Sigil of Eternal Frost

Sigil of Eternal Frost

Unique · Accessory

10Gold
CooldownCooldown
4s

Every 4 seconds:

  • Inflict 1 Slow per Star MeleeRangedPet

Per 4 Slow inflicted by this and Star items:

  • Gain 20 Armor
1×2 · 4 star slots

Level bonusLv 2–15

Per 4 Slow inflicted by this and Star items:

  • 5% → 100% chance to gain 20 Armor
All 15 levels
  1. Lv 1Base item
  2. Lv 2Per 4 Slow inflicted by this and Star items: 5% chance to gain 20 Armor
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v6.1.1
    • Cooldown: 4.5 → 4.0
  2. v4.0.0mentioned in patch notes

    Banned items: Sigil of Eternal Frost, Fang the Rattleslang

  3. v1.0.0
    • Cooldown: 4.5s (new)
    • Inflicts 1 Chill per Star MeleeRangedPet on Cooldown (was: 20 Max Health per MeleeRanged at Dawn)
    • This Chill is counted towards the requirements for gaining Armor
    • Gains 20 Armor per 4 Chill inflicted (was: 45 Armor per 8 Chill)
    • No longer gives increased chance for Frost Emblem in the shop
  4. v0.38.2mentioned in patch notes
    • Items such as Bat Visor / Arcane Crystal / Sigil of Eternal Frost no longer override the Banished list with “Increased chance of items in the shop” effects.
  5. v0.31

    Per 6 → 8 Chill inflicted by Star items:

    • 75% → 100% chance to gain 45 Armor
  6. v0.29.0

    8 → 4 Star
    Per 1 → 6 Chill inflicted by Star items:
    50% → 75% chance to gain 7→ 45 Armor
    Removed: On Shop Entered: 25% Chance to get 1 Frost Emblem
    Added: While equipped: Increased Chance of Frost Emblem in the shop

  7. v0.28.0
    • Updated tooltip wording to make effect (hopefully) easier to understand
  8. v0.25.0
    • Gain 10 → 7 Armor per Chill inflicted
  9. v0.23
    • 25% chance to get a Frost Emblem per Star Frost Emblem → 25% chance to get a Frost Emblem
    • Gain 7 Armor per Chill inflicted → 50% chance to gain 10 Armor per Chill inflicted
  10. v0.22
    • Gain 3 Armor per Chill inflicted → Gain 7 Armor per Chill
  11. v0.21

    New item — added to the game in this update.

Stay connected