Piercing Lance

Piercing Lance

Unique · Ranged Weapon

10Gold
DamageDamage
5–12
CooldownCooldown
2.5s
AccuracyAccuracy
60%
StaminaStamina cost
1.45

Per 12 Armor removed from opponent:

  • This and Star MeleeRanged gains +1 Damage
1×4 · 8 star slots

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 30% → 90% chance to inflict 5 Bleed

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 30% chance to inflict 5 Bleed
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 60% chance to inflict 5 Bleed
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 90% chance to inflict 5 Bleed

Balance history

  1. v7.1.0

    Level Bonus
    On hit:

    • % chance to inflict 2 → 5 Bleed
  2. v5.0
    • Accuracy: 85 % → 60 %
    • Damage: 4-10 → 5-12
  3. v1.0.3
    • Stamina: 1.45 (was: 1.15s)
  4. v1.0.0
    • Gives bonus Damage per 12 Armor destroyed (was: per 10)
  5. v0.33.0mentioned in patch notes
    • Piercing Lance no longer pierces armor, as intended
  6. v0.29.0
    • Removed: Start of Combat: This and Star Melee Ranged ignore enemy Armor
  7. v0.27
    • Changed weapon type: Melee→Ranged
  8. v0.24mentioned in patch notes
    • Fixed issue where Piercing Lance damage bonus was removed if opponent gained armor again
  9. v0.20
    • Per 10 Armor on opponent → Per 10 Armor removed from the opponent
  10. v0.12
    • Per 10 → 5 Armor gain +1 Damage
  11. v0.11
    • Added: Per 10 :Armor; on Opponent: This and Star Weapons gain +1 Damage
  12. v0.3.9mentioned in patch notes
    • Piercing Lance
  13. One of the original items — in the game since before our patch notes begin.

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