Everdrift Anchor

Everdrift Anchor

Mythic · Melee Weapon · Tool

26Gold
DamageDamage
54–104
CooldownCooldown
3.6s
AccuracyAccuracy
75%
StaminaStamina cost
2.5

Start of Dawn:

  • Gain +10% faster attacks per absorbed Reef Knot

On hit:

  • Inflict 2 Slow and 2 Bleed
  • Inflict 5 Insanity for 3 seconds

On shop entered:

  • Absorb 1 Star Reef Knot (0/3)
  • Go Fishing (Abyssal)
3×3 · 1 star slot

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 30% → 90% chance to inflict 1 Slow, 1 Bleed, and 1 Insanity

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 30% chance to inflict 1 Slow, 1 Bleed, and 1 Insanity
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 60% chance to inflict 1 Slow, 1 Bleed, and 1 Insanity
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 90% chance to inflict 1 Slow, 1 Bleed, and 1 Insanity

Craft: Admiralty Anchor + Writhing Tentacle

Balance history

  1. v5.1.0
    • Stamina: 3.0 → 2.5
    • Damage: 42-104 → 54-104
  2. v5.0.2
    • Crit Chance: 20% → 0%
    • Stamina: 2.5 → 3.0

    Start of Dawn:

    • Gain +15% → +10% faster attacks per absorbed Reef Knot

    On hit:

    • Call of the Void → Inflict 5 Insanity for 3 seconds (tooltip streamlining)
    • Inflict 1 → 0 Insanity on yourself

    Per Insanity on both players combined:

    • Gain +2% → +0% Crit Chance and +2% → +0% Crit Damage
  3. v5.0

    Start of Dawn:

    • Gain +0% → 15% faster attacks per absorbed Reef Knot

    On hit:

    • Gain 3 → 0 Haste per Star Reef Knot
    • Inflict 4 → 2 Chill, 0 → 2 Bleed, 3 → 0 Insanity
    • Inflict Call of the Void
    • Inflict 3 → 1 Insanity on yourself

    Call of the Void:

    • Inflict 5 Insanity for 3 seconds

    On shop entered:

    • Absorb Star Reef Knot (0/3)

    Level Bonus
    On hit:

    • % chance to inflict 1 Chill, 0 → 1 Bleed, and 1 Insanity
  4. v5.0
    • Accuracy: 90 % → 75 %
    • Damage: 16-28 → 42-104
    • Stamina: 2.0 → 3.0
    • Cooldown: 3.1 → 3.6
  5. v4.0.0
    • Damage: 20-25 → 16-28
    • Cooldown: 3.5 → 3.1

    On hit:

    • Inflict 5 → 4 Chill
  6. v3.0.0

    Per Insanity on both players combined:

    • Gain +1% → +2% Crit Chance and +2% Crit Damage
  7. v2.0
    • Cooldown: 3.5 seconds (was: 3.3)
  8. v1.0.3

    On hit:

    • Gain 3 Haste per Star Reef Knot (was: 4)
  9. v1.0.2mentioned in patch notes
    • Everdrift Anchor is properly tagged as Type Tool
  10. v1.0.0
    • Cooldown 3.3 (was 3.6)
    • Stamina 2 (was: 2.3)
    • On hit: Gain 4 Haste per Star Reefknot (was: 3 Haste and only during Dawn and Night)
    • Now also Type Tool
  11. v0.37

    3 → 1 Star
    (Removed) Start of Dawn:

    • Per Star Length of Rope or Reef Knot:
    • Reduce Cooldown by 0.2 seconds

    On hit:

    • (Added) Inflict 3 Insanity on both players

    (Added) During Dawn and Night:

    • Gain 2 Haste per Star Reef Knot
  12. v0.37mentioned in patch notes
    • Everdrift Anchor: 3 → 1 star
  13. v0.36

    Start of combat:

    • (Remove) Gain Haste per Star Length of Rope or Reef Knot
    • (Add) Reduce Cooldown by 0.3 seconds per Star Length of Rope or Reef Knot

    On hit:

    • Gain 3 Haste → Inflict 1 Insanity on both players per Star Writhing Tentacle
  14. v0.31
    • Accuracy: 85 → 90%
    • Price: 21g → 26g
    • Added 2 Star

    (New) Start of Combat:

    • Gain 5 Haste per Star Length of Rope
    • Gain 7 Haste per Star Reef Knot

    On hit:

    • Inflict 2 Insanity on both players
    • (Remove) Gain 1 Haste per Star Length of Rope
    • (Remove) Gain 3 Haste per Star Reef Knot
    • Gain 3 Haste per Star Writhing Tentacle
    • Use 2 → 0 Haste to inflict 7 → 5 Chill

    Level Bonus:
    On hit:

    • 50% chance to inflict 5 Bleed → or 5 Chill
  15. v0.30.0

    Added with Morrow’s release.

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