
Double-ender
Epic · Melee Weapon
- Damage
- 6–12
- Cooldown
- 1.6s
- Accuracy
- 75%
- Stamina cost
- 0.9
On hit:
- Inflict 2

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 20% → 60% chance to gain 1
Levels also add: +3 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 20% chance to gain 1
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 40% chance to gain 1
- Lv 11Gain +5%
- Lv 12Gain +1
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 60% chance to gain 1
Balance history
- : 90 % → 75 %
- : 8 → 0
- Price: 9 → 12
- : 2.2 → 1.6
- : 10-14 → 6-12
Start of :
- Gain +15% → +0% faster attacks per
On hit:
- Inflict 0 → 2
- : 10-14 (was: 6-9)
Start of :
- Gain +15% faster attacks per (was: +25%)
- Price: 12 → 9
- Cooldown: 1.5 → 2.2 seconds
Start of :
- has +25% faster attacks → This has +25% faster attacks per
(Remove) On hit:
- 50% chance to inflict 1
- v0.29.0mentioned in patch notes
- Fixed that Double Ender would highlight stars on e.g. bolts that had no cooldown to improve.
Damage 5-7 → 6-9
- Damage: 4-6 → 5-7
- Stamina Cost: 1.1 → 0.9
- v0.4.1mentioned in patch notes
- Double-ender: Fixed missing ranged weapons speed bonus and stars.
One of the original items — in the game since before our patch notes begin.
