Cast Iron Anchor

Cast Iron Anchor

Epic · Melee Weapon · Tool

9Gold
DamageDamage
20–27
CooldownCooldown
2.9s
AccuracyAccuracy
75%
StaminaStamina cost
1.6

Start of Dawn:

  • Gain +10% faster attacks per absorbed Reef Knot

On hit:

  • Inflict 2 Slow

On shop entered:

  • Absorb 1 Star Reef Knot (0/1)
  • 25% chance to Go Fishing (Abyssal)
  • +5% per failed attempt until success
3×3 · 1 star slot

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 20% → 60% chance to inflict 2 Chill

Levels also add: +3 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 20% chance to inflict 2 Chill
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 40% chance to inflict 2 Chill
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 60% chance to inflict 2 Chill

Craft: Makeshift Oar + Iron Bar

Balance history

  1. v7.0.0

    On shop entered:

    • +0% → +5% per failed attempt until success
  2. v5.1.0
    • Stamina: 2.0 → 1.6
    • Damage: 22-34 → 20-27
  3. v5.0.2
    • Damage: 22-38 → 22-34
    • Crit Chance: 5% → 0%

    Start of Dawn:

    • Gain +15% → +10% faster attacks per absorbed Reef Knot
  4. v5.0

    Start of Dawn:

    • Gain +0% → +15% faster attacks per absorbed Reef Knot

    On hit:

    • Gain 2 → 0 Haste per Star Reef Knot
    • Inflict 2 Chill

    On shop entered:

    • Absorb Star Reef Knot (0/0 → 0/1)
    • 0% → 25% chance to Go Fishing (Deep)

    Level Bonus
    On hit:

    • % chance to inflict 1 → 2 Chill
  5. v5.0
    • Accuracy: 85 % → 75 %
    • Damage: 11-22 → 22-38
    • Stamina: 2
    • Cooldown: 2.7 → 2.9
  6. v4.0.0
    • Damage: 11-16 → 11 → 22
    • Cooldown: 3.3 → 2.7
    • Stamina:

    On hit:

    • Inflict 3 → 2 Chill

    Level Bonus
    On hit:

    • % chance to inflict 2 → 1 Chill
  7. v2.0
    • Crit Chance: 5% (was: 10%)

    On critical hit: (remove)

  8. v1.0.0
    • Cooldown 3.3 (was 3.4)
    • Stamina 2 (was: 2.1)
    • On hit: Gain 2 Haste per Star Reefknot (was: only During Dawn)
    • Now also Type Tool
  9. v0.37

    Damage 11-18 → 11-16
    (Removed) Start of Dawn:

    • Per Star Length of Rope or Reef Knot:
    • Reduce Cooldown by 0.2 seconds

    On hit:
    (Added) During Dawn:

    • Gain 2 Haste per Star Reef Knot
  10. v0.36

    Start of combat:

    • (Remove) Gain Haste per Star Length of Rope or Reef Knot
    • (Add) Reduce Cooldown by 0.2 seconds per Star Length of Rope or Reef Knot
  11. v0.33.0

    Level bonus:

    • Chance to inflict 3 Bleed or 3 Chill → 3 Chill
  12. v0.31

    On hit:

    • Use 2 → 0 Haste to inflict 5 → 3 Chill

    Level bonus:
    On hit: 25/50% chance to inflict 3 Bleed → or 3 Chill

  13. v0.30.0

    Added with Morrow’s release.

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