The Tenderizer

The Tenderizer

Unique · Melee Weapon · Tool

10Gold
DamageDamage
33–52
CooldownCooldown
3.5s
StaminaStamina cost
1.4
AccuracyAccuracy
75%

Start of Dawn:

  • Gain +15% Crit Chance per Star Type Food

On critical hit:

  • Remove 20% Max Health

For every 70 Max Health you have more than opponent:

  • Gain +10% Crit Damage
3×4 · 2 star slots

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 30% → 90% chance to remove 30 Max Health

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 30% chance to remove 30 Max Health
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 60% chance to remove 30 Max Health
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 90% chance to remove 30 Max Health

Balance history

  1. v6.1.0
    • Stamina: 1.9 → 1.4

    For every 10 → 70 Max Health you have more than opponent:

    • Gain +1.5% → 10% Crit Damage

    Level Bonus
    On hit:

    • % chance to remove 15 → 30 Max Health
  2. v5.1.1mentioned in patch notes
    • Pepper The Tenderizer: now deals 20% Max Health (was 15%)
  3. v5.1.0
    • Damage: 14-21 → 33-52
    • Stamina: 1.5 → 1.9

    On hit → Start of Dawn:

    • Gain +8% → +15% Crit Chance per Star Type Food

    On hit → on critical hit:

    • Remove 15% → 20% Max Health

    On critical hit:

    • Gain +6% → 0% faster attacks per Star Type Food
    • Activate → Don't activate Bleed

    For every 10 Max Health you have more than opponent:

    • Gain +1.5% Crit Damage
  4. v5.0
    • Stamina: 2.1 → 1.5
  5. v5.0
    • Accuracy: 85 % → 75 %
  6. v4.1.4mentioned in patch notes
    • The Tenderizer: Level Bonus now triggers on hit, not on attack
  7. v4.0.0

    On hit:
    For every 100 → 10 Max Health you have more than opponent:

    • Gain +10% → 1.5% Crit Damage
    • (Net +50% increase over existing, and will scale smoother)
  8. v3.1.0

    For every 100 Max Health you have more than opponent:

    • Gain 10% Crit Damage
  9. v2.1

    On hit: (was: on critical hit)

    • Remove 15% Max Health
  10. v2.0

    On hit:

    • Remove 24 Max Health (remove)

    On critical hit:

    • Remove 15% Max Health (was: remove 36)
  11. v1.0.3
    • Stamina: 2.1 (was: 2.5)

    On critical hit:

    • Gain +6% faster attacks per Star Type Food (was: 4%)
  12. v1.0.0

    Added with Pepper’s release.

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