Corrupted Shroom

Corrupted Shroom

Unique · Fungus

10Gold
CooldownCooldown
3.9s

Every 3.9 seconds:

  • Gain 1 Regeneration
  • Activate Regeneration

On every Regeneration activation:

  • Inflict 1 Poison and 1 Slow per Star Type AccessoryPet
2×2 · 7 star slots

Level bonusLv 2–15

Every 3.9 seconds:

  • 5% → 100% chance to gain 10 Regeneration if below 50% Health
All 15 levels
  1. Lv 1Base item
  2. Lv 2Every 3.9 seconds: 5% chance to gain 10 Regeneration if below 50% Health
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v7.0.0
    • Type: Type Plant → Type Fungus

    On every Regeneration activation:

    • Inflict 1 Poison and 1 Chill per Star Type Accessory → per Star Type AccessoryPet
  2. v7.0.0mentioned in patch notes
    • Type Fungus Fungus - New item type. Existing mushrooms (Fly Agaric, Fury Fungus, Corrupted Shroom, Moldemort, Blue Chilly Cheese) now count as Fungus.
  3. v5.2.0
    • Cooldown: 4.4 → 3.9
  4. v4.0.0

    Every 4.4 seconds:

    • Gain 0 → 1 Regeneration
  5. v0.38
    • Type: Type Food → Type Plant
    • Cooldown: 5.3 → 4.4s

    On every Regeneration activation:

    • Inflict 2 → 1 Poison and 2 → 1 Chill per Star Type Accessory
  6. v0.37
    • New star pattern (7 stars)
    • Type: Type Plant → Type Food

    Every 4.3 → 5.3 seconds:

    • Activate Regeneration
    • (Remove) Inflict 10 Poison if below X%
    • (Remove) Inflict 10 Chill if below X%

    (Add) On every Regeneration activation:

    • Inflict 2 Poison and 2 Chill per Star Type Accessory

    (Add) 10% faster for every Star Type Food of a another type

  7. v0.36

    Every 4.3 seconds:

    • Inflict 10 Poison if below 50 → 60% Health
    • Inflict 10 Chill if below 30 → 40% Health
  8. v0.34

    Reworked:
    Every 4.3 seconds:

    • Activate Regeneration
    • Inflict 10 Poison if health below 50%
    • Inflict 10 Chill if health below 30%
  9. v0.24mentioned in patch notes
    • Fixed issue where Corrupted Shroom level ability could be activated multiple times
  10. v0.12
    • Inflict 2 → 1 Chill
    • Heal 10 → 8 Health
  11. v0.10
    • Inflict 1 → 2 Poison
    • Inflict 1 → 2 Chill
    • Heal 5 → 10 Health
  12. v0.10mentioned in patch notes
    • Corrupted Shroom
  13. v0.9

    Added with Harkon’s release.

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