
Vampire's Scepter
Mythic · Ranged Weapon
- Damage
- 52–62
- Cooldown
- 4.3s
- Accuracy
- 60%
- Stamina cost
- 2.8
On attack:
- Use 8 to steal 32
On hit:
- Gain 4
- Increase steal by 8
On hit:
- 50% chance to increase steal by 6




Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
When using :
- 30% → 90% chance to steal 32
Levels also add: +4 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5When using : 30% chance to steal 32
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10When using : 60% chance to steal 32
- Lv 11Gain +5%
- Lv 12Gain +2
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15When using : 90% chance to steal 32
Balance history
- : 52-74 → 52-62
On hit:
- 50% chance to increase steal by 4 → 6
On attack:
- Use 8 to steal 8 → 32
On hit:
- Increase steal by 16 → 8
- : 3.7 → 4.3
- : 2.4 → 2.8
- : 8-13 → 52-74
On attack:
- Use 6 → 8 to steal 32 → 8
On attack → On hit:
- Use 6 → 0 to increase steal by 32 → 16
Level Bonus
- Using regular Weapon level up bonus stats
On hit → When using :
- % chance to steal 32 → 8
- v5.1.2mentioned in patch notes
- Vampire’s Scepter brought more in line with other items
- v5.1.1mentioned in patch notes
- Multiple item fixes, including Vampire's Scepter (health steal no longer sticks around permanently), Magic Carpet, and Reinforced Mining Bag.
- Vampire's Scepter: steal increases are no longer permanent (was incorrectly persisting)
- : 10% → 0%
- : 1.5 → 2.4
On hit → On attack:
- Use 0 → 6 to:
- Steal 8 → 32
- Increase steal by 0 → 32
On hit:
- Gain 4
On hit:
- 100% → 50% chance to use 1 → 0 to increase steal by 4
Level Bonus
- Keep general levels
On hit:
- % chance to steal 8 → 32
- : 90 % → 60 %
- : 7-11 → 8-13
Level Bonus changed to only scale % chance of a single ability (like most non-weapons)
On → hit:
- Trap 1 → Use 1 to increase steal by 4
(Remove) Every 4 trapped:
- Increase steal by 4
Level Bonus:
- X% chance to trap 2 → to steal 8
On hit:
- 50% → 100% chance to:
- Trap 1
- (Remove) Gain 2
- (Remove) Steal 4
On hit:
- (Add) Gain 4
- (Add) Steal 8
- (Remove) Use 8 to trap 4
On this or hit:
- 50% chance to:
- Gain 1 → 2
- Trap 1
- Steal 1 → 4
On critical hit: → On hit:
- Use 12 → 8 to trap 8 → 4
Every 10 → 4 trapped:
- Increase steal by 1 → 4
- v0.25.0mentioned in patch notes
- Vampire’s Scepter
New item — added to the game in this update.


