
Lost Runeword
Unique · Rune · Accessory
- Cooldown
- 4.2s
Start of :
- Gain 3 per
Every 4.2 seconds:
- Cleanse 1 per
- Use 2 to gain 4







Level bonusLv 2–15
Every 4.2 seconds:
- 5% → 100% chance to activate again
All 15 levels
- Lv 1Base item
- Lv 2Every 4.2 seconds: 5% chance to activate again
- Lv 310% chance
- Lv 415% chance
- Lv 530% chance
- Lv 635% chance
- Lv 740% chance
- Lv 845% chance
- Lv 950% chance
- Lv 1065% chance
- Lv 1170% chance
- Lv 1275% chance
- Lv 1380% chance
- Lv 1485% chance
- Lv 15100% chance
Balance history
Start of :
- Gain 3 per
Every 4.2 seconds:
- Cleanse 1 per
- Use 2 to gain 4
Level Bonus
Every 4.2 seconds:- % chance to activate again
- v5.2.1mentioned in patch notes
- Fixed missing Bloodrage Axe, Living Staff, Lost Runeword, Hungering Ward functionality
*Level Bonus*
When time of day changes:- % chance to gain 4 and 1 → 2 per Rune
When time of day changes:
- Gain 4 and 2 per Rune (was: 3 and 1)
Start of :
- Gain 15 for 20 seconds (was: 13 for 19 seconds)
Level bonus
- Chance to gain 4 and 1 per (was: 3 and 1 )
- New pattern
Start of :
- Gain 13 per second for 13 → 19 seconds
(Removed) Every 4.2 seconds: Gain 1 per Rune
(Removed) After 13 seconds: Gain 3 per Rune
(Removed) Health below 20%: Heal for 28 per Rune
(Added) When time of day changes:- Gain 3 and 1 per Rune
(Added) On shop entered:
- Turn 1 Rock into a Lost Symbol
Per Lost Symbol → Per Rune
- After 13 seconds:
- Fixed: Gain 3 :Empower; per Lost Symbol (now actually requires Lost Symbols on )
- Changed pattern
- Added: Start of combat: Gain 13 per second for 13 seconds
- Added: After 13 seconds: Gain 3 per Lost Symbol
- Cooldown 3.4s → 4.2s
Added with Harkon’s release.





