Admiralty Anchor

Admiralty Anchor

Legendary · Melee Weapon · Tool

17Gold
DamageDamage
36–65
CooldownCooldown
3.2s
AccuracyAccuracy
75%
StaminaStamina cost
2

Start of Dawn:

  • Gain +10% faster attacks per absorbed Reef Knot

On hit:

  • Inflict 2 Slow and 2 Bleed

On shop entered:

  • Absorb 1 Star Reef Knot (0/2)
  • 50% chance to Go Fishing (Abyssal)
  • +10% per failed attempt until success
3×3 · 1 star slot

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 25% → 75% chance to inflict 3 Bleed or 3 Chill

Levels also add: +3 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 25% chance to inflict 3 Bleed or 3 Chill
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 50% chance to inflict 3 Bleed or 3 Chill
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 75% chance to inflict 3 Bleed or 3 Chill

Craft: Cast Iron Anchor + Sturdy Fly Gaff

Balance history

  1. v5.1.0
    • Stamina: 2.5 → 2.0
    • Damage: 36-78 → 36-65
  2. v5.0.2
    • Crit Chance: 10% → 0%

    Start of Dawn:

    • Gain +15% → +10% faster attacks per absorbed Reef Knot
  3. v5.0

    Start of Dawn:

    • Gain +0 → +15% faster attacks per absorbed Reef Knot

    On hit:

    • Gain 2 → 0 Haste per Star Reef Knot

    On shop entered:

    • Absorb Star Reef Knot (0/0 → 0/2)
    • 50% chance to Go Fishing (Abyssal)
    • +0% → +10% per failed attempt until success

    Level Bonus
    On hit:

    • % chance to inflict 1 → 3 Bleed or 1 → 3 Chill
  4. v5.0
    • Accuracy: 85 % → 75 %
    • Damage: 13-26 → 36-78
    • Stamina: 2.0 → 2.5
    • Cooldown: 2.9 → 3.2
  5. v4.0.0
    • Damage: 17-22 → 13-26
    • Cooldown: 3.4 → 2.9

    On hit:

    • Gain 3 → 2 Haste per Star Reef Knot
    • Inflict 3 → 2 Chill and 3 → 2 Bleed
  6. v2.0
    • Crit Chance: 10% (was: 15%)
    • Cooldown: 3.4 seconds (was: 3.3)

    On hit:

    • Inflict 3 Chill and 3 Bleed (was: 3 and 4)
  7. v1.0.3

    On hit:

    • Inflict 3 Chill and 4 Bleed (was: 4 and 4)
  8. v1.0.0
    • Cooldown 3.3 (was 3.5)
    • Stamina 2 (was: 2.2)
    • On hit: Gain 3 Haste per Star Reefknot (was: only During Dawn)
    • On hit: Inflict 4 Bleed (was: 3)
    • Now also Type Tool
  9. v0.37

    Damage 15-20 → 17-22
    (Removed) Start of Dawn:

    • Per Star Length of Rope or Reef Knot:
    • Reduce Cooldown by 0.3 seconds

    On hit:
    (Added) During Dawn:

    • Gain 3 Haste per Star Reef Knot
  10. v0.36

    Start of combat:

    • (Remove) Gain Haste per Star Length of Rope or Reef Knot
    • (Add) Reduce Cooldown by 0.3 seconds per Star Length of Rope or Reef Knot
  11. v0.31

    Price: 13 → 16g
    On hit:

    • Gain 1 Haste or inflict 2 Bleed → Inflict 3 Bleed and 4 Chill
    • (remove) Use 2 Haste to inflict 6 Chill

    Level bonus:
    On hit: 25/50% chance to inflict 4 Bleed → or 4 Chill

  12. v0.30.0

    Added with Morrow’s release.

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