
Cursed Clover
Epic · Charm · Plant
- Cooldown
- 4.1s
Every 4.1 seconds:
- Inflict 1 and 1
While equipped:
- +50% chance to make a shop item reroll as Common

Level bonusLv 2–15
Every 4.1 seconds:
- 5% → 100% chance to inflict 1 and 1
All 15 levels
- Lv 1Base item
- Lv 2Every 4.1 seconds: 5% chance to inflict 1 and 1
- Lv 310% chance
- Lv 415% chance
- Lv 530% chance
- Lv 635% chance
- Lv 740% chance
- Lv 845% chance
- Lv 950% chance
- Lv 1065% chance
- Lv 1170% chance
- Lv 1275% chance
- Lv 1380% chance
- Lv 1485% chance
- Lv 15100% chance
Balance history
- : 3.7 → 4.1
- 50% chance to make a shop item reroll as Common rarity (was: as one rarity lower)
- Inflict 1 and 1 (was: 1 & 2)
Every 3.7 seconds:
- Inflict 2 → 1 and 3 → 2
Level Bonus:
When time of day changes → Every 3.7 seconds:- X% chance to inflict 3 → to inflict 1 and 1
- Rarity: Rare → Epic
Start of combat → Every 3.7 seconds:
- Inflict 2 and 3
Level Bonus
Start of combat → Every 3.7 seconds:- % chance to inflict 3
- v0.37mentioned in patch notes
- Cursed Clover: Rare → Epic
- v0.34mentioned in patch notes
- Cursed Clover now skips over commons as expected
- Inflict 2 → 3
- Start of combat: Inflict 1 → 2
While in inventory: 30% → 50% chance to decrease shop item rarity
- v0.18mentioned in patch notes
- Cursed Clover: Fixed physics hitbox
- v0.17mentioned in patch notes
- New items: Cursed Clover, Fishing Harpoons (and more fish)
New item — added to the game in this update.
