Shield Spikes

Shield Spikes

Unique · Accessory

10Gold

Every 14 Armor gained by Star items:

  • Gain 2 Thorns
  • Star MeleeRanged gain +1 Damage
  • Next activation requires 2 more Armor
1×2 · 6 star slots

Level bonusLv 2–15

Per 14 Armor gained by Star items:

  • 5% → 100% chance to gain 2 Thorns and Star MeleeRanged gain +1 Damage
All 15 levels
  1. Lv 1Base item
  2. Lv 2Per 14 Armor gained by Star items: 5% chance to gain 2 Thorns and Star MeleeRanged gain +1 Damage
  3. Lv 310% chance
  4. Lv 415% chance
  5. Lv 530% chance
  6. Lv 635% chance
  7. Lv 740% chance
  8. Lv 845% chance
  9. Lv 950% chance
  10. Lv 1065% chance
  11. Lv 1170% chance
  12. Lv 1275% chance
  13. Lv 1380% chance
  14. Lv 1485% chance
  15. Lv 15100% chance

Balance history

  1. v5.0

    Per 16 → 14 Armor gained by Star items

  2. v4.1.0

    Per 20 → 16 Armor gained by Star items:

    • Star MeleeRanged gain +1 Damage
    • Gain 2 Thorns
    • This requires 0 → 2 more Armor to trigger

    Level Bonus
    When this item activates → Per 16 Armor gained by Star items:

    • % chance to gain 2 → 0 Thorns
    • % chance Star MeleeRanged gain +1 Damage
  3. v2.0
    • Stars: 6 (was: 8)
  4. v1.0.0
    • Activates every 20 Armor gained (was: every 18)
  5. v0.37

    Per 14 → 18 Armor gained by Star items:

  6. v0.34

    Per 16 → 14 Armor gained by Star items

    • Added: Star MeleeRanged gains +1 Damage
    • Gain 3 → 2 Thorns
  7. v0.33.0

    Level bonus:

    • (remove) Start of Combat effect
    • When hit (MeleeRanged):
    • % chance to deal 1 Damage per 3 Thorns
  8. v0.33.0mentioned in patch notes
    • Shield Spikes level bonus now correctly (doesn’t) illuminate the star pattern
  9. v0.25.0
    • On 16 Armor gained by Star Armor → Star Item
  10. v0.13
    • On 22 → 16 Armor gained by Star Armor: Gain 3 Thorns.
  11. v0.10mentioned in patch notes
    • Shield Spikes
  12. v0.9
    • Gain 2 → 3 thorns
  13. v0.8.0

    New item — added to the game in this update.

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