Tidal Staff

Tidal Staff

Legendary · Ranged Weapon

11Gold
DamageDamage
8–13
CooldownCooldown
7.4s
AccuracyAccuracy
60%
StaminaStamina cost
0.8

Start of Dawn:

  • Inflict 2 Slow per Star Type Fish

On attack:

  • Heal for 24 Health per Star Type Fish
  • Use 8 Slow from opponent to gain 8 Haste

On shop entered:

  • 50% chance to Go Fishing (Deep)
  • +10% per failed attempt until success
1×3 · 4 star slots

Level bonusLv 2–15

On hit:

  • 5% → 100% chance to inflict 1 Slow and heal for 12 Health per Star Type Fish
All 15 levels
  1. Lv 1Base item
  2. Lv 2On hit: 5% chance to inflict 1 Slow and heal for 12 Health per Star Type Fish
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v5.1.0

    Every 7.4 seconds → On attack:

    • Heal for 24 Health per Star Type Fish
    • Use 8 Chill from opponent to gain 8 Haste
  2. v5.0
    • Accuracy: 85 % → 60 %
    • Damage: 7-11 → 8-13
  3. v1.0.0
    • +10% chance to Go Fishing for each round since the last time it went fishing
  4. v0.26.0
    • On shop entered: 50% chance to Go Fishing
  5. v0.25.0
    • Added: Start of combat: Inflict 2 Chill per Star Fish
    • Added: Every 7.4 seconds: Use 8 Chill from opponent and gain 8 Haste
  6. v0.18

    Heal 24 Health per Star Melee Weapon →
    Heal 24 Health per Star Fish

  7. v0.17

    Heal for 18 → 24 health per Star melee weapon

  8. v0.6.0mentioned in patch notes
    • New legendary items: Serpent's Tongue, Ethereal Cloak, Tidal Staff, Harp, Creepy Doll, Gloves of Power, Ripsaw Axe, Pet Collar, Burning Water, Wing Clipper, Mars Flytrap, Rune of R’lyeh.
  9. v0.6.0

    New item — added to the game in this update.

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