
Grim Scythe
Rare · Melee Weapon
- Damage
- 10–16
- Cooldown
- 2.8s
- Accuracy
- 75%
- Stamina cost
- 1.5
On hit:
- Trap 1
- Steal 3
Per trapped:
- Gain +0.5

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 15% → 45% chance to steal 3
Levels also add: +2 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1 max
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 15% chance to steal 3
- Lv 6Gain +5%
- Lv 7Gain +1 min
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 30% chance to steal 3
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 45% chance to steal 3
Craft: Simple Sickle + Simple Sickle
Balance history
- : 80 % → 75 %
- : 7-11 → 10-16
On hit:
- Steal 3 (was: 4)
Level Bonus
- % chance to steal 3 (was: 4)
- Steals 4 (was: 2)
- No longer inflicts (was: 1)
- No longer gains faster attacks per (was: 1%)
3.1 → 2.8
6-10 → 7-115-8 → 6-10
- Cooldown: 2.7 → 3.1s
Added
- Per trapped:
- Gain +1% faster attacks
- Gain +0.5
Removed
- Every 4 effect.
- On hit:
- 50% chance to steal 3 → Steal 2
- Removed: Per on opponent: Gain +1%
- Add: Per on opponent: Gain +1%
- 50% chance to steal 5 → 3
Added with Enoch’s release.