Vampire's Scepter

Vampire's Scepter

Mythic · Ranged Weapon

22Gold
DamageDamage
52–62
CooldownCooldown
4.3s
AccuracyAccuracy
60%
StaminaStamina cost
2.8

On attack:

  • Use 8 Mana to steal 32 Health

On hit:

  • Gain 4 Mana
  • Increase Health steal by 8

On Star MeleeRanged hit:

  • 50% chance to increase Health steal by 6
1×4 · 3 star slots

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

When using Mana:

  • 30% → 90% chance to steal 32 Health

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5When using Mana: 30% chance to steal 32 Health
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10When using Mana: 60% chance to steal 32 Health
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15When using Mana: 90% chance to steal 32 Health

Balance history

  1. v6.2.0
    • Damage: 52-74 → 52-62

    On Star MeleeRanged hit:

    • 50% chance to increase Health steal by 4 → 6
  2. v6.0.0

    On attack:

    • Use 8 Mana to steal 8 → 32 Health

    On hit:

    • Increase Health steal by 16 → 8 Health
  3. v5.1.2
    • Cooldown: 3.7 → 4.3
    • Stamina: 2.4 → 2.8
    • Damage: 8-13 → 52-74

    On attack:

    • Use 6 → 8 Mana to steal 32 → 8 Health

    On attack → On hit:

    • Use 6 → 0 Mana to increase Health steal by 32 → 16

    Level Bonus

    • Using regular Weapon level up bonus stats

    On hit → When using Mana:

    • % chance to steal 32 → 8 Health
  4. v5.1.2mentioned in patch notes
    • Vampire’s Scepter brought more in line with other items
  5. v5.1.1mentioned in patch notes
    • Multiple item fixes, including Vampire's Scepter (health steal no longer sticks around permanently), Magic Carpet, and Reinforced Mining Bag.
    • Shared Vampire's Scepter: Health steal increases are no longer permanent (was incorrectly persisting)
  6. v5.1.0
    • Crit Chance: 10% → 0%
    • Stamina: 1.5 → 2.4

    On hit → On attack:

    • Use 0 → 6 Mana to:
    • Steal 8 → 32 Health
    • Increase Health steal by 0 → 32

    On hit:

    • Gain 4 Mana

    On Star MeleeRanged hit:

    • 100% → 50% chance to use 1 → 0 Mana to increase Health steal by 4

    Level Bonus

    • Keep general levels

    On hit:

    • % chance to steal 8 → 32 Health
  7. v5.0
    • Accuracy: 90 % → 60 %
    • Damage: 7-11 → 8-13
  8. v2.0

    Level Bonus changed to only scale % chance of a single ability (like most non-weapons)

  9. v0.38

    On Star MeleeRangedPet → MeleeRanged hit:

    • Trap 1 Soul → Use 1 Mana to increase Health steal by 4

    (Remove) Every 4 Soul trapped:

    • Increase Health steal by 4

    Level Bonus:

    • X% chance to trap 2 Soul → to steal 8 Health
  10. v0.37

    On Star MeleeRangedPet hit:

    • 50% → 100% chance to:
    • Trap 1 Soul
    • (Remove) Gain 2 Mana
    • (Remove) Steal 4 Health

    On hit:

    • (Add) Gain 4 Mana
    • (Add) Steal 8 Health
    • (Remove) Use 8 Mana to trap 4 Soul
  11. v0.33.0

    On this or Star MeleeRangedPet hit:

    • 50% chance to:
    • Gain 1 → 2 Mana
    • Trap 1 Soul
    • Steal 1 → 4 Health

    On critical hit: → On hit:

    • Use 12 → 8 Mana to trap 8 → 4 Soul

    Every 10 → 4 Soul trapped:

    • Increase Health steal by 1 → 4
  12. v0.25.0mentioned in patch notes
    • Vampire’s Scepter
  13. v0.25.0

    New item — added to the game in this update.

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