World's End

World's End

Mythic · Melee Weapon

33Gold
DamageDamage
18–28
CooldownCooldown
3s
AccuracyAccuracy
75%
StaminaStamina cost
2.9

On hit:

  • Use 1 Stamina to do a Charged Strike (+50% Damage)
  • Gain 3 Regeneration and 2 Empower
  • 50% chance to trigger a free attack
  • If opponent has no Armor:
  • Inflict 6 Bleed

Health below 50%:

  • Gain 12 Lifesteal
  • Cleanse 24 Debuff
3×4

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15

On hit:

  • 30% → 90% chance to gain 1 Lifesteal and 1 Empower

Levels also add: +4 Damage · +15% Crit Chance · +15% Crit Damage · +10% Accuracy

All 15 levels
  1. Lv 1Base item
  2. Lv 2Gain +1 Damage
  3. Lv 3Gain +5% Crit Chance
  4. Lv 4Gain +5% Crit Damage
  5. Lv 5On hit: 30% chance to gain 1 Lifesteal and 1 Empower
  6. Lv 6Gain +5% Accuracy
  7. Lv 7Gain +1 Damage
  8. Lv 8Gain +5% Crit Chance
  9. Lv 9Gain +5% Crit Damage
  10. Lv 10On hit: 60% chance to gain 1 Lifesteal and 1 Empower
  11. Lv 11Gain +5% Accuracy
  12. Lv 12Gain +2 Damage
  13. Lv 13Gain +5% Crit Chance
  14. Lv 14Gain +5% Crit Damage
  15. Lv 15On hit: 90% chance to gain 1 Lifesteal and 1 Empower

Craft: Warbringer + Doombringer

Balance history

  1. v5.2.0mentioned in patch notes
    • Harkon World's End: Bleed is now correctly inflicted on hit even when the attack also triggers an Extra Attack.
  2. v5.0
    • Accuracy: 90 % → 75 %
  3. v3.1.0
    • Crit Chance: 10% → 0%
  4. v3.0.0
    • Stamina: 2.5 → 2.9
  5. v1.0.0

    On hit:

    • Use 1 Stamina to deal +50% Damage (was: +100%)
    • Gain 3 Regeneration and 2 Empower
    • 50% chance to trigger a free attack (was: 100% chance if opponent had no Armor)
    • If opponent has no Armor:
    • Inflict 6 Bleed

    Health below 50%:

    • Gain 12 Lifesteal
    • Cleanse 24 Debuff

    Level Bonus

    • Gain 1 Lifesteal and inflict 1 Bleed → Gain 1 Lifesteal and 1 Empower
  6. v0.37

    On hit:

    • Inflict 3 Debuff → 3 Bleed
  7. v0.33.0

    Health below 20%:

    • Heal for 142 Health → Gain 42 Regeneration
  8. v0.28.0
    • On hit:
    • Added: Gain 2 Lifesteal
    • 50% chance to:
    • Removed: Gain 4 Lifesteal
  9. v0.27
    • Damage: 13-22→18-28 Damage
    • On hit:
    • Inflict 2→3 random Debuff
    • Removed: Gain 2 random buffs
    • Added: Gain 2 Empower
    • Added: Gain 1 Regeneration
    • 40→50% chance to:
    • Trigger a free attack
    • Added: Gain 4 Lifesteal
    • Removed: Gain +3 Damage for 5 seconds
  10. v0.21
    • Cooldown 2.6 → 3s Cooldown
  11. v0.15
    • Stamina Cost 2.1 → 2.5
  12. v0.12
    • On hit: Chance: 50% → 40%: Gain +5 → +3 Damage for 5s

    This update ships with balance changes — see the full
    [0.12 balance breakdown](/balance/0-12-balance).

  13. v0.10
    • Cooldown: 2.2s → 2.6s
    • Stamina Cost 1.65 → 2.1
  14. v0.9

    Added with Harkon’s release.

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