
Tournament Lance
Rare · Ranged Weapon
- Damage
- 12–25
- Cooldown
- 3.1s
- Accuracy
- 60%
- Stamina cost
- 1.6
On critical hit:
- 50% chance to inflict for 1 second

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 15% → 45% chance to gain +1
Levels also add: +2 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1 max
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 15% chance to gain +1
- Lv 6Gain +5%
- Lv 7Gain +1 min
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 30% chance to gain +1
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 45% chance to gain +1
Balance history
- : 8-21 → 12-25
- : 85 % → 60 %
- : 7-18 → 8-21
- : 7-9 → 7-18
- : 2.6 → 3.1
- : 1.4 → 1.6
- : 10% → 0%
- : 2 → 0
Start of :
- Gain +1 → +0 and +5% → +0% per Cactus
On hit → critical hit:
- 25% → 50% chance to inflict for 0.5 → 1.0 seconds
Start of :
- Gain +1 and +5% per Cactus (was: +2 )
On hit:
- Gain +1% per Cactus (remove)
Level bonus
- Chance to gain +1 (was: +1 )
- Price: 7 (was: 9)
- Removed from (was: 2%)
- Now actually gains +2 per Cactus at Start of combat like last patch notes said it would
- Changed weapon type: Melee→Ranged
- Changed Star pattern
- Start of combat:
- Gain 1→2 per Cactus
- On hit:
- Added: Gain +1% per Cactus
- Added: Gain +2% per
- Damage 5-7 → 7-9
One of the original items — in the game since before our patch notes begin.
