
Piercing Lance
Unique · Ranged Weapon
- Damage
- 5–12
- Cooldown
- 2.5s
- Accuracy
- 60%
- Stamina cost
- 1.45
Per 12 removed from opponent:
- This and gains +1









Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 30% → 90% chance to inflict 5
Levels also add: +4 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 30% chance to inflict 5
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 60% chance to inflict 5
- Lv 11Gain +5%
- Lv 12Gain +2
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 90% chance to inflict 5
Balance history
Level Bonus
On hit:- % chance to inflict 2 → 5
- : 85 % → 60 %
- : 4-10 → 5-12
- : 1.45 (was: 1.15s)
- Gives bonus per 12 destroyed (was: per 10)
- v0.33.0mentioned in patch notes
- Piercing Lance no longer pierces armor, as intended
- Removed: Start of Combat: This and ignore enemy
- Changed weapon type: Melee→Ranged
- v0.24mentioned in patch notes
- Fixed issue where Piercing Lance damage bonus was removed if opponent gained armor again
- Per 10 on opponent → Per 10 removed from the opponent
- Per 10 → 5 gain +1
- Added: Per 10 :Armor; on Opponent: This and Weapons gain +1 Damage
- v0.3.9mentioned in patch notes
- Piercing Lance
One of the original items — in the game since before our patch notes begin.
