Magic Dagger

Magic Dagger

Legendary · Melee Weapon

8Gold
DamageDamage
3–6
CooldownCooldown
2.5s
AccuracyAccuracy
75%

On hit:

  • Gain 3Mana

On Stun:

  • Trigger an extra attack
1×2

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 25% → 75% chance to gain 2 Mana

Levels also add: +3 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 25% chance to gain 2 Mana
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 50% chance to gain 2 Mana
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 75% chance to gain 2 Mana

Balance history

  1. v5.0
    • Accuracy: 85 % → 75 %
  2. v3.0.0
    • Rarity: Epic → Legendary
    • Cooldown: 2.9 → 2.5

    Level Bonus
    On hit:

    • % chance to gain 1 → 2 Mana
  3. v2.1
    • Cooldown: 2.9 seconds (was: 2.5)

    On hit:

    • Gain 3 Mana (was: 2)
  4. v0.34

    On hit:

    • Gain 2 Mana
    • Steal 2 → 0 Mana
  5. v0.26.1
    • Removed: On hit: Gain +2 Damage

    (Was unintentionally left unchanged)

  6. v0.26.0

    On Hit:

    • Removed: Use 2 Mana to gain +2 Damage
    • Gain 3 → 2 Mana
    • Steal 2 Mana from your opponent.
  7. v0.19
    • Added: On hit: Gain 3 Mana
  8. v0.13
    • Accuracy: 90% → 85%
  9. One of the original items — in the game since before our patch notes begin.

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