Soulstealer

Soulstealer

Mythic · Melee Weapon

14Gold
DamageDamage
31–38
CooldownCooldown
2.9s
AccuracyAccuracy
75%
StaminaStamina cost
1.7
Crit ChanceCrit chance
10%

On hit:

  • Trap 1 Soul
  • Inflict 2 Bleed and 1 Curse

On Star MeleeRanged hit:

  • Trap 1 Soul
  • Gain 1 Lifesteal

Every 10 Soul trapped:

  • Activate Bleed
2×4 · 4 star slots

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 30% → 90% chance to trap 1 Soul and inflict 1 Bleed

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 30% chance to trap 1 Soul and inflict 1 Bleed
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 60% chance to trap 1 Soul and inflict 1 Bleed
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 90% chance to trap 1 Soul and inflict 1 Bleed

Balance history

  1. v5.0
    • Accuracy: 85 % → 75 %
  2. v0.33.0

    On hit:

    • Trap 1 Soul
    • Inflict 1 → 2 Bleed and 1 Curse

    On Star MeleeRanged hit:

    • Trap 1 Soul
    • (add) Gain 1 Lifesteal

    Every 10 Soul trapped:

    • (remove) Gain 8 Lifesteal
    • (remove) Inflict 12 Bleed
    • (add) Activate Bleed
  3. v0.28.0
    • Removed: Per Bleed on opponent: Gain +1 Damage
  4. v0.25.0
    • Reworked to use the Steal Soul mechanic
  5. v0.13mentioned in patch notes
    • Fixed Soulstealer getting buffed by Lifesteal instead of Bleed
  6. v0.11
    • Changed per Lifesteal → Bleed on opponent.
  7. v0.9

    New item — added to the game in this update.

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