
Soulstealer
Mythic · Melee Weapon
- Damage
- 31–38
- Cooldown
- 2.9s
- Accuracy
- 75%
- Stamina cost
- 1.7
- Crit chance
- 10%
On hit:
- Trap 1
- Inflict 2 and 1
On hit:
- Trap 1
- Gain 1
Every 10 trapped:
- Activate





Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 30% → 90% chance to trap 1 and inflict 1
Levels also add: +4 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 30% chance to trap 1 and inflict 1
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 60% chance to trap 1 and inflict 1
- Lv 11Gain +5%
- Lv 12Gain +2
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 90% chance to trap 1 and inflict 1
Balance history
- : 85 % → 75 %
On hit:
- Trap 1
- Inflict 1 → 2 and 1
On hit:
- Trap 1
- (add) Gain 1
Every 10 trapped:
- (remove) Gain 8
- (remove) Inflict 12
- (add) Activate
- Removed: Per on opponent: Gain +1
- Reworked to use the Steal Soul mechanic
- v0.13mentioned in patch notes
- Fixed Soulstealer getting buffed by instead of
- Changed per → on opponent.
New item — added to the game in this update.
