
Hungering Ward
Unique · Armor
Start of :
- Inflict on 1 for 5 seconds
- Gain 40 per
When hit ():
- 40% chance to block 16
When critically hit ():
- Increase blocking by 1





Level bonusLv 2–15
When increasing blocking:
- 5% → 100% chance to increase blocking by 1 more
All 15 levels
- Lv 1Base item
- Lv 2When increasing blocking: 5% chance to increase blocking by 1 more
- Lv 310% chance
- Lv 415% chance
- Lv 530% chance
- Lv 635% chance
- Lv 740% chance
- Lv 845% chance
- Lv 950% chance
- Lv 1065% chance
- Lv 1170% chance
- Lv 1275% chance
- Lv 1380% chance
- Lv 1485% chance
- Lv 15100% chance
Balance history
When hit ():
- % chance to block 7 → 16
When hit ():
- 40% chance to block 5 → 7
Start of :
- Inflict on 1 → for 4 → 5 seconds
- v6.0.0mentioned in patch notes
- Hungering Ward effect no longer triggers when critically hit
- v5.2.1mentioned in patch notes
- Fixed missing Bloodrage Axe, Living Staff, Lost Runeword, Hungering Ward functionality
When time of day changes → and start of :
- Inflict on 1 for 5 → 4 seconds
- Gain 40 per
When time of day changes:
- Inflict on 1 item → 1 for 10 → 5 seconds
- Base blocking value: 3 → 5
When hit ():
- 40% chance to block 1 → 3
When critically hit ():
- Steal 3 → 0 per
Level Bonus
When blocking : → When increasing blocking:- % chance to block another 12 → chance to increase blocking by 1 more
When hit ():
- 30% → 40% chance to block 1
Every 12 seconds → When time of day changes:
- an enemy item for 12 → 10 seconds
When critically hit ():
- (Removed) Deal 1 per block
- (Removed) Heal 1 per block
- (Added) Steal 3 per
When critically hit:
- Steal 1 → Deal 1 and Heal 1 per block
When hit by :
- 30% chance to block 5 → 1
When critically hit ():
- Steal 1 per Armor → per block value
- v0.33.0mentioned in patch notes
- Hungering Ward tooltip now updates the block value
- When hit (any): 40% → 30% chance to Block 5
- Removed 2
- Removed gain when critically hit
- Steal 4 → 1 maximum per Armor
- Stun 30 → 12s
New item — added to the game in this update.



