
World's End
Mythic · Melee Weapon
- Damage
- 18–28
- Cooldown
- 3s
- Accuracy
- 75%
- Stamina cost
- 2.9
On hit:
- Use 1 to do a Charged Strike (+50% )
- Gain 3 and 2
- 50% chance to trigger a free attack
- If opponent has no :
- Inflict 6
Health below 50%:
- Gain 12
- Cleanse 24

Level bonusLv 5–15 · unlocks at Lv 5, 10, 15
On hit:
- 30% → 90% chance to gain 1 and 1
Levels also add: +4 · +15% · +15% · +10%
All 15 levels
- Lv 1Base item
- Lv 2Gain +1
- Lv 3Gain +5%
- Lv 4Gain +5%
- Lv 5On hit: 30% chance to gain 1 and 1
- Lv 6Gain +5%
- Lv 7Gain +1
- Lv 8Gain +5%
- Lv 9Gain +5%
- Lv 10On hit: 60% chance to gain 1 and 1
- Lv 11Gain +5%
- Lv 12Gain +2
- Lv 13Gain +5%
- Lv 14Gain +5%
- Lv 15On hit: 90% chance to gain 1 and 1
Craft: Warbringer + Doombringer
Balance history
- v5.2.0mentioned in patch notes
- World's End: Bleed is now correctly inflicted on hit even when the attack also triggers an Extra Attack.
- : 90 % → 75 %
- : 10% → 0%
- : 2.5 → 2.9
On hit:
- Use 1 to deal +50% (was: +100%)
- Gain 3 and 2
- 50% chance to trigger a free attack (was: 100% chance if opponent had no )
- If opponent has no :
- Inflict 6
Health below 50%:
- Gain 12
- Cleanse 24
Level Bonus
- Gain 1 and inflict 1 → Gain 1 and 1
On hit:
- Inflict 3 → 3
Health below 20%:
- Heal for 142 → Gain 42
- On hit:
- Added: Gain 2
- 50% chance to:
- Removed: Gain 4
- Damage: 13-22→18-28
- On hit:
- Inflict 2→3 random
- Removed: Gain 2 random buffs
- Added: Gain 2
- Added: Gain 1
- 40→50% chance to:
- Trigger a free attack
- Added: Gain 4
- Removed: Gain +3 for 5 seconds
- Cooldown 2.6 → 3s
- Stamina Cost 2.1 → 2.5
- On hit: Chance: 50% → 40%: Gain +5 → +3 Damage for 5s
This update ships with balance changes — see the full
[0.12 balance breakdown](/balance/0-12-balance).- : 2.2s → 2.6s
- Stamina Cost 1.65 → 2.1
Added with Harkon’s release.
