gain +5%
- Lv 7Gain +1 min
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 20% chance to steal 2
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 30% chance to steal 2
Balance history
Level Bonus
- % chance to steal 2 (was: 3)
- No longer gains faster attacks per (was: 1%)
- Added type:
- Renamed: Simple Scythe → Simple Sickle
- Cooldown: 2.7 → 2.5s
- Stamina cost 1.4 → 1.27
Added
- Per trapped:
- Gain +1% faster attacks.
- Gain +0.25
Removed
- Every 4 effect.
Added with Enoch’s release.
