Infernal Tide

Infernal Tide

Mythic · Ranged Weapon

24Gold
DamageDamage
21–67
CooldownCooldown
3.4s
AccuracyAccuracy
60%
StaminaStamina cost
2.2

On attack:

  • Use 6 Mana to:
  • Activate Regeneration twice
  • Activate Burn twice

On hit:

  • Gain 3 Regeneration and inflict 3 Burn
1×4

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 30% → 90% chance to gain 1-2 Regeneration and inflict 1-2 Burn

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 30% chance to gain 1-2 Regeneration and inflict 1-2 Burn
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 60% chance to gain 1-2 Regeneration and inflict 1-2 Burn
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 90% chance to gain 1-2 Regeneration and inflict 1-2 Burn

Balance history

  1. v6.2.0
    • Damage: 21-78 → 21-67
  2. v5.1.2mentioned in patch notes
    • Shared Fixed trigger for Infernal Tide and Corruptor's Wisdom level bonus
  3. v5.1.0
    • Cooldown: 3.1 → 3.4
    • Damage: 8-14 → 21-78
    • Crit Chance: 10% → 0%
    • Stamina: 2.0 → 2.2

    On attack:

    • Use 0 → 6 Mana to: (new ability)
    • Activate Regeneration twice
    • Activate Burn twice

    On hit:

    • Use 5 → 0 Mana to gain 3 Regeneration and inflict 3 Burn
    • Gain 1 → 0 Max Health per Regeneration on you
    • Remove 1 → 0 Max Health per 2 Burn on opponent

    Level Bonus (new)

    • Return to Weapon levels

    On hit:

    • % chance to gain 1-2 Regenerationand inflict 1-2 Burn
  4. v5.0
    • Cooldown: 3.5 → 3.1

    On hit:

    • Use 5 Mana to gain 3 Regeneration and inflict 3 Burn

    On critical hit → While opponent has 40+ Burn:

    • Gain 1 Max Health per Regeneration on you → on hit

    On critical hit → While you have 40+ Regeneration:

    • Remove 1 Max Health per 2 Burn on opponent → on hit

    Per Regeneration on you:

    • Gain +1% → 0% Crit Chance
  5. v5.0
    • Accuracy: 90 % → 60 %
    • Damage: 7-12 → 8-14
    • Cooldown: 3.5 → 3.1
  6. v4.0.0

    On critical hit:

    • Each player loses → Remove 1 Max Health per 1 → 2 Burn on opponent
  7. v3.1.0

    On critical hit: (new)

    • Gain 1 Max Health per Regeneration on you
    • Each player loses 1 Max Health per Burn on opponent

    Level Bonus (new)
    When this uses Mana:

    • % chance to gain 3 Regeneration and inflict 3 Burn
  8. v2.1mentioned in patch notes
    • Shared Infernal Tide now behaves as its tooltip says
  9. v2.0

    On hit:

    • Use 5 Mana to gain 3 Regeneration and inflict 3 Burn (was: use 9 Mana to gain 6 Regeneration or inflict 6 Burn)

    Level bonus
    On hit:

    • % chance to gain 1 Regeneration and inflict 1 Burn (was: chance to gain 2 Mana)

    Level Bonus changed to only scale % chance of a single ability (like most non-weapons)

  10. v0.37
    • Stars 8 → 0

    (Remove) Start of Dawn:
    (Add) Per Regeneration on you:

    • Gain +1% Crit Chance
  11. v0.31.2mentioned in patch notes
    • Fixed Mana Strudel not starring un-upgraded Staff of Wisdom and Infernal Tide
  12. v0.31

    Start of Combat:

    • Gain +2 Damage → 5% Crit Chance per Star Lava Rock
    • (New) Gain +50% Crit Chance per Star Lava Golem
  13. v0.25.0mentioned in patch notes
    • Infernal Tide
  14. v0.25.0

    New item — added to the game in this update.

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