Double-ender

Double-ender

Epic · Melee Weapon

12Gold
DamageDamage
6–12
CooldownCooldown
1.6s
AccuracyAccuracy
75%
StaminaStamina cost
0.9

On hit:

  • Inflict 2 Bleed
1×4

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 20% → 60% chance to gain 1 Stamina

Levels also add: +3 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 20% chance to gain 1 Stamina
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 40% chance to gain 1 Stamina
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +1 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 60% chance to gain 1 Stamina

Balance history

  1. v5.0
    • Accuracy: 90 % → 75 %
  2. v4.0.0
    • Star: 8 → 0
    • Price: 9 → 12 Gold
    • Cooldown: 2.2 → 1.6
    • Damage: 10-14 → 6-12

    Start of Dawn:

    • Gain +15% → +0% faster attacks per Star Melee

    On hit:

    • Inflict 0 → 2 Bleed
  3. v2.0
    • Damage: 10-14 (was: 6-9)

    Start of Dawn:

    • Gain +15% faster attacks per Star Melee (was: +25%)
  4. v0.38
    • Price: 12 → 9 Gold
    • Cooldown: 1.5 → 2.2 seconds

    Start of Dawn:

    • Star MeleeRanged has +25% faster attacks → This has +25% faster attacks per Star Melee

    (Remove) On hit:

    • 50% chance to inflict 1 Bleed
  5. v0.29.0mentioned in patch notes
    • Fixed that Double Ender would highlight stars on e.g. bolts that had no cooldown to improve.
  6. v0.17

    Damage 5-7 → 6-9 Damage

  7. v0.13
    • Damage: 4-6 → 5-7 Damage
  8. v0.12
    • Stamina Cost: 1.1 → 0.9 Stamina
  9. v0.4.1mentioned in patch notes
    • Double-ender: Fixed missing ranged weapons speed bonus and stars.
  10. One of the original items — in the game since before our patch notes begin.

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