Doombringer

Doombringer

Legendary · Melee Weapon

17Gold
DamageDamage
13–20
CooldownCooldown
2.9s
AccuracyAccuracy
75%
StaminaStamina cost
1.9

On hit:

  • 50% chance to trigger a free attack
  • If opponent has no Armor:
  • Gain 2 Lifesteal
  • Inflict 3 Bleed
1×4

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 25% → 75% chance to gain 1 Lifesteal and inflict 1 Bleed

Levels also add: +3 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 25% chance to gain 1 Lifesteal and inflict 1 Bleed
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 50% chance to gain 1 Lifesteal and inflict 1 Bleed
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 75% chance to gain 1 Lifesteal and inflict 1 Bleed

Craft: Wolfstrike + Dark Omen

Balance history

  1. v5.0
    • Accuracy: 85 % → 75 %
    • Damage: 9-17 → 13-20
    • Stamina: 1.6 → 1.9
  2. v3.1.0
    • Crit Chance: 10% → 0%
  3. v2.1
    • Damage: 9-17 (was: 8-14)
  4. v1.0.0

    On hit:

    • 50% chance to trigger a free attack

    On hit if opponent has no Armor:

    • Gain 2 Lifesteal
    • Inflict 3 Bleed
  5. v0.37

    On hit:

    • 35% chance to:
    • Inflict 2 Debuff → 2 Bleed
  6. v0.21
    • Accuracy 90 → 85% Accuracy
    • Damage 10-14 → 8-14 Damage
  7. v0.12
    • On hit: Chance: 40% → 35%
  8. v0.10
    • Cooldown: 2.6s → 2.9s
    • Critical Hit Chance 20% → 10%
    • Stamina Cost 1.1 → 1.6
  9. v0.9

    Added with Harkon’s release.

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