
The Tenderizer
Unique · Melee Weapon · Tool
- Damage
- 33–52
- Cooldown
- 3.5s
- Stamina cost
- 1.4
- Accuracy
- 75%
Start of :
- Gain +15% per
On critical hit:
- Remove 20%
For every 70 you have more than opponent:
- Gain +10%



Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 30% → 90% chance to remove 30
Levels also add: +4 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 30% chance to remove 30
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 60% chance to remove 30
- Lv 11Gain +5%
- Lv 12Gain +2
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 90% chance to remove 30
Balance history
- : 1.9 → 1.4
For every 10 → 70 you have more than opponent:
- Gain +1.5% → 10%
Level Bonus
On hit:- % chance to remove 15 → 30
- v5.1.1mentioned in patch notes
- The Tenderizer: now deals 20% (was 15%)
- : 14-21 → 33-52
- : 1.5 → 1.9
On hit → Start of :
- Gain +8% → +15% per
On hit → on critical hit:
- Remove 15% → 20%
On critical hit:
- Gain +6% → 0% faster attacks per
- Activate → Don't activate
For every 10 you have more than opponent:
- Gain +1.5%
- : 2.1 → 1.5
- : 85 % → 75 %
- v4.1.4mentioned in patch notes
- The Tenderizer: Level Bonus now triggers on hit, not on attack
On hit:
For every 100 → 10 you have more than opponent:- Gain +10% → 1.5%
- (Net +50% increase over existing, and will scale smoother)
For every 100 you have more than opponent:
- Gain 10%
On hit: (was: on critical hit)
- Remove 15%
On hit:
- Remove 24 (remove)
On critical hit:
- Remove 15% (was: remove 36)
- : 2.1 (was: 2.5)
On critical hit:
- Gain +6% faster attacks per (was: 4%)
Added with Pepper’s release.
