
Blazing Rod
Rare · Ranged Weapon
- Damage
- 12–18
- Cooldown
- 3.1s
- Accuracy
- 60%
- Stamina cost
- 1.6
On attack:
- Use 4 to inflict 4
Per on opponent:
- Gain +0.3

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 15% → 45% chance to inflict 1
Levels also add: +2 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1 max
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 15% chance to inflict 1
- Lv 6Gain +5%
- Lv 7Gain +1 min
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 30% chance to inflict 1
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 45% chance to inflict 1
Balance history
- v5.1.1mentioned in patch notes
- Blazing Rod: now applies 4 (was 3)
On hit → On attack:
- Use 4 to inflict 4
On hit:
- Use 5 → 4 to inflict 3
- : 80 % → 60 %
- : 5-9 → 12-18
Per on opponent:
- Gain +0.5 → 0.3
On hit:
- (Remove) 50% chance to inflict 2
Per on opponent:
- Gain +0.5% → +0.5
On hit:
- 50% chance to inflict 3 → 2
On hit:
- Added: 50% chance to Inflict 3
- Use 6 → 5 to inflict 3
- Price 8 → 7
- Rarity: Epic → Rare
- On Attack: Use 8→6 and inflict 4→3
- Per on opponent: gain +1% → 0.5%
- Cooldown 2.7s → 3.1s
- Cooldown 2.4s → 2.7s
- Use 7 → 8 to inflict 4
- Rarity Rare → Epic
- Damage 3-6 → 5-9
- Use 4→7 to inflict 3→4
- Added: Gain 2% Critical Hit Chance per on Opponent
- Inflict 2 → 3 Burn
- Rarity change: Common → Rare
- Ability: Use 4 to inflict 2 (was 5 to inflict 3)
One of the original items — in the game since before our patch notes begin.
