Spiked Shield

Spiked Shield

Rare · Armor

6Gold

Start of Dawn:

  • Gain 15 Armor and 5 Thorns

When hit (MeleeRangedPet):

  • 30% chance to block 5 Damage
2×2

Level bonusLv 2–15

When blocking Damage:

  • 5% → 100% chance to block another 5 Damage
All 15 levels
  1. Lv 1Base item
  2. Lv 2When blocking Damage: 5% chance to block another 5 Damage
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v6.2.0
    • New alternate recipe: Wooden Buckler + Cactus
  2. v6.0.0

    When hit (MeleeRanged → Add Pet):

    • 30% chance to block 5 Damage
  3. v1.0.0
    • Now blocks 5 Damage 30% of the time (was: 4 Damage 40% of the time)
  4. v0.37

    Start of Dawn:

    • Gain 15 Armor and 6 → 5 Thorns

    When hit (Melee → MeleeRanged)

  5. v0.33.0

    Start of combat:

    • Gain 15 Armor and 2 → 6 Thorns

    When hit (Melee):

    • 40% chance to:
    • Block 4
    • Gain 1 → 0 Thorns

    Level Bonus

    • Every 4.5 seconds:
    • % chance to gain 3 → 2 Thorns
  6. v0.30.0

    Start of combat: Gain 15 Armor → and 2 Thorns
    When hit (Melee): 30% → 40% chance to block 4, gain 1 Thorns

  7. v0.12
    • Fixed tooltip: Added damage form and damage prevention
  8. v0.6.0mentioned in patch notes
    • Fixed issue with item combinations merging items onto nearby positions instead of using the current positions (eg. Spiked Shield).
  9. v0.4.1
    • Rarity Epic → Rare.
    • Removed Start of Combat trigger
    • Chance reduced 40% → 30%
  10. One of the original items — in the game since before our patch notes begin.

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